Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Item Notes 1.1.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Online Indicator 1.0.6An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.1.2Donators/Buyers bonus! Plenum Tooltip: Enhanced actor tooltip display for TOME v2.1 1.1.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Steamtech UI 1.1.4 Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Arcane Blade |
| Level / Exp | 9 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 9 on the 23rd Dusk 122nd year of Ascendancy at 12:46 / 1 |
Primary Stats
| Strength | 12 (base 14) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 23 (base 18) |
| Willpower | 17 (base 10) |
| Cunning | 24 (base 23) |
Resources
| Life | -38/231 |
| Mana | 123/183 |
| Stamina | 122/141 |
| Equilibrium | 0 |
| Healing Factor | 0.73977199202305 |
| Regeneration | 21.135285812098 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 12 |
| Accuracy | 16 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21.5 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.75 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 1.8850703078925 (30%) |
| Defense | 0 |
| Ranged Defense | 3 |
| Fatigue | 0 |
| Physical Save | 13.7 |
| Spell Save | 23 |
| Mental Save | 20.675 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Temporal | + 6%( 70%) |
| Fire | + 6%( 70%) |
| Cold | + 16%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 141 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 11% for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target has been dominated. It is unable to move and has lost 6 armor and 9 defense. Attacks from Ben Cruthdar, the Cursed gain 30% damage penetration. Dominated |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| detrimental effect | The gloom has confused the target, making it act randomly (50% chance) and unable to perform complex actions. Confused by the gloom |
| detrimental effect | The target's has a cursed wound, reducing healing by 26%. Cursed Wound |
| beneficial effect | A flow of life spins around the target, regenerating 28.32 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Light of Foot (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | active |
Equipment
| On feet | [vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] pair of rough leather boots of uncanny dodging (2 def, 1 armour)pair of rough leather boots of uncanny dodging (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: +1% A pair of boots made of leather. |
| Light source | [vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] Beredur the SunburstBeredur the Sunburst Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Changes stats: +4 Wil Damage when the wearer is hit: 4 acid Changes resistances penetration: +5% acid Changes damage: +5% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] grounding rough leather cap (0 def, 1 armour)grounding rough leather cap (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +6% temporal A cap made of leather. |
| Tool | [vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] supercharged yew wand of conjuration [power 325] (5/8 cooldown)supercharged yew wand of conjuration [power 325] (5/8 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning It can be used to fire a bolt of a random element (dam 162-325), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] savior's copper ringsavior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Physical save: +6 Spell save: +6 Mental save: +7 Rings can have magical properties. |
| On fingers | [vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] mule's copper ring of tenacitymule's copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Fatigue: -5% Maximum encumbrance: +21 Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +23.00 Rings can have magical properties. |
| Around waist | [vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] insulating rough leather belt of the giantsinsulating rough leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Physical power: +3 Changes resistances: +5% cold / +6% fire Spell save: +6 A belt that goes around your waist. |
| In main hand | [vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] arcing iron greatmaul of massacre (22-33 power, 1 apr)arcing iron greatmaul of massacre (22-33 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-) Physical crit. chance: +0.5% (-) Attack speed: 100% (-) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +8(-) lightning Massive two-handed maul. |
| Main armor | [vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] linen robe of lightning (+16%) (0 def, 0 armour)linen robe of lightning (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Changes resistances: +16% lightning Changes damage: +11% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] thick linen cloak (1 def, 6 armour)thick linen cloak (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] copper amulet of magic (+3)copper amulet of magic (+3) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Changes stats: +3 Mag Amulets can have magical properties. |
Inventory
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] phase door rune of the sneak (range 7; power 20; dur 4)phase door rune of the sneak (range 7; power 20; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] copper amulet of constitution (+3)copper amulet of constitution (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] copper ring of darkness (+20%)copper ring of darkness (+20%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Rings can have magical properties. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] steel greatmaul of paradox (30-45 power, 2 apr)steel greatmaul of paradox (30-45 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0(+8.0 - +12.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (+1) Physical crit. chance: +1.0% (+0.5%) Attack speed: 100% (-) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning / +9 temporal When wielded/worn: Damage when the wearer is hit: 6 temporal Changes resistances: +6% temporal Massive two-handed maul. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] Skullcleaver (18-25.2 power, 3 apr)Skullcleaver (18-25.2 power, 3 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 18.0 - 25.2(-4.0 - -7.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (+2) Physical crit. chance: +12.0% (+11.5%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Special effect when this weapon hits: 25% chance for lightning to arc to a second target Lifesteal (this weapon only): +10% Damage when this weapon hits: +0(-8) lightning Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] scholar's pair of iron boots of tirelessness (0 def, 3 armour)scholar's pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +10.00 Spellpower: +4 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] iron helm of constitution (+2) (0 def, 3 armour)iron helm of constitution (+2) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] miner's iron helm (0 def, 4 armour)miner's iron helm (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Armour: +4 Fatigue: +5% Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] Ce'Nethra the Shadespawn (2 def, 6 armour)Ce'Nethra the Shadespawn (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +17% fire Changes damage: +6% darkness Mana when firing critical spell: +3.00 A suit of armour made of mail. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] Crystal FocusCrystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When carried: This orb will automatically identify items you find. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] Rod of Recall (2/2)Rod of Recall (2/2) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning It can be used to recall the user to the worldmap, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] 5 citrine5 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
[vs. arcing iron greatmaul of massacre (22-33 power, 1 apr) (In main hand)] zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +0(-8) lightning When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Ero the Shalore Arcane Blade level 8
8th Dusk 122nd year of Ascendancy at 23:03 see stats
Log
Ero is confused and fails to use Attack.
Talent Infusion: Sun is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Flame is ready to use.
Talent Dirty Fighting is ready to use.
Ero feels pain again.
Ero overcomes the gloom
Ero hits Ben Cruthdar, the Cursed for 4 acid damage.
Ben Cruthdar, the Cursed hits Ero for 23 physical, 10 blight (33 total damage).
Ero uses Infusion: Regeneration.
Ero starts regenerating health quickly.
Ben Cruthdar, the Cursed uses Slash.
Ero has a cursed wound!
Ero hits Ben Cruthdar, the Cursed for 4 acid damage.
Ben Cruthdar, the Cursed hits Ero for 45 physical, 10 blight (55 total damage).
Ero slows down.
Ero overcomes the gloom.
Ero is lost in despair!
Ben Cruthdar, the Cursed uses Dominate.
Ero has been dominated!
Ero uses Infusion: Sun.
Ben Cruthdar, the Cursed loses sight!
Ben Cruthdar, the Cursed has been illuminated.
Ero is no longer weakened.
Ben Cruthdar, the Cursed uses Blindside.
Ben Cruthdar, the Cursed performs a melee critical strike against Ero!
Saving game...
