Wind the level 1 Halfling Alchemist by Penthaligon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceHalfling
ClassAlchemist
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution14 (base 13)
Magic18 (base 18)
Willpower11 (base 11)
Cunning13 (base 10)

Resources

Life-166/206
Mana105/105
Healing Factor1.0372895330003
Regeneration0.25932238325008

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage6
Accuracy9
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance4%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save8
Spell Save11
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

The shield around golem (servant of Wind) crumbles.

Burning from Giant fire ant hits
Wind for 15 fire damage.
Something hits Golem (servant of Wind) for
(26 absorbed), 22 fire, 5 fire (28 total damage).
There is a previous level here (press '' or right click to use).
Wind stops burning.


There is a next level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Wind uses
Infusion: Healing.
Wind receives 74 healing from Infusion: Healing.

Carrion worm mass uses
Multiply.

There is a next level here (press '' or right click to use).

Talent Infusion: Healing is ready to use.

Ran for 2 turns (stop reason: hostile spotted to the east (carrion worm mass)).


Ran for 5 turns (stop reason: hostile spotted to the east (carrion worm mass)).


Ran for 3 turns (stop reason: hostile spotted to the east (carrion worm mass)).


Carrion worm mass hits Wind for 5 physical damage.

Skeleton master archer uses
Pinning Shot.
Wind is pinned to the ground.

Skeleton master archer's Pinning Shot hits
Wind for 357 physical damage.
Wind the level 1 halfling alchemist was sliced to death by a skeleton master archer on level 1 of Elven Ruins.