
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | magebow class v18 1.3.1Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 30 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 8 on the 6th Mirth 122nd year of Ascendancy at 05:13 / 63Killed by poisoned deep water at level 10 on the 59th Dusk 122nd year of Ascendancy at 06:31 Killed by poisoned deep water at level 10 on the 60th Dusk 122nd year of Ascendancy at 12:57 Killed by Nerytha the giant red ant at level 10 on the 60th Dusk 122nd year of Ascendancy at 16:43 Killed by Nerytha the giant red ant at level 10 on the 60th Dusk 122nd year of Ascendancy at 17:37 Killed by luminous horror at level 12 on the 63rd Dusk 122nd year of Ascendancy at 00:46 Killed by Weirdling Beast at level 12 on the 64th Dusk 122nd year of Ascendancy at 15:09 Killed by Alex of Paradox at level 12 on the 64th Dusk 122nd year of Ascendancy at 17:21 Killed by Weirdling Beast at level 12 on the 64th Dusk 122nd year of Ascendancy at 19:00 Killed by Weirdling Beast at level 12 on the 64th Dusk 122nd year of Ascendancy at 20:50 Killed by Islerima the elder vampire at level 13 on the 8th Haze 122nd year of Ascendancy at 19:18 Killed by Arothra the ghoul at level 13 on the 9th Haze 122nd year of Ascendancy at 02:43 Killed by Arothra the ghoul at level 13 on the 9th Haze 122nd year of Ascendancy at 03:16 Killed by Arothra the ghoul at level 13 on the 9th Haze 122nd year of Ascendancy at 04:02 Killed by Arothra the ghoul at level 13 on the 9th Haze 122nd year of Ascendancy at 05:53 Killed by Arothra the ghoul at level 13 on the 9th Haze 122nd year of Ascendancy at 07:31 Killed by Elybrenor the armoured skeleton warrior at level 13 on the 9th Haze 122nd year of Ascendancy at 09:42 Killed by Elybrenor the armoured skeleton warrior at level 13 on the 9th Haze 122nd year of Ascendancy at 10:00 Killed by Elybrenor the armoured skeleton warrior at level 13 on the 9th Haze 122nd year of Ascendancy at 10:16 Killed by Xanusetira the ghast at level 13 on the 9th Haze 122nd year of Ascendancy at 14:47 Killed by Celia at level 13 on the 10th Haze 122nd year of Ascendancy at 02:29 Killed by Celia at level 13 on the 10th Haze 122nd year of Ascendancy at 04:08 Killed by will o' the wisp at level 13 on the 10th Haze 122nd year of Ascendancy at 06:05 Killed by Forgery of Haze (Celia) at level 13 on the 10th Haze 122nd year of Ascendancy at 06:46 Killed by will o' the wisp at level 13 on the 10th Haze 122nd year of Ascendancy at 08:52 Killed by Celia at level 13 on the 10th Haze 122nd year of Ascendancy at 10:49 Killed by Dulmand the thalore at level 16 on the 66th Haze 122nd year of Ascendancy at 02:39 Killed by skeleton mage at level 17 on the 6th Regrowth 123rd year of Ascendancy at 21:31 Killed by armoured skeleton warrior at level 17 on the 7th Regrowth 123rd year of Ascendancy at 05:55 Killed by devourer at level 19 on the 19th Regrowth 123rd year of Ascendancy at 01:11 Killed by Aduwen the luminous horror at level 20 on the 19th Regrowth 123rd year of Ascendancy at 06:52 Killed by Cyrybrevea the devourer at level 20 on the 19th Regrowth 123rd year of Ascendancy at 08:38 Killed by Aduwen the luminous horror at level 20 on the 19th Regrowth 123rd year of Ascendancy at 10:39 Killed by fire drake at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 09:56 Killed by Gloronor the brown bear at level 21 on the 24th Regrowth 123rd year of Ascendancy at 01:20 Killed by Gloronor the brown bear at level 21 on the 24th Regrowth 123rd year of Ascendancy at 03:56 Killed by grave wight at level 23 on the 64th Regrowth 123rd year of Ascendancy at 10:08 Killed by orc blood mage at level 23 on the 65th Regrowth 123rd year of Ascendancy at 04:23 Killed by skeleton mage at level 24 on the 68th Regrowth 123rd year of Ascendancy at 05:48 Killed by armoured skeleton warrior at level 24 on the 68th Regrowth 123rd year of Ascendancy at 07:34 Killed by The Master at level 24 on the 68th Regrowth 123rd year of Ascendancy at 10:17 Killed by elven cultist at level 25 on the 77th Regrowth 123rd year of Ascendancy at 11:18 Killed by Gloda the elven warrior at level 25 on the 77th Regrowth 123rd year of Ascendancy at 15:46 Killed by elven warrior at level 26 on the 77th Regrowth 123rd year of Ascendancy at 23:06 Killed by elven blood mage at level 26 on the 78th Regrowth 123rd year of Ascendancy at 02:23 Killed by elven corruptor at level 26 on the 79th Regrowth 123rd year of Ascendancy at 23:51 Killed by elven cultist at level 26 on the 80th Regrowth 123rd year of Ascendancy at 00:04 Killed by elven corruptor at level 26 on the 80th Regrowth 123rd year of Ascendancy at 02:07 Killed by elven corruptor at level 26 on the 80th Regrowth 123rd year of Ascendancy at 03:41 Killed by ritch flamespitter at level 26 on the 17th Pyre 123rd year of Ascendancy at 04:23 Killed by Zubywen the orc assassin at level 27 on the 18th Pyre 123rd year of Ascendancy at 08:52 Killed by Beliminn the forest troll at level 27 on the 18th Pyre 123rd year of Ascendancy at 17:31 Killed by Mayotha the mountain troll at level 27 on the 18th Pyre 123rd year of Ascendancy at 22:57 Killed by Burb the snow giant champion at level 28 on the 21st Pyre 123rd year of Ascendancy at 06:20 Killed by snow giant thunderer at level 29 on the 21st Pyre 123rd year of Ascendancy at 08:01 Killed by Aerelrawyn the orc mage-hunter at level 29 on the 22nd Pyre 123rd year of Ascendancy at 09:35 Killed by Aerelrawyn the orc mage-hunter at level 29 on the 22nd Pyre 123rd year of Ascendancy at 11:21 Killed by Aerelrawyn the orc mage-hunter at level 29 on the 22nd Pyre 123rd year of Ascendancy at 15:37 Killed by orc corruptor at level 29 on the 37th Pyre 123rd year of Ascendancy at 20:24 Killed by Rak'Shor Cultist at level 29 on the 39th Pyre 123rd year of Ascendancy at 08:23 Killed by carrion worm mass at level 29 on the 39th Pyre 123rd year of Ascendancy at 10:21 Killed by orc necromancer at level 30 on the 49th Pyre 123rd year of Ascendancy at 11:39 Killed by will o' the wisp at level 30 on the 49th Pyre 123rd year of Ascendancy at 13:33 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 45 (base 42) |
| Magic | 72 (base 47) |
| Willpower | 45 (base 37) |
| Cunning | 22 (base 13) |
Resources
| Life | 648/648 |
| Mana | 472/472 |
| Paradox | 280 |
| Healing Factor | 1 |
| Regeneration | 2.05 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 8 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 22 |
| Crit Chance | 9% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30.15 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | +5% |
Defense: Base
| Armour (hardiness) | 35.419498482295 (30%) |
| Defense | 29.852148199508 |
| Ranged Defense | 29.852148199508 |
| Fatigue | 0 |
| Physical Save | 32.0875 |
| Spell Save | 36.7875 |
| Mental Save | 35.0375 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Disarm Resistance | 27% |
| Bleed Resistance | 46% |
| Confusion Resistance | 10% |
| Silence Resistance | 20% |
| Stun Resistance | 46% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 133 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 177 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 396.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Matter | 1.40 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Gravity | 1.40 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Spell / Restoration | 0.80 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Phase Pulse |
| talent | Disintegration |
| talent | Matter Weaving |
| talent | Contingency |
| talent | Gravity Locus |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Alex of Paradox. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by elder vampire. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Nerytha the giant red ant. Escort: lost warrior (level 3 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 216. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed honey tree root. * You've found the needed naga tongue. Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed vial of wight ectoplasm. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of serendipity, which can be used to permanently increase your luck by 5. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of squid ink. * You've found the needed faerlhing fang. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Vorann' (0 def, 6 armour) pair of hardened leather boots 'Vorann' (0 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Fatigue: -4% Damage when hit (Melee): 12 mind Changes stats: +3 Mag / +1 Wil Changes resistances: +17% acid / +9% fire / +7% lightning / +10% cold Changes resistances penetration: +10% acid / +10% mind Maximum encumbrance: +25 Physical save: +7 (+4 eff.) Mana each turn: +0.25 Maximum mana: +23.00 Spell crit. chance: +3% A pair of boots made of leather. |
| Light source | scorching alchemist's lamp of clarity scorching alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +6% fire Mental save: +9 (+4 eff.) Light radius: +3 See stealth: +8 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour) aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Mag / +3 Con Changes damage: +8% arcane Life regen: +1.80 Damage Shield Power: +7% It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | arcane yew wand of trap destruction [power 54] (15 cooldown) arcane yew wand of trap destruction [power 54] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to disarm traps (54 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 6 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | wizard's stralite ring of tenacity wizard's stralite ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag Spell save: +10 (+4 eff.) Disarm immunity: +27% Pinning immunity: +30% Knockback immunity: +26% Maximum life: +27.00 Rings can have magical properties. |
| On fingers | conjurer's steel ring of arcana(+0.15/turn) conjurer's steel ring of arcana(+0.15/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag / +4 Wil Silence immunity: +20% Mana each turn: +0.15 Spellpower: +7 (+2 eff.) Rings can have magical properties. |
| Around waist | Demongrinder DemongrinderCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +5 Cun / +7 Lck Changes resistances: +9% darkness Trap disarming bonus: +7 Stealth bonus: +5 Maximum vim: +20.00 Spellpower: +2 (+1 eff.) Infravision radius: +4 A belt that goes around your waist. |
| In main hand | Gravitational Staff (30-36 power, 8 apr, physical element) Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+6 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 4.2 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 218.94 physical (gravity) damage. Each target moved beyond the first increases the damage by 27.37 (up to a maximum of 109.47 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
| On hands | hardened leather gloves of the starseeker (0 def, 2 armour) hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Cun / +3 Mag Changes resistances: +7% light / +6% darkness Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 71.76 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe 'Flashstreaker' (2 def, 2 armour) woollen robe 'Flashstreaker' (2 def, 2 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Effects on melee hit: * 15% chance to corrode armour Changes stats: +3 Mag Changes resistances penetration: +10% acid / +5% temporal / +5% physical Changes damage: +3% acid / +5% temporal / +3% lightning / +7% physical / +5% all Physical save: +16 (+8 eff.) Spellpower: +11 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak of the voidstalker (2 def, 0 armour) cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +12% darkness / +15% temporal Defense after a teleport: +13 Resist all after a teleport: +10% New effects duration reduction after a teleport: +14% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous gold amulet serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Defense: +5 (+2 eff.) Changes stats: +8 Lck Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Inventory
regeneration infusion (heal 192 over 5 turns) regeneration infusion (heal 192 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 192 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune (42 fire damage) heat beam rune (42 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
gold amulet 'Samalathamasus' gold amulet 'Samalathamasus'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +6 Dex / +4 Mag / +5 Wil / +6 Cun / +7 Con Mental save: +9 (+4 eff.) Life regen: +0.50 Stamina each turn: +0.60 Maximum hate: +6.00 Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +30 Amulets can have magical properties. |
stabilizing gold amulet of perfection (0.28 Cunning / Survival,0.28 Chronomancy / Energy) stabilizing gold amulet of perfection (0.28 Cunning / Survival,0.28 Chronomancy / Energy)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +14% temporal Talent masteries: +0.28 Cunning / Survival +0.28 Chronomancy / Energy Pinning immunity: +31% Knockback immunity: +35% Amulets can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 18 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Rings can have magical properties. |
greater elven-wood starstaff of power (25-30 power, 5 apr, temporal element) greater elven-wood starstaff of power (25-30 power, 5 apr, temporal element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% physical / +25% temporal / +25% darkness / +25% light Talent granted: +1 Command Staff Spellpower: +22 (+6 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short yew vilestaff of illumination (20-24 power, 4 apr, blight element) magewarrior's short yew vilestaff of illumination (20-24 power, 4 apr, blight element)Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+4 eff.) Physical crit. chance: +7.0% Physical power: +7 (+7 eff.) Defense: +7 (+4 eff.) Effects on melee hit: * 8% chance to blind Changes damage: +20% blight Talent granted: +1 Command Staff Critical mult.: +9.00% Spellpower: +16 (+4 eff.) Spell crit. chance: +5% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 102.56 light damage. Staves designed for wielders of magic, by the greats of the art. |
short ash vilestaff of illumination (15-18 power, 3 apr, acid element) short ash vilestaff of illumination (15-18 power, 3 apr, acid element)Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +6 (+3 eff.) Effects on melee hit: * 6% chance to blind Changes damage: +15% acid Talent granted: +1 Command Staff Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 102.56 light damage. Staves designed for wielders of magic, by the greats of the art. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe (dig speed 29 turns) dwarven-steel pickaxe (dig speed 29 turns)3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 110.72 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 280/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Belyritha the Shimmerblight [power 62] (15 cooldown) Belyritha the Shimmerblight [power 62] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 blight Changes resistances: +6% lightning Changes resistances penetration: +5% lightning / +15% blight Talent granted: +2 Strike It can be used to disarm traps (62 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
arcane yew wand of trap destruction [power 63] (15 cooldown) arcane yew wand of trap destruction [power 63] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to disarm traps (63 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 8 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered yew wand of firewall [power 325] (11 cooldown) overpowered yew wand of firewall [power 325] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to creates a wall of flames lasting for 4 turns (dam 325 overall), putting all charms on cooldown for 11 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Alex of Paradox the Shalore Paradox Mage level 25
70th Regrowth 123rd year of Ascendancy at 08:31 see stats
Best album ever! (Exploration mode)
Removed 89 beneficial effects from enemies via Disintegration.By Alex of Paradox the Shalore Paradox Mage level 30
49th Pyre 123rd year of Ascendancy at 11:35 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Alex of Paradox the Shalore Paradox Mage level 29
25th Pyre 123rd year of Ascendancy at 17:45 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Alex of Paradox the Shalore Paradox Mage level 11
61st Dusk 122nd year of Ascendancy at 12:43 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Alex of Paradox the Shalore Paradox Mage level 29
39th Pyre 123rd year of Ascendancy at 12:00 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Alex of Paradox the Shalore Paradox Mage level 9
26th Dusk 122nd year of Ascendancy at 01:09 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Alex of Paradox the Shalore Paradox Mage level 27
20th Pyre 123rd year of Ascendancy at 22:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Alex of Paradox the Shalore Paradox Mage level 18
14th Regrowth 123rd year of Ascendancy at 14:59 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Alex of Paradox the Shalore Paradox Mage level 12
65th Dusk 122nd year of Ascendancy at 00:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Alex of Paradox the Shalore Paradox Mage level 10
59th Dusk 122nd year of Ascendancy at 03:54 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Alex of Paradox the Shalore Paradox Mage level 20
19th Regrowth 123rd year of Ascendancy at 04:00 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Alex of Paradox the Shalore Paradox Mage level 30
39th Pyre 123rd year of Ascendancy at 12:20 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Alex of Paradox the Shalore Paradox Mage level 26
1st Time of Balance 123rd year of Ascendancy at 03:23 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Alex of Paradox the Shalore Paradox Mage level 28
21st Pyre 123rd year of Ascendancy at 01:05 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Alex of Paradox the Shalore Paradox Mage level 9
38th Dusk 122nd year of Ascendancy at 09:27 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Alex of Paradox the Shalore Paradox Mage level 27
20th Pyre 123rd year of Ascendancy at 16:03 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Alex of Paradox the Shalore Paradox Mage level 20
20th Regrowth 123rd year of Ascendancy at 16:04 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Alex of Paradox the Shalore Paradox Mage level 24
68th Regrowth 123rd year of Ascendancy at 12:07 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Alex of Paradox the Shalore Paradox Mage level 4
76th Pyre 122nd year of Ascendancy at 19:28 see stats
Log
Today is the 51st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 10:28.
You transfer Prothotipe's Prismatic Eye to the online item's vault.
Saving done.
Saving game...
Saving done.
Alex of Paradox deactivates Phase Pulse.
Alex of Paradox deactivates Matter Weaving.
Alex of Paradox deactivates Contingency.
Alex of Paradox deactivates Gravity Locus.
Alex of Paradox deactivates Disintegration.
