
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 41 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by ritch hunter at level 41 on the 79th Pyre 122nd year of Ascendancy at 12:45 / 1 |
Primary Stats
| Strength | 44 (base 44) |
| Dexterity | 24 (base 24) |
| Constitution | 50 (base 47) |
| Magic | 57 (base 50) |
| Willpower | 19 (base 12) |
| Cunning | 10 (base 10) |
Resources
| Life | -353/1046 |
| Paradox | 359 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 6 |
| See Stealth | 19.302100788423 |
| See Invisible | 22.302100788423 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 48 |
| Crit Chance | 1% |
| APR | 5 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 40.666666666667 |
| Crit Chance | 1% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 17.3 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 40.65 (86.818181818182%) |
| Defense | 21.972562534778 |
| Ranged Defense | 21.972562534778 |
| Fatigue | 19 |
| Physical Save | 26.45 |
| Spell Save | 25.3 |
| Mental Save | 20.075 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Confusion Resistance | 28% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 392% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 286 damage for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 42 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 10 turns. While Heroism is active, you will only die when reaching -707 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon Folding |
| talent | Contingency |
| talent | Temporal Hounds |
| detrimental effect | The target is on fire, taking 24.80 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 46.93 fire damage, and talent cooldowns are increased by 36% plus 1 turn. Burning Hex |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 6% feedback damage from all damage done. Empathic Hex |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | miner's pair of dwarven-steel boots of spellbinding (0 def, 9 armour) miner's pair of dwarven-steel boots of spellbinding (0 def, 9 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Changes stats: +3 Mag Spell save: +4 (+2 eff.) Lowers spell cool-downs by: 10% Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | quiver of elm arrows (18/18, 13-18.2 power, 5 apr) quiver of elm arrows (18/18, 13-18.2 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 18 Arrows are used with bows to pierce your foes to death. |
| On hands | corrosive iron gauntlets (0 def, 1 armour) corrosive iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 acid Changes resistances: +5% acid Changes damage: +4% acid Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | grounding linen wizard hat of nature (+5%) (1 def, 0 armour) grounding linen wizard hat of nature (+5%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +5% lightning / +6% temporal / +16% nature Changes damage: +11% nature A pointy cloth hat, very wizardly... |
| On fingers | psionicist's steel ring of sensing psionicist's steel ring of sensingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+2 eff.) Blindness immunity: +20% Infravision radius: +4 See stealth: +6 See invisible: +9 Rings can have magical properties. |
| On fingers | conjurer's steel ring of clarity conjurer's steel ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag / +5 Wil Mental save: +6 (+3 eff.) Confusion immunity: +28% Spellpower: +5 (+2 eff.) Rings can have magical properties. |
| Around neck | insulating gold amulet of constitution (+3) insulating gold amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +12% fire / +13% cold Amulets can have magical properties. |
| In main hand | elm longbow of piercing arrows of lightning (1/1) elm longbow of piercing arrows of lightning (1/1)Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +5 lightning When wielded/worn: Changes damage: +8% lightning It can be used to activate talent Piercing Arrow (costing 10 power out of 10/10) : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 8 Travel Speed: instantaneous Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 132% damage. Longbows are used to shoot arrows at your foes. |
| Main armor | impenetrable stralite mail armour of temporal resistance (4 def, 17 armour) impenetrable stralite mail armour of temporal resistance (4 def, 17 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +20% temporal A suit of armour made of mail. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | insulating drakeskin leather belt of dampening insulating drakeskin leather belt of dampeningInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +6% acid / +18% fire / +9% lightning / +12% cold A belt that goes around your waist. |
Inventory
wild infusion (resist 18%; cure physical) wild infusion (resist 18%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (1224% regen over 10 turns; 61 instant mana) manasurge rune of the wizard (1224% regen over 10 turns; 61 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 37 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1224% over 10 turns and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
grounding stralite amulet of dexterity (+7) grounding stralite amulet of dexterity (+7)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Dex Changes resistances: +18% lightning Stun/Freeze immunity: +33% Amulets can have magical properties. |
thunderous stralite battleaxe of massacre (58.5-87.75 power, 3 apr) thunderous stralite battleaxe of massacre (58.5-87.75 power, 3 apr)Requires: - Magic 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 37% chance to daze When wielded/worn: Changes stats: +3 Str / +5 Dex / +5 Mag / +3 Wil / +5 Cun / +6 Con Changes resistances penetration: +13% lightning Massive two-handed battleaxes. |
voratun dagger of nature (39-50.7 power, 9 apr) voratun dagger of nature (39-50.7 power, 9 apr)Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +9% nature Sharp, short and deadly. |
warbringer's voratun greatmaul of evisceration (66-99 power, 4 apr) warbringer's voratun greatmaul of evisceration (66-99 power, 4 apr)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +20.0% Physical power: +33 (+9 eff.) Changes stats: +6 Con Changes resistances penetration: +13% physical Disarm immunity: +49% Massive two-handed mauls. |
Butcher (48-67.2 power, 12 apr) Butcher (48-67.2 power, 12 apr)Requires: - Magic 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+6 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
acidic iron mace (13-18.2 power, 2 apr) acidic iron mace (13-18.2 power, 2 apr)Requires: - Magic 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid Blunt and deadly. |
yew magestaff 'Harohor' (20-24 power, 4 apr, cold element) yew magestaff 'Harohor' (20-24 power, 4 apr, cold element)Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 arcane Burst (radius 1) on hit: +4 arcane When wielded/worn: Physical crit. chance: +7.0% Defense: +11 (+6 eff.) Effects on melee hit: * 5% chance to blind Damage when hit (Melee): 4 arcane Changes damage: +3% temporal / +20% cold Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +10% Light radius: +2 It can be used to unleash an elemental blastwave, dealing 32.11 - 38.54 cold damage in a radius 4 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
flaming orichalcum trident of projection (50.5-80.8 power, 16 apr) flaming orichalcum trident of projection (50.5-80.8 power, 16 apr)Requires: - Magic 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +23 mind Burst (radius 1) on hit: +7 fire It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
glacial orichalcum trident of shearing (53.5-85.6 power, 16 apr) glacial orichalcum trident of shearing (53.5-85.6 power, 16 apr)Requires: - Magic 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.5 - 85.6 Uses stat: 120% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 2) on crit: +24 ice When wielded/worn: Armour penetration: +17 Armour: +16 Changes resistances penetration: +14% physical / +21% cold Changes damage: +10% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
grounding pair of voratun boots (0 def, 5 armour) grounding pair of voratun boots (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +8% lightning / +12% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
enlightening voratun plate armour (9 def, 16 armour) enlightening voratun plate armour (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Changes stats: +7 Cun / +7 Wil Mental save: +25 (+13 eff.) A suit of armour made of metal plates. |
122 alchemist agate 122 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
icy pouch of voratun shots of torment (20/20, 51-61.2 power, 6 apr) icy pouch of voratun shots of torment (20/20, 51-61.2 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.0 - 61.2 Uses stats: 70% Dex, 0% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 20 On weapon hit: * 20% chance to torment the target Damage (Ranged): +11 cold / +14 mind / +13 darkness Shots are used with slings to pummel your foes to death. |
warded dragonbone wand of firewall [power 249] (6 cooldown) warded dragonbone wand of firewall [power 249] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +2 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Talent granted: +1 Ward It can be used to creates a wall of flames lasting for 4 turns (dam 249 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Voidspam the Great the Cornac Temporal Warden level 25
76th Pyre 122nd year of Ascendancy at 06:45 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Voidspam the Great the Cornac Temporal Warden level 40
79th Pyre 122nd year of Ascendancy at 07:00 see stats
Level 10 (Roguelike)
Got a character to level 10.By Voidspam the Great the Cornac Temporal Warden level 10
74th Pyre 122nd year of Ascendancy at 20:48 see stats
Level 20 (Roguelike)
Got a character to level 20.By Voidspam the Great the Cornac Temporal Warden level 20
75th Pyre 122nd year of Ascendancy at 19:03 see stats
Level 30 (Roguelike)
Got a character to level 30.By Voidspam the Great the Cornac Temporal Warden level 30
77th Pyre 122nd year of Ascendancy at 02:31 see stats
Level 40 (Roguelike)
Got a character to level 40.By Voidspam the Great the Cornac Temporal Warden level 40
79th Pyre 122nd year of Ascendancy at 04:16 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Voidspam the Great the Cornac Temporal Warden level 41
79th Pyre 122nd year of Ascendancy at 12:33 see stats
Log
Temporal hound hits Temporal hound for 0 temporal, 133 healing (0 total damage) [133 healing].
Temporal hound hits Ritch hunter for 234 temporal damage.
Ritch hunter hits Temporal hound for 0 temporal, 6 healing (0 total damage) [6 healing].
Ritch hunter hits Temporal hound for 0 temporal, 9 healing (0 total damage) [9 healing].
Temporal hound hits Temporal hound for 0 temporal, 88 healing (0 total damage) [88 healing].
Temporal hound hits Ritch hunter for 156 temporal damage.
Temporal hound hits Temporal hound for 0 temporal, 88 healing (0 total damage) [88 healing].
Temporal hound hits Ritch hunter for 156 temporal damage.
Ritch hunter hits Temporal hound for 0 temporal, 6 healing (0 total damage) [6 healing].
Hexer hits Voidspam the Great for 29 fire damage.
Temporal hound hits Ritch hunter for 234 temporal damage.
Temporal hound killed Ritch hunter!
Voidspam the Great is moving less freely.
Ritch hunter hits Voidspam the Great for 38 blight damage.
Burning from Ritch hunter hits Voidspam the Great for 15 fire damage.
Voidspam the Great the level 41 cornac temporal warden was plagued to death by a ritch hunter on level 52 of The Arena.
Burning from Ritch hunter killed Voidspam the Great!
Temporal hound is free from the hex.
Temporal hound is no longer illuminated.
Voidspam the Great deactivates Weapon Folding.
Voidspam the Great is free from the hex.
Voidspam the Great is free from the hex.
Voidspam the Great deactivates Contingency.
Voidspam the Great stops burning.
Voidspam the Great deactivates Temporal Hounds.
Temporal hound is no longer cursed.
Temporal hound is no longer illuminated.
Temporal hound is free from the hex.
Temporal hound is free from the hex.
Temporal hound is free from the hex.
