Gruvanel the level 12 Dwarf Adventurer by Thurheim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDwarf
ClassAdventurer
Level / Exp12 / 48%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 16)
Dexterity22 (base 12)
Constitution20 (base 12)
Magic41 (base 37)
Willpower23 (base 13)
Cunning25 (base 18)

Resources

Mana91/91
Equilibrium30
Life369/369
Positive63/63
Stamina156/156
Psi113/113
Healing Factor1.0870588855781
Regeneration1.3588236069726

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth6
See Invisible6

Offense: Mainhand

Damage27
Accuracy38
Crit Chance16%
APR0
Speed1.00

Offense: Offhand

Damage13
Accuracy38
Crit Chance16%
APR0
Speed1.00

Offense: Spell

Spellpower38
Crit Chance8%
Speed1

Offense: Mind

Mindpower38
Crit Chance14%
Speed1

Offense: Damage Bonus

Acid+5%
Lightning+3%
Cold+15%
Physical+10%
Fire+6%
All0%

Offense: Damage Penetration

Acid+20%

Defense: Base

Armour (hardiness)48.118138619369 (71.297102139833%)
Defense11
Ranged Defense11
Fatigue33
Physical Save32
Spell Save29
Mental Save27

Defense: Resistances

Acid+ 5%( 70%)
Arcane+ 5%( 70%)
Cold+ 59%( 70%)
All 0%( 70%)
Lightning+ 7%( 70%)
Light+ 6%( 70%)
Temporal+ 17%( 70%)
Physical+ 5%( 70%)
Darkness+ 12%( 70%)
Mind+ 3%( 70%)
Nature+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic1.00
2/5
0/5
0/5
0/5
Spell / Eldritch shield1.00
1/5
5/5
0/5
0/5
Wild-gift / Earthen power1.00
1/5
1/5
0/5
0/5
Wild-gift / Earthen vines1.00
3/5
1/5
0/5
0/5
Spell / Enhancement1.00
1/5
1/5
1/5
1/5

Generic Talents

Race / Dwarf1.00
1/5
2/5
0/5
0/5
Celestial / Chants1.00
1/5
4/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

active
active
active
done
done

Equipment

Psionic focus
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Gruvanel the Dwarf Adventurer level 10
31st Voratun 122nd year of Ascendancy at 14:00
see stats
Squadmate (Insane (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Gruvanel the Dwarf Adventurer level 6
18th Voratun 122nd year of Ascendancy at 19:41
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Gruvanel the Dwarf Adventurer level 6
26th Voratun 122nd year of Ascendancy at 05:18
see stats

Log


Resting starts...

Talent Inner Power is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Gruvanel picks up (w.):
rejuvenating cured leather armour of the deep (6 def, 6 armour).
Gruvanel picks up (w.):
cured leather armour of Eyal (6 def, 4 armour).
Gruvanel picks up (s.):
truestriking iron dagger of enduring (9-12 power, 5 apr).
Gruvanel picks up (s.):
flaming steel dagger of massacre (18-23 power, 6 apr).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


Gruvanel wears (replacing
Porerin (1 def, 0 armour)): resilient linen cloak of the voidstalker (1 def, 0 armour).

You gain 5.61 gold from the melting of
volcanic cured leather armour of Eyal (6 def, 12 armour).
You gain 8.69 gold from the melting of
rejuvenating cured leather armour of the deep (6 def, 6 armour).
You gain 3.41 gold from the melting of
cured leather armour of Eyal (6 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 6.78 gold from the melting of
truestriking iron dagger of enduring (9-12 power, 5 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.48 gold from the melting of
flaming steel dagger of massacre (18-23 power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.79 gold from the melting of
arcing steel dagger of paradox (12-15 power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.49 gold from the melting of
arcing steel dagger of daylight (11-14 power, 6 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a A path into the Old Forest here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)