Tommy Ray Handley the level 24 Cornac Brawler by deepfryd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBrawler
Level / Exp24 / 15%
Sizebig
Lifes / Deaths

Primary Stats

Strength32 (base 13)
Dexterity57 (base 47)
Constitution44 (base 13)
Magic19 (base 10)
Willpower16 (base 10)
Cunning60 (base 48)

Resources

Life740/740
Stamina134/134
Healing Factor1.5455007465518
Regeneration11.823080711121

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite5
Infravision5
See Invisible8

Offense: Barehand

Damage76
Accuracy63
Crit Chance21%
APR18
Speed1.00

Offense: Spell

Spellpower25
Crit Chance23%
Speed1

Offense: Mind

Mindpower27
Crit Chance18%
Speed1

Offense: Damage Bonus

Lightning+37%
Light+9%
Mind+10%
Physical-10%
Fire+13%
All0%

Offense: Damage Penetration

Darkness+11%
All+6%

Defense: Base

Armour (hardiness)19 (44.574340358689%)
Defense54
Ranged Defense54
Fatigue0
Physical Save29
Spell Save25
Mental Save37

Defense: Resistances

Lightning+ 23%( 70%)
Temporal+ 8%( 70%)
Blight+ 14%( 70%)
Acid+ 3%( 70%)
Fire+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Disarm Resistance10%
Silence Resistance20%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.50
4/5
1/5
2/5
4/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
2/5
1/5
2/5
Cunning / Tactical1.30
1/5
1/5
1/5
3/5
Technique / Unarmed discipline1.30
5/5
4/5
1/5
1/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
3/5
4/5
2/5
3/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
3/5
3/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
2/5
3/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
active
done
done
failed
done
done
done
done
done
done
done
done
active
active
active
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Tommy Ray Handley the Cornac Brawler level 11
37th Dusk 122nd year of Ascendancy at 07:00
see stats
Exterminator Killed 1000 creatures.
By Tommy Ray Handley the Cornac Brawler level 19
50th Haze 122nd year of Ascendancy at 17:34
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Tommy Ray Handley the Cornac Brawler level 24
70th Haze 122nd year of Ascendancy at 23:16
see stats
Level 10 Got a character to level 10.
By Tommy Ray Handley the Cornac Brawler level 10
2nd Summertide 122nd year of Ascendancy at 21:33
see stats
Level 20 Got a character to level 20.
By Tommy Ray Handley the Cornac Brawler level 20
51st Haze 122nd year of Ascendancy at 20:32
see stats
Size matters Did over 600 damage in one attack.
By Tommy Ray Handley the Cornac Brawler level 14
29th Haze 122nd year of Ascendancy at 20:02
see stats
The secret city Discovered the truth about mages.
By Tommy Ray Handley the Cornac Brawler level 13
8th Haze 122nd year of Ascendancy at 23:14
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Tommy Ray Handley the Cornac Brawler level 18
49th Haze 122nd year of Ascendancy at 11:41
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: dialog is displayed).


Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Personal New Achievement: Home sweet home!

Today is the 71st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.


Tommy Ray Handley deactivates
Daunting Presence.
Tommy Ray Handley activates
Daunting Presence.
Tommy Ray Handley deactivates
Exploit Weakness.
Tommy Ray Handley activates
Exploit Weakness.
Tommy Ray Handley deactivates
Striking Stance.
Tommy Ray Handley activates
Striking Stance.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 12 turns (stop reason: at door).


There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 11 turns (stop reason: interesting terrain).


You gain 3.88 gold from the transmogrification of
volcanic cured leather armour of clarity (6 def, 11 armour).
You gain 1.76 gold from the transmogrification of
stabilizing cashmere wizard hat of fire (+18%) (2 def, 0 armour).
You gain 3.22 gold from the transmogrification of
short yew magestaff (120% power, 4 apr, cold element).
You gain 2.57 gold from the transmogrification of
shimmering elm starstaff of might (100% power, 2 apr, temporal element).
You gain 6.45 gold from the transmogrification of
dragonbone vilestaff of greater warding (136% power, 6 apr, blight element).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.