Skelly the level 7 Skeleton Alchemist by damages

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSkeleton
ClassAlchemist
Level / Exp7 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 10)
Dexterity25 (base 10)
Constitution20 (base 20)
Magic31 (base 29)
Willpower15 (base 11)
Cunning14 (base 10)

Resources

Life210/210
Mana137/137
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Invisible2

Offense: Mainhand

Damage20
Accuracy20
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower31
Crit Chance12%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save16
Spell Save16
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
4/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
2/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

failed
done
done
active
done

Equipment

Tool
Quiver
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

You pickup 0.70 gold pieces.
You pickup 0.80 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Skelly wears:
Prox's Lucky Halfling Foot.

Skelly deactivates Flame Infusion.

Skelly activates Flame Infusion.

Skelly casts Interact with the Golem.

Skelly casts Interact with the Golem.

Golem (servant of Skelly) wears:
iron shield of fire resistance (+16%) (4 def, 2 armour, 19.5 block).
Space around you starts to dissolve...


Resting starts...

Rested for 12 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 28 turns (stop reason: dialog is displayed).


You gain 1.77 gold from the transmogrification of
barbed pouch of iron shots of wind (21/21, 13-15.6 power, 1 apr).
You gain 2.87 gold from the transmogrification of
scorching brass lantern of clarity.
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 22 block).
You gain 1.49 gold from the transmogrification of
iron greatmaul of erosion (19-28.5 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Skelly deactivates Flame Infusion.