Sesli the level 10 Skeleton Skirmisher by vanir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassSkirmisher
Level / Exp10 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity44 (base 34)
Constitution10 (base 10)
Magic12 (base 10)
Willpower20 (base 16)
Cunning23 (base 19)

Resources

Life276/276
Stamina142/142
Healing Factor1
Regeneration6.0585056401825

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+101%

Vision

Sight10
Lite5
Infravision5

Offense: Mainhand

Damage61
Accuracy46
Crit Chance10%
APR2
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower25.1
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)12 (30%)
Defense35.45
Ranged Defense35.45
Fatigue14
Physical Save10.675
Spell Save12.075
Mental Save15.925

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
5/5
1/5
3/5
0/5
Technique / Buckler Training1.30
1/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
3/5
0/5
0/5
Technique / Acrobatics1.30
1/5
1/5
1/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
3/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done
done
active
active
done
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Sesli the Skeleton Skirmisher level 10
3rd Flare 122nd year of Ascendancy at 16:09
see stats
The Arena Unlocked Arena mode.
By Sesli the Skeleton Skirmisher level 4
6th Mirth 122nd year of Ascendancy at 18:43
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).

An illusion appears around Sesli making him appear human.
Sesli wears (replacing
resilient linen cloak of battle (1 def, 0 armour)): Cloak of Deception.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 38 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (21/21, 14-16.8 power, 1 apr).
You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 3.67 gold from the transmogrification of
iron gauntlets 'Berogund' (0 def, 1 armour).
You gain 3.34 gold from the transmogrification of
Belevea the linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12.5-17.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.19 gold from the transmogrification of
nature's mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 1.15 gold from the transmogrification of
nature's mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 3.12 gold from the transmogrification of
thought-forged iron longsword of dampening (12.5-17.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-27 power, 1 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Sesli deactivates Trained Reactions.