hitler the level 13 Cornac Wyrmic by horvathsaigyou

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceCornac
ClassWyrmic
Level / Exp13 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 20)
Dexterity13 (base 10)
Constitution40 (base 30)
Magic13 (base 10)
Willpower46 (base 28)
Cunning23 (base 10)

Resources

Life807/807
Equilibrium10
Steam100/100
Healing Factor1.2222297605397
Regeneration14.50616220914

Speed

Mental0%
Attack0%
Movement+49.545105411692%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2
See Stealth6
See Invisible5

Offense: Mainhand

Damage21
Accuracy30
Crit Chance8%
APR37
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance5%
Speed1

Offense: Mind

Mindpower49
Crit Chance14%
Speed1

Offense: Damage Bonus

Acid+15%
Fire+3%
Mind+15%
Arcane+6%
Cold+6%
Nature+26%

Offense: Damage Penetration

Mind+5%
Darkness+15%
Fire+5%
Nature+15%

Defense: Base

Armour (hardiness)41.503896822018 (60%)
Defense21
Ranged Defense21
Fatigue0
Physical Save28
Spell Save31
Mental Save25

Defense: Resistances

Acid+ 21%( 70%)
Blight+ 23%( 70%)
Physical+ 20%( 70%)
Cold+ 40%( 70%)
All+ 18%( 70%)
Lightning+ 26%( 70%)
Temporal+ 23%( 70%)
Darkness+ 23%( 70%)
Fire+ 32%( 70%)
Nature+ 60%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Disarm Resistance10%
Poison Resistance20%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Cold drake aspect1.30
1/5
4/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
5/5
5/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
4/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.00
5/5
1/5
5/5
0/5
Technique / Combat training1.30
2/5
2/5
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
3/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By hitler the Cornac Wyrmic level 10
2nd Mirth 122nd year of Ascendancy at 13:59
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By hitler the Cornac Wyrmic level 12
10th Mirth 122nd year of Ascendancy at 00:20
see stats

Log

You gain 0.63 gold from the melting of grounding pair of iron boots (0 def, 3 armour).
You gain 0.75 gold from the melting of
woollen robe of corrosion (+15%) (0 def, 0 armour).
You gain 3.93 gold from the melting of
focusing woollen robe of the mind (+14%) (0 def, 0 armour).
You gain 1.83 gold from the melting of
thick linen cloak of the Shaloren (1 def, 6 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
acidic iron waraxe of massacre (18-26 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 4.15 gold from the melting of
fungal steel steamgun.
You gain 11.80 gold from the melting of
ash magestaff 'Erelyroddador' (15-18 power, 3 apr, arcane element).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 1.08 gold from the melting of
vined mindstar of balance (6-6 power, 18 apr, nature damage).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 1.37 gold from the melting of
horrifying vined mindstar (4-5 power, 18 apr, mind damage).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 2.10 gold from the melting of
creative vined mindstar (6-6 power, 18 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
flaming iron mace (12-17 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 4.00 gold from the melting of
Unerring Scalpel (15-20 power, 25 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

You cannot do that on the world map.

There is a Shatur (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is a Way into the heart of the gloom here (press '' or right click to use).

There is a ladder to worldmap here (press '' or right click to use).