




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 6 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 14 (base 14) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 20 (base 20) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 112/192 |
Mana | 0/120 |
Stamina | 115/115 |
Healing Factor | 1.0191526171258 |
Regeneration | 1.0191526171258 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 26 |
Accuracy | 30 |
Crit Chance | 0% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 8.6770112803651 (59.903125182002%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 12 |
Physical Save | -3 |
Spell Save | -2 |
Mental Save | -6 |
Defense: Resistances
Light | + 5%(100%) |
All | 0%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | Mind and body exposed to effects and attacks, reducing all saves and defense by 13. Exposed |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
Main armor | ![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
In main hand | ![]() flaming iron greatmaul (18-27 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.0 - 27.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Damage (radius 1) on hit: +7 fire Massive two-handed mauls. |
Inventory
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+3 eff.) Changes stats: +2 Con Changes resistances penetration: +7% physical Disarm immunity: +14% Massive two-handed battleaxes. |
Achievements
Log
Thought-forged warrior receives 2 healing.
Burning from Drem hits Thought-forged warrior for 6 fire damage.
Burning from Drem hits Garin the poison ivy for 2 fire damage.
Burning from Drem killed Thought-forged warrior!
Yvathra the rattlesnake performs a melee critical strike against Drem!
Yvathra the rattlesnake hits Drem for 15 physical, 2 darkness, 7 arcane, 20 physical, 1 nature, 7 arcane (53 total damage).
Golem (servant of Drem) casts Rune: Shielding.
A shield forms around golem (servant of Drem).
Golem (servant of Drem) hits Yvathra the rattlesnake for (13 parried), 20 physical, 7 fire (27 total damage).
Bloated ooze stops burning.
Garin the poison ivy stops burning.
Character control switched to golem (servant of Drem).
Yvathra the rattlesnake hits Drem for 16 physical, 2 darkness, 1 arcane, 11 physical (30 total damage).
Yvathra the rattlesnake killed Drem!
Talent Eye Beam is ready to use.
Golem (servant of Drem)'s is vulnerable to attacks and effects!
Yvathra the rattlesnake hits golem (servant of Drem) for (15 absorbed), 0 physical, (2 absorbed), 0 darkness, (7 absorbed), 0 arcane, (11 absorbed), 0 physical, (2 absorbed), 0 nature, (7 absorbed), 0 arcane (0 total damage).
Bloated ooze hits golem (servant of Drem) for (0 absorbed), 0 nature (0 total damage).
Yvathra the rattlesnake hits golem (servant of Drem) for (15 absorbed), 0 physical, (2 absorbed), 0 darkness, (7 absorbed), 0 arcane, (10 absorbed), 0 physical, (2 absorbed), 0 nature, (2 absorbed), 0 arcane (0 total damage).
Garin the poison ivy is no longer attuned.
Your shield crumbles under the damage!
The shield around golem (servant of Drem) crumbles.
Golem (servant of Drem) resists the vile poison!
Yvathra the rattlesnake hits golem (servant of Drem) for (16 absorbed), 0 physical, (1 absorbed), 1 darkness, 0 arcane, 13 physical, 2 nature, 0 arcane (16 total damage).
Yvathra the rattlesnake performs a melee critical strike against golem (servant of Drem)!
Yvathra the rattlesnake hits golem (servant of Drem) for 25 physical, 2 darkness, 0 arcane, 11 physical, 2 nature, 0 arcane (41 total damage).