Drymbe the level 7 Higher Archmage by mopman43

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp7 / 90%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic36 (base 30)
Willpower20 (base 19)
Cunning11 (base 11)

Resources

Life141/141
Mana127/127
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1
See Stealth4.2905768148317
See Invisible9.9720741797598

Offense: Mainhand

Damage16
Accuracy7
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance11%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Darkness+9%
Cold+10%
Mind+12%
Arcane+6%
Fire+16%
All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense12
Ranged Defense12
Fatigue0
Physical Save9
Spell Save20
Mental Save11

Defense: Resistances

Arcane+ 20%( 70%)
Cold+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Arcane1.30
3/5
2/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
active
done

Equipment

Tool
Main armor
On hands
In main hand
Light source

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Drymbe the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 04:59
see stats

Log


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Drymbe wears:
polar rough leather gloves of strength (+3) (0 def, 1 armour).

Drymbe activates
Keen Senses.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 38 turns (stop reason: dialog is displayed).


You gain 2.79 gold from the transmogrification of
brass lantern of clarity.
You gain 0.86 gold from the transmogrification of
rough leather armour of cold resistance (3 def, 2 armour).
You gain 1.30 gold from the transmogrification of
iron mail armour of resilience (2 def, 4 armour).
You gain 1.50 gold from the transmogrification of
iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 1.31 gold from the transmogrification of
elm vilestaff of might (10-12 power, 2 apr, acid element).
You gain 1.08 gold from the transmogrification of
rough leather sling of acid.
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (28-41 power, 1 apr).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 61; 13 cd).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Connection to online server lost, trying to reconnect.
Connection to online server established.