Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Conveyance Reward 1.4.8This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Embers of Rage 1.4.4Official Expansion!Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 11 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 22 (base 22) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 24 (base 24) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 226/281 |
| Mana | 110/110 |
| Stamina | 130/130 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 32 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 18.37 (66.952380952381%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 24 |
| Physical Save | 14 |
| Spell Save | 13 |
| Mental Save | 8 |
Defense: Resistances
| All | + 4%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: VisionUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 16) for 14 turns. Your mind will become more receptive for 14 turns, allowing you to sense any humanoid around. Its effects scale with your Constitution stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
| beneficial effect | Absorbs 48 damage from the next blockable attack. Blocking |
Quests
Equipment
| In off hand | Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+0 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
| Main armor | This item will automatically be transmogrified when you leave the level. spiked iron mail armour of fire resistance (2 def, 4 armour)spiked iron mail armour of fire resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Damage when hit (Melee): 12 physical Changes resistances: +16% fire A suit of armour made of mail. |
| In main hand | iron waraxe of massacre (18.5-25.9 power, 2 apr) iron waraxe of massacre (18.5-25.9 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Inventory
Newly picked up vision rune (radius 8; dur 12; see undead)vision rune (radius 8; dur 12; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 12) for 12 turns. Your mind will become more receptive for 12 turns, allowing you to sense any undead around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Newly picked up ash magestaffash magestaff Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Weapon Damage: PHYSICAL |
Newly picked up plated quiver of ash arrowsplated quiver of ash arrows Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Accuracy bonus: +0.2% crit / acc Weapon Damage: PHYSICAL, temporal, fire, nature It can cause special effects when it strikes in combat. |
Newly picked up totemtotem Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 |
Achievements
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 10 turns (stop reason: interesting terrain).
There is an item here: vision rune (radius 8; dur 12; see undead)
Golem (servant of BombBombBombBombBomb) picks up (a.): vision rune (radius 8; dur 12; see undead).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Golem (servant of BombBombBombBombBomb) uses Block.
Something performs a melee critical strike against golem (servant of BombBombBombBombBomb)!
Something performs a melee critical strike against golem (servant of BombBombBombBombBomb)!
Golem (servant of BombBombBombBombBomb) is dazed!
golem (servant of BombBombBombBombBomb) reflects damage back to Something!
Something hits golem (servant of BombBombBombBombBomb) for 25 darkness, 4 darkness, 18 darkness, 4 darkness (51 total damage).
golem (servant of BombBombBombBombBomb) hits Something for 6 darkness, 1 darkness, 12 physical, 2 darkness, 1 darkness, 12 physical (35 total damage).
Golem (servant of BombBombBombBombBomb) is not dazed anymore.
A wave of icy water bursts out from golem (servant of BombBombBombBombBomb)'s shield towards Assassin Lord!
golem (servant of BombBombBombBombBomb) reflects damage back to Assassin Lord!
Assassin Lord hits golem (servant of BombBombBombBombBomb) for (6 blocked), 0 physical, 4 mind, , (2 blocked), 0 physical, (6 blocked), 0 fire (4 total damage).
golem (servant of BombBombBombBombBomb) hits Shadowblade for 30 cold damage.
golem (servant of BombBombBombBombBomb) hits Shadowblade for 30 cold damage.
golem (servant of BombBombBombBombBomb) hits Assassin Lord for 0 physical, 1 mind, 11 physical, 0 physical, 24 cold, 0 fire, 11 physical (48 total damage).
golem (servant of BombBombBombBombBomb) hits Lost Merchant for 30 cold damage.
Golem (servant of BombBombBombBombBomb) deactivates Reflective Skin.
