Merlin the level 11 Higher Archmage by Fuchsi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHigher
ClassArchmage
Level / Exp11 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution13 (base 10)
Magic38 (base 34)
Willpower28 (base 24)
Cunning11 (base 11)

Resources

Life190/190
Mana205/205
Healing Factor1
Regeneration1.35

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight13
Lite6
Infravision2
See Stealth10
See Invisible6

Offense: Mainhand

Damage14
Accuracy5
Crit Chance3%
APR4
Speed1.00

Offense: Spell

Spellpower42
Crit Chance7%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9.5350799636216 (30%)
Defense8
Ranged Defense10
Fatigue2
Physical Save8
Spell Save21
Mental Save22

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Confusion Resistance22%
Instadeath Resistance100%
Blind Resistance28%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.50
5/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
3/5
0/5
0/5
Spell / Fire1.30
5/5
2/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
0/5
0/5
0/5
Race / Higher1.00
1/5
3/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Merlin the Higher Archmage level 10
3rd Dusk 122nd year of Ascendancy at 06:48
see stats
Orbituary (Exploration mode) Stabilized the Abashed Expanse to maintain it in orbit.
By Merlin the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 02:33
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Merlin the Higher Archmage level 10
3rd Dusk 122nd year of Ascendancy at 23:34
see stats

Log

You gain 2.63 gold from the transmogrification of manaburning pouch of steel shots (22/22, 22-26.4 power, 2 apr).
You gain 1.07 gold from the transmogrification of
icy pouch of iron shots of accuracy (20/20, 16-19.2 power, 1 apr).
You gain 3.27 gold from the transmogrification of
quiver of ash arrows 'Polarira' (19/19, 26-36.4 power, 7 apr).
You gain 1.66 gold from the transmogrification of
acidic iron shield of mind resistance (+10%) (4 def, 2 armour, 20.5 block).
You gain 1.43 gold from the transmogrification of
prismatic iron plate armour of temporal resistance (3 def, 7 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 4.12 gold from the transmogrification of
Barkfist the cured leather armour (2 def, 4 armour).
You gain 2.00 gold from the transmogrification of
Frost Treads (1 def, 4 armour).
You gain 0.64 gold from the transmogrification of
spellwoven woollen robe (0 def, 0 armour).
You gain 1.06 gold from the transmogrification of
mindwoven woollen robe of time (+10%) (0 def, 0 armour).
You gain 1.10 gold from the transmogrification of
mindwoven linen robe of nature (+16%) (0 def, 0 armour).
You gain 0.73 gold from the transmogrification of
enveloping linen cloak (6 def, 0 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (14-19.6 power, 3 apr).
You gain 1.96 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, acid element).
You gain 6.15 gold from the transmogrification of
vined mindstar 'Cracklesmasher' (5.5-6.05 power, 18 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 3.63 gold from the transmogrification of
horrifying mossy mindstar of sand (2.5-2.75 power, 12 apr, mind damage).
You gain 5.39 gold from the transmogrification of
blooming vined mindstar of storms (4-4.4 power, 18 apr, mind damage).
You gain 5.57 gold from the transmogrification of
steel mace 'Fuludan' (16.5-23.1 power, 3 apr).
You gain 1.87 gold from the transmogrification of
ash longbow of dampening.
You gain 15.60 gold from the transmogrification of
Filthstreaker (33-52.8 power, 2 apr).
You gain 2.00 gold from the transmogrification of
hateful iron greatmaul (20.5-30.75 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9.5-12.35 power, 5 apr).
You gain 15.24 gold from the transmogrification of
Isloriada (35-52.5 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 3; dispells darkness).
You gain 0.57 gold from the transmogrification of
healing infusion (heal 24).
There is a previous level here (press '' or right click to use).
Merlin deactivates Arcane Power.

Merlin deactivates Stone Skin.