Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 20 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 24 (base 24) |
Dexterity | 12 (base 12) |
Constitution | 19 (base 19) |
Magic | 32 (base 32) |
Willpower | 11 (base 11) |
Cunning | 10 (base 10) |
Resources
Life | 373/475 |
Mana | 151/151 |
Stamina | 159/159 |
Healing Factor | 1.1 |
Regeneration | 0.275 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 12 |
See Invisible | 30 |
Offense: Mainhand
Damage | 27 |
Accuracy | 26 |
Crit Chance | 4% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 26 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 20.37 (66.952380952381%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 26 |
Physical Save | 20 |
Spell Save | 19 |
Mental Save | 10 |
Defense: Resistances
All | + 4%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 93.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 39. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 146 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
Quests
Equipment
In off hand | Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
Main armor | spiked steel mail armour of fire resistance (2 def, 6 armour) spiked steel mail armour of fire resistance (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 11 physical Changes resistances: +15% fire Light radius: +1 Infravision radius: +2 A suit of armour made of mail. |
In main hand | flaming steel waraxe of massacre (21.5-30.1 power, 3 apr) flaming steel waraxe of massacre (21.5-30.1 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +5 fire One-handed war axes. |
Inventory
Earthbloom (34.5-48.3 power, 5 apr) Earthbloom (34.5-48.3 power, 5 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +9 mind When wielded/worn: Effects on melee hit: * 40% chance to daze Changes resistances: +3% nature Changes resistances penetration: +5% nature Changes damage: +3% nature It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. |
chilling dwarven-steel waraxe of phasing (19.5-27.3 power, 9 apr) chilling dwarven-steel waraxe of phasing (19.5-27.3 power, 9 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +9 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +12% Damage (Melee): +11 cold One-handed war axes. |
stralite waraxe 'Hanirath' (28-39.2 power, 5 apr) stralite waraxe 'Hanirath' (28-39.2 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +4 Defense: +8 (+8 eff.) Spell save: +3 (+2 eff.) Disarm immunity: +28% Only die when reaching: -40.00 life One-handed war axes. |
dwarven-steel mail armour 'Zubigamina' (3 def, 17 armour) dwarven-steel mail armour 'Zubigamina' (3 def, 17 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +17 Defense: +3 (+3 eff.) Fatigue: +16% Changes stats: +1 Dex / +1 Mag / +1 Cun Changes damage: +9% mind A suit of armour made of mail. |
Gluda the Unlighttrencher (5 def, 11 armour) Gluda the Unlighttrencher (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% Damage when hit (Melee): 8 lightning / 4 darkness Changes stats: +3 Str / +3 Con Changes resistances: +8% acid / +7% physical / +10% cold / +7% lightning / +7% fire Changes resistances penetration: +5% darkness Changes damage: +12% darkness Talent cooldown: Rush (-5 turns) Disarm immunity: +23% Stun/Freeze immunity: +26% Knockback immunity: +23% A suit of armour made of metal plates. |
Duvodrachik (8 def, 2 armour, 77 block) Duvodrachik (8 def, 2 armour, 77 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+8 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +12% Damage (Melee): 7 fire Damage when hit (Melee): 12 fire Changes stats: +2 Con Talent granted: +3 Block Psi when hit: +0.04 Maximum psi: +20.00 Infravision radius: +1 Handheld deflection devices. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Achievements
Log
Burning from Ice Cream killed Snow giant boulder thrower!
You pickup 0.65 gold pieces.
You pickup 0.65 gold pieces.
Talent Throw Bomb is ready to use.
You pickup 0.95 gold pieces.
Resting starts...
The shield around Ice Cream crumbles.
Talent Refit Golem is ready to use.
Talent Rune: Reflection Shield is ready to use.
Rested for 40 turns.
Ice Cream picks up (Z.): ash wand of conjuration [power 157] (10 cooldown).
You pickup 0.55 gold pieces.
Ice Cream deactivates Flame Infusion.
Ice Cream activates Flame Infusion.
Ice Cream deactivates Ice Core.
Ice Cream activates Ice Core.
Character control switched to Chocolate Sauce (servant of Ice Cream).
Chocolate Sauce (servant of Ice Cream) deactivates Reflective Skin.
Chocolate Sauce (servant of Ice Cream) activates Reflective Skin.
Ice Cream deactivates Ice Core.
Ice Cream deactivates Flame Infusion.
Chocolate Sauce (servant of Ice Cream) deactivates Reflective Skin.