Rnall the level 3 Cornac Cursed by Haldraim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassCursed
Level / Exp3 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 17)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic10 (base 10)
Willpower19 (base 16)
Cunning10 (base 10)

Resources

Life146/146
Hate53/100
Healing Factor0.78587910538677
Regeneration0.19646977634669

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy21
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)7.3350939529706 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue13
Physical Save10
Spell Save10
Mental Save10

Defense: Resistances

Lightning+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Strife1.30
0/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
2/5
0/5
0/5
0/5
Cursed / Predator1.30
1/5
0/5
0/5
0/5
Cursed / Gloom1.30
2/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
3/5
0/5
0/5
0/5
Cursed / Cursed form1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active

Equipment

Around neck
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log


Talent Infusion: Wild is ready to use.

Rnall picks up (b.):
balanced iron greatmaul of massacre (Madness) (27-40 power, 1 apr).

Rnall picks up (a.):
movement infusion (speed 409%; cd 18).

Rnall picks up (a.):
healing infusion of the sneak (heal 60; cd 14).

Rnall wears:
grounding copper amulet.

Resting starts...

Rested for 27 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (14/14, 14-17 power, 1 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (Nightmares) (0 def, 7 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.41 gold from the transmogrification of
slime-covered iron waraxe of massacre (Madness) (16-22 power, 2 apr).
You gain 3.36 gold from the transmogrification of
balanced iron waraxe of erosion (Shrouds) (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (Misfortune) (10-12 power, 2 apr, acid element).
You gain 1.76 gold from the transmogrification of
thought-forged iron mace (Shrouds) (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (Madness) (18-26 power, 1 apr).
You gain 3.12 gold from the transmogrification of
balanced iron greatmaul of massacre (Madness) (27-40 power, 1 apr).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 409%; cd 18).
You gain 1.11 gold from the transmogrification of
healing infusion of the sneak (heal 60; cd 14).
There is a way to the previous level here (press '' or right click to use).