
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Items Vault 1.6.0Donators/Buyers bonus! Item Notes 1.3.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Online Indicator 1.1.0An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 6 / 40% |
Size | big |
Lifes / Deaths | Killed by Ivoma the large white snake at level 6 on the 3rd Mirth 122nd year of Ascendancy at 15:08 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 16 (base 13) |
Constitution | 10 (base 10) |
Magic | 13 (base 13) |
Willpower | 10 (base 10) |
Cunning | 29 (base 29) |
Resources
Life | -2/160 |
Mana | 46/80 |
Stamina | 105/105 |
Healing Factor | 1 |
Regeneration | 20.25 |
Speed
Mental | -30% |
Attack | -30% |
Movement | 0% |
Spell | -30% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 26.003878189685 |
See Invisible | 26.003878189685 |
Offense: Mainhand
Damage | 12 |
Accuracy | 31 |
Crit Chance | 15% |
APR | 9 |
Speed | 1.43 |
Offense: Offhand
Damage | 8 |
Accuracy | 28 |
Crit Chance | 13% |
APR | 16 |
Speed | 1.43 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 7% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 10% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
Mind | +6% |
Nature | +6% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 6 |
Physical Save | 12 |
Spell Save | 13 |
Mental Save | 13 |
Defense: Resistances
Cold | + 23%( 70%) |
Lightning | + 18%( 70%) |
Nature | + 18%( 70%) |
Temporal | + 18%( 70%) |
Blight | + 16%( 70%) |
Acid | + 28%( 70%) |
Fire | + 23%( 70%) |
All | + 14%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Duelist | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Shadow Combat |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
detrimental effect | Huge cut that bleeds, doing 27.69 physical damage per turn. Bleeding |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | ![]() pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) A pair of boots made of leather. |
On hands | ![]() naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) (-) Armour: +1 (-) Damage (Melee): 5(-) nature Changes stats: +2(-) Dex Changes resistances: +5%(-) nature Changes damage: +4%(-) nature When used to modify unarmed attacks: Power: 92% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Accuracy: +5 (-) Armour Penetration: +1 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) When this weapon hits: Venomous Breath (10% chance level 1). Damage (radius 2) on crit: +6(-) nature Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() overpowered elm totem of stinging [power 108] (16/20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to sting an enemy dealing 97 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Light source | ![]() brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | ![]() grounding rough leather belt of the giants Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+2 eff.) (-) Changes resistances: +5%(-) lightning / +5%(-) temporal Spell save: +5 (+5 eff.) (-) Size category: +1 (-) A belt that goes around your waist. |
In main hand | ![]() Cyrydamina the iron dagger (111% power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 (-) Crit. chance: +4.0% (-) Attack speed: 100% (-) Damage (radius 2) on crit: +12(-) mind When wielded/worn: Physical crit. chance: +1.0% (-) Changes stats: +1(-) Dex Changes damage: +6%(-) mind Sharp, short and deadly. Tap to cycle through comparison choices |
Main armor | ![]() Balovon (3 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-) Defense: +3 (+3 eff.) (-) Fatigue: +6% (-) Changes resistances: +16%(-) acid Critical mult.: +10.00% (-) Disease immunity: +10% (-) Mental crit. chance: +2% (-) A suit of armour made of leather. |
In off hand | ![]() nature's mossy mindstar (77% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% (-34%) Range: 1.1x (-0.2x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+7) Crit. chance: +2.5% (-1.5%) Attack speed: 100% (-) Damage (radius 2) on crit: +0(-12) mind When wielded/worn: Physical crit. chance: +0.0% (-1.0%) Changes stats: +0(-1) Dex Changes resistances: +2% blight Changes damage: +2% nature / +0%(-6%) mind Disease immunity: +10% Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Cloak | ![]() enveloping linen cloak (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) (-) Physical save: +5 (+5 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() insulating copper amulet of mastery (0.12 Spell / Divination) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11%(-) cold / +10%(-) fire Talent masteries: +0.12(-) Spell / Divination Amulets can have magical properties. |
Inventory
![]() iron dagger (97% power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 97% (-14%) Range: 1.3x (+0.0x) Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 (-) Crit. chance: +4.0% (-) Attack speed: 100% (-) Damage (radius 2) on crit: +0(-12) mind When wielded/worn: Physical crit. chance: +0.0% (-1.0%) Changes stats: +0(-1) Dex Changes damage: +0%(-6%) mind Sharp, short and deadly. Tap to cycle through comparison choices |
![]() iron dagger (100% power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% (-11%) Range: 1.3x (+0.0x) Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 (-) Crit. chance: +4.0% (-) Attack speed: 100% (-) Damage (radius 2) on crit: +0(-12) mind When wielded/worn: Physical crit. chance: +0.0% (-1.0%) Changes stats: +0(-1) Dex Changes damage: +0%(-6%) mind Sharp, short and deadly. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. hateful iron greatmaul of paradox (121% power, 1 apr) Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 122% (+10%) Range: 1.5x (+0.2x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-4) Crit. chance: +0.5% (-3.5%) Attack speed: 100% (-) Damage (Melee): +9 darkness / +9 temporal Damage (radius 2) on crit: +0(-12) mind Damage against: +9% Living When wielded/worn: Physical crit. chance: +0.0% (-1.0%) Changes stats: +0(-1) Dex Changes resistances: +7% temporal Changes damage: +0%(-6%) mind Massive two-handed mauls. |
![]() This item will automatically be transmogrified when you leave the level. Zubimivena the iron mace (104% power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 105% (-6%) Range: 1.4x (+0.1x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-3) Crit. chance: +0.5% (-3.5%) Attack speed: 100% (-) On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +0(-12) mind When wielded/worn: Physical crit. chance: +5.0% (+4.0%) Changes stats: +0(-1) Dex Changes resistances: +3% light / +5% arcane / +6% nature Changes damage: +0%(-6%) mind Spell save: +3 (+3 eff.) Blunt and deadly. |
![]() Serpent's Glare (91% power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Power: 92% (-19%) Range: 1.1x (-0.2x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 (+10) Crit. chance: +7.0% (+3.0%) Attack speed: 100% (-) Damage (radius 2) on crit: +0(-12) mind Damage conversion: 30% poison When wielded/worn: Physical crit. chance: +0.0% (-1.0%) Changes stats: +0(-1) Dex Changes resistances: +10% nature Changes damage: +10% nature / +0%(-6%) mind Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 103.01 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. thick linen cloak of Iron Throne (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) (-5 (-5 eff.)) Changes stats: +1 Str / +1 Con Changes resistances: +11% cold Physical save: +0 (+0 eff.) (-5 (-5 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Changes resistances: +6% lightning / +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() miner's iron pickaxe (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+8 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Imp Claw Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 59.05 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Evidar lessens the pain.
Evidar activates her overpowered elm totem of stinging!
Ivoma the large white snake is poisoned!
Evidar hits Ivoma the large white snake for 16 nature damage.
Talent Infusion: Regeneration is ready to use.
Talent Expose Weakness is ready to use.
Talent Dig is ready to use.
Bleeding from Ivoma the large white snake hits Evidar for 3 physical damage.
White wolf howls
Ivoma the large white snake performs a melee critical strike against Evidar!
Evidar is crippled.
Ivoma the large white snake hits Evidar for 15 physical, 16 physical (32 total damage).
Insidious Poison from Evidar hits Ivoma the large white snake for 13 nature damage.
Evidar uses Infusion: Regeneration.
Evidar starts regenerating health quickly.
Bleeding from Ivoma the large white snake hits Evidar for 6 physical damage.
Ivoma the large white snake hits Evidar for 16 physical, 9 physical (25 total damage).
Insidious Poison from Evidar hits Ivoma the large white snake for 13 nature damage.
Bleeding from Ivoma the large white snake hits Evidar for 7 physical damage.
Ivoma the large white snake performs a melee critical strike against Evidar!
Ivoma the large white snake hits Evidar for 13 physical, 20 physical (33 total damage).
Insidious Poison from Evidar hits Ivoma the large white snake for 13 nature damage.
Ivoma the large white snake hits Evidar for 14 physical, 10 physical (24 total damage).
Evidar casts Phase Door.
Bleeding from Ivoma the large white snake hits Evidar for 9 physical damage.
Ivoma the large white snake performs a melee critical strike against Evidar!
Saving game...