Morne the level 4 Skeleton Sun Paladin by sacredsanctuary

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassSun Paladin
Level / Exp4 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 15)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic23 (base 23)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life159/159
Positive29/29
Stamina120/120
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy22
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower24
Crit Chance1%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+3%

Defense: Base

Armour (hardiness)16.118138619369 (71.297102139833%)
Defense6
Ranged Defense6
Fatigue21
Physical Save22
Spell Save11
Mental Save7

Defense: Resistances

Acid+ 5%( 70%)
Lightning+ 11%( 70%)
Temporal+ 5%( 70%)
Cold+ 6%( 70%)
Physical+ 4%( 70%)
Fire+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

On feet
On hands
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Ran for 19 turns (stop reason: interesting terrain).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
There is a next level here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


You gain 3.20 gold from the transmogrification of
high-capacity quiver of elm arrows of wind (44/44, 16-22 power, 5 apr).
You gain 0.71 gold from the transmogrification of
reinforced iron shield of lightning resistance (+15%) (0 def, 3 armour, 8-9 power, 39.5 block).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 2.14 gold from the transmogrification of
radiant rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 0.39 gold from the transmogrification of
rough leather belt of transcendence.
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 1.29 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, lightning element).
You gain 1.29 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-27 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-27 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (15-22 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-22 power, 1 apr).
You gain 1.76 gold from the transmogrification of
shielding rune of the psychic (absorb 118; dur 3; cd 17).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 616% over 10 turns; mana 31; cd 12).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 20%; magical; dur 3; cd 11).
There is a next level here (press '' or right click to use).