









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 43 / 20% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton magus at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:27 0 / 8Killed by skeleton magus at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:40 Killed by orc necromancer at level 34 on the 4th Dusk 123rd year of Ascendancy at 09:16 Killed by orc corruptor at level 34 on the 4th Dusk 123rd year of Ascendancy at 13:54 Killed by Xeravena the Invoker at level 39 on the 56th Haze 123rd year of Ascendancy at 03:23 Killed by Xeravena the Invoker at level 39 on the 56th Haze 123rd year of Ascendancy at 06:07 Killed by Tortured Mass Arolle at level 43 on the 4th Allure 124th year of Ascendancy at 05:58 Killed by orc necromancer at level 43 on the 4th Allure 124th year of Ascendancy at 08:31 |
Primary Stats
| Strength | 35 (base 13) |
| Dexterity | 86 (base 60) |
| Constitution | 70 (base 45) |
| Magic | 29 (base 10) |
| Willpower | 30 (base 10) |
| Cunning | 104 (base 60) |
Resources
| Life | -104/1356 |
| Mana | 633/633 |
| Stamina | 0/276 |
| Healing Factor | 1.3772792565121 |
| Regeneration | 4.4761575836644 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Barehand
| Damage | 129 |
| Accuracy | 64 |
| Crit Chance | 36% |
| APR | 25 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +29% |
| Acid | +62% |
| Light | +8% |
| Cold | +72% |
| Mind | +12% |
| Physical | +17% |
| Fire | +54% |
| All | 0% |
Offense: Damage Penetration
| Acid | +25% |
| Fire | +5% |
| Physical | +30% |
Defense: Base
| Armour (hardiness) | 45 (57.718496631565%) |
| Defense | 59 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 39 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 57%( 70%) |
| Physical | + 42%( 70%) |
| Cold | + 61%( 70%) |
| All | + 31%( 70%) |
| Darkness | + 36%( 70%) |
| Mind | + 42%( 70%) |
| Lightning | + 59%( 70%) |
| Fire | + 59%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Disarm Resistance | 35% |
| Confusion Resistance | 39% |
| Silence Resistance | 0% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 608 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 613 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 3 light, 5 darkness, 5 temporal, 4 lightning |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Technique / Grappling | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by vampire lord. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed hummerhorn wing. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed ritch stinger. * You've found the needed pouch of faeros ash. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 12/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| On hands | Rainwolf the drakeskin leather gloves (0 def, 7 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Melee+ 12 cold Dmg.mod +9% mind +13% cold Melee Ret 2 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +7 Resists +9% cold Phys.save +22 (+7 eff.) Spell.save +8 (+3 eff.) Mind.save +18 (+6 eff.) Max.HP +78.00 Disarm- +35% Unarmed combat: Power 35.5 - 39.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +5 Crit +5.0% Atk.spd 125% Melee+ +21 physical On Crit.r2 +11 ice On Hit: 10% Ice Breath 5 On Hit: 10% Battle Shout 5 On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+5 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
| Tool | Khelosin [power 340] (2/15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Armour +12 ---------- misc Mana/turn +0.20 Mana/s.crit +2.00 Max.mana +100.00 Blast the opponent's mind dealing 381 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 66. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel quartz ring0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Str +6 Dex +4 Cun +6 Con dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +15% acid +9% cold Res.pen +25% acid Acc +7 (+2 eff.) On Hit (Melee): * 10% chance to reduce armor by 33% ----- def ----- HP.reg +3.00 Stun/Frz- +56% Rings make your fingers look great! |
| On fingers | stralite jade ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +8 Cun dps ---------- Melee+ 24 physical Ranged+ 17 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 28 On Hit (Ranged): * 14% chance to reduce all saves and defense by 28 ----- def ----- Armour +4 Resists +4% all ---------- misc Hate/m.crit +3.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around neck | gold amulet 'Tebar'0.1 T3 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Phys.pwr +25 (+6 eff.) Spell.pwr +5 (+2 eff.) Dmg.mod +7% acid +4% lightning +6% fire +3% mind +5% cold Res.pen +15% physical Melee Ret 4 physical ----- def ----- Resists +15% lightning +15% mind Confus- +23% Stun/Frz- +25% Amulets make your neck look great! |
| Main armor | Venomwild the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +15% Spell.pwr +25 (+9 eff.) Dmg.mod +15% acid +17% physical +23% fire +20% cold Res.pen +5% fire Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +13% acid +14% physical +15% fire +10% cold +9% nature +15% all Spell.save +19 (+7 eff.) ---------- misc Mana/turn +0.17 Max.mana +81.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | watchleader's alchemist's lamp of the sun1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +8% light ----- def ----- Resists +7% darkness Affinity +5% light Blind- +30% Confus- +16% ---------- misc Light +9 See.Stealth +10 See.Invis +10 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Saluvena (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +3 Wil +7 Cun +4 Con dps ---------- Mind.crit +5% Crit.mult +5.00% Res.pen +15% physical Acc +8 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Resists +1% physical Phys.save +10 (+3 eff.) Mind.save +8 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 51 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Inventory
wild infusion (res 20%; mental; dur 4; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 19; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
voratun ring 'Silothra'0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +20.00% ----- def ----- Resists +20% blight Mind.save +9 (+3 eff.) Max.HP +33.00 HP.reg +4.00 Disarm- +49% Pinning- +50% Knockbk- +50% Rings make your fingers look great! |
Ivoth the Glacierwolf (43-56 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 43.0 - 55.9 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 light Against +29% Undead On Hit.r1 +12 cold While equipped: Stats +6 Con dps ---------- Phys.pwr +14 (+3 eff.) Dmg.mod +9% cold Res.pen +9% physical ----- def ----- Resists +9% darkness Mind.save +6 (+2 eff.) Poison- +10% Disarm- +17% Sharp, short and deadly. |
flaming stralite dagger of rage (30-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane/Master Power 29.5 - 38.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +7 fire While equipped: Stats +5 Str dps ---------- Dmg.mod +8% physical Acc +19 (+5 eff.) Sharp, short and deadly. |
flaming stralite greatmaul of crippling (52-78 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Arcane/Master Power 52.0 - 78.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit.r1 +12 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Massive two-handed mauls. |
hateful stralite greatmaul of daylight (57-86 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego] Arcane/Psionic Power 57.0 - 85.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +14 darkness +7 light Against +13% Living +10% Undead Massive two-handed mauls. |
stralite greatmaul 'Windwedge' (60-91 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Disrupt/Master Power 60.5 - 90.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to slow global speed by 55% On Crit: * Deals 78 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Dmg.mod +9% nature Acc +16 (+4 eff.) ----- def ----- Resists +3% lightning +3% fire +3% darkness +3% blight Massive two-handed mauls. |
plaguebringer's stralite longsword of shearing (33-46 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Arcane/Master Power 33.0 - 46.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +11 blight On Hit: 20% Epidemic 4 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 23 While equipped: dps ---------- Res.pen +9% all Acc +11 (+3 eff.) Apr +9 ----- def ----- Disease- +21% Sharp, long, and deadly. |
truestriking stralite longsword of projection (30-42 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Master/Psionic Power 30.0 - 42.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +9% physical Acc +10 (+2 eff.) Apr +10 Sharp, long, and deadly. |
inquisitor's living mindstar of gales (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Disrupt Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 78 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +12% lightning +7% cold +4% physical ----- def ----- Defense +17 (+4 eff.) Pinning- +15% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty reinforced leather sling4.0 T4 sling 1H weapon Reqs Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +2 Str dps ---------- Phys.pwr +9 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
blighted elven-wood magestaff of the prodigy (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +15 Mag +10 Wil +10 Cun dps ---------- Spell.crit +11% Spell.pwr +17 (+6 eff.) S.pwr/crit +8 Dmg.mod +25% cold ---------- misc Vim/s.crit +3.00 Max.vim +22.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone starstaff of fate (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +11% Spell.pwr +22 (+8 eff.) Melee+ 17 arcane Dmg.mod +30% darkness ----- def ----- Phys.save +9 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Max.mana +117.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood vilestaff of wizardry (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +5 Wil dps ---------- Phys.crit +6.0% Spell.crit +4% Spell.pwr +27 (+9 eff.) Melee+ 22 arcane Dmg.mod +25% blight ---------- misc Max.mana +106.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood magestaff of breaching (28-34 power, 5 apr, lightning element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 28.0 - 33.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +15 (+5 eff.) Dmg.mod +28% lightning Res.pen +14% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood magestaff of might (30-36 power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +15 (+5 eff.) Dmg.mod +30% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
plaguebringer's stralite waraxe of vileness (30-42 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane Power 30.0 - 42.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 4 On Hit: * 25% chance to reduce strength, dexterity, and constitution by 23 While equipped: ----- def ----- Disease- +13% One-handed war axes. |
hardened leather belt 'Gilyharadil'1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Defense +20 (+5 eff.) Resists +9% blight +6% cold +9% mind Crit.chn- 5.00% Phys.save +10 (+3 eff.) HP.reg +2.00 Silence- +10% Knockbk- +20% ---------- misc Size +1 A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+7 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+3 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+8 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+7 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
dispeller's cashmere robe of lightning (+32%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Nature While equipped: dps ---------- Dmg.mod +16% lightning ----- def ----- Resists +32% lightning +8% darkness +7% light +8% blight +8% fire +8% cold +11% all Phys.save +11 (+4 eff.) Spell.save +26 (+9 eff.) Mind.save +13 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of darkness (+24%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Psionic While equipped: Stats +7 Mag +6 Wil dps ---------- Dmg.mod +16% darkness ----- def ----- Resists +24% darkness +13% all ---------- misc Mana/turn +0.14 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of corrosion (+25%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) Dmg.mod +17% acid ----- def ----- Resists +25% acid +15% all Mind.save +19 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +16 (+6 eff.) Dmg.mod +9% all ----- def ----- Resists +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of protection (3 def, 3 armour)2.0 T4 cloth armor [Ego+] Arcane/Master While equipped: Stats +3 Cun dps ---------- Spell.crit +5% Spell.pwr +9 (+3 eff.) Dmg.mod +19% light +19% darkness ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +13% all Phys.save +20 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rhymarath (12 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Cun +7 Dex dps ---------- Mind.crit +2% Spell.pwr +14 (+5 eff.) Mind.pwr +25 (+9 eff.) Res.pen +5% blight +5% mind ----- def ----- Armour +4 Defense +12 (+3 eff.) Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 125% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 123.48 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+4 eff.) Mind.pwr +15 (+5 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-4 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
enlightening stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Nature/Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Mind.save +14 (+4 eff.) Max.HP +56.00 HP.reg +2.00 Heal.mod +16% A suit of armour made of mail. |
enlightening reinforced leather armour of the wind (22 def, 7 armour)9.0 T4 light armor [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.crit +7.0% Apr +10 ----- def ----- Armour +7 Defense +22 (+6 eff.) Fatigue +8% Mind.save +10 (+3 eff.) ---------- misc Stam/turn +0.80 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 86 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
reinforced leather armour of command (21 def, 14 armour)9.0 T4 light armor [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +14 Defense +21 (+5 eff.) Fatigue +8% Mind.save +18 (+6 eff.) A suit of armour made of leather. |
stralite shield of patience (0 def, 8 armour, 141 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +14% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 5.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (353) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
186 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Urumarand the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Wil +2 Cun dps ---------- S.pwr/crit +2 Acc +3 (+1 eff.) ----- def ----- Resists +12% lightning Phys.save +6 (+2 eff.) Die.at -60.00 life Silence- +10% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 316.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
tundral pouch of stralite shots of grasping (18/18, 44-53 power, 5 apr)3.0 T4 shot ammo [Ego+] Nature Power 44.0 - 52.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 18 Ranged+ +20 cold On Crit.r2 +7 cold On Hit: * 20% chance to create vines that bind the target to the ground dealing 181 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Daireblek [power 325] (2/15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Str +7 Mag +4 Con dps ---------- Dmg.mod +12% acid Melee Ret 4 acid ----- def ----- Crit.chn- 10.00% ---------- misc Light +3 Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 380 physical damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Galynik [power 250] (2/15 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +2 Dex +2 Con dps ---------- Crit.mult +10.00% Res.pen +10% physical Melee Ret 2 acid ----- def ----- Phys.save +6 (+2 eff.) Die.at -20.00 life Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 292 physical damage Puts all charms on 15 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. 100% to heal for 91. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Ebonyking [power 392] (2/15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Resists +9% lightning +5% arcane +15% light Mind.save +6 (+2 eff.) Disease- +20% Cut- +20% Stun/Frz- +20% Sting an enemy dealing 392 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 92. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 55 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
focusing elven-wood wand of shielding [power 362] (2/20 cooldown)2.0 T4 wand charm [Ego] Arcane Create a shield absorbing up to 362 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Juil the Cornac Brawler level 30
2nd Pyre 123rd year of Ascendancy at 20:04 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Juil the Cornac Brawler level 41
60th Haze 123rd year of Ascendancy at 18:45 see stats
Against all odds
Killed Ukruk in the ambush.By Juil the Cornac Brawler level 29
36th Regrowth 123rd year of Ascendancy at 00:51 see stats
Arachnophobia
Destroyed the spydric menace.By Juil the Cornac Brawler level 35
31st Haze 123rd year of Ascendancy at 23:05 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Juil the Cornac Brawler level 36
52nd Haze 123rd year of Ascendancy at 08:12 see stats
Brave new world
Went to the Far East and took part in the war.By Juil the Cornac Brawler level 33
19th Pyre 123rd year of Ascendancy at 01:38 see stats
Bringer of Doom
Killed a Bringer of Doom.By Juil the Cornac Brawler level 17
53rd Dusk 122nd year of Ascendancy at 10:03 see stats
Clone War
Destroyed your own Shade.By Juil the Cornac Brawler level 35
40th Haze 123rd year of Ascendancy at 07:05 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Juil the Cornac Brawler level 18
37th Haze 122nd year of Ascendancy at 01:30 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Juil the Cornac Brawler level 41
60th Haze 123rd year of Ascendancy at 13:30 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Juil the Cornac Brawler level 32
15th Pyre 123rd year of Ascendancy at 12:55 see stats
Exterminator
Killed 1000 creatures.By Juil the Cornac Brawler level 19
63rd Haze 122nd year of Ascendancy at 14:40 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Juil the Cornac Brawler level 30
54th Regrowth 123rd year of Ascendancy at 15:42 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Juil the Cornac Brawler level 38
53rd Haze 123rd year of Ascendancy at 07:43 see stats
Level 10
Got a character to level 10.By Juil the Cornac Brawler level 10
10th Mirth 122nd year of Ascendancy at 09:08 see stats
Level 20
Got a character to level 20.By Juil the Cornac Brawler level 20
64th Haze 122nd year of Ascendancy at 17:24 see stats
Level 30
Got a character to level 30.By Juil the Cornac Brawler level 30
36th Regrowth 123rd year of Ascendancy at 00:51 see stats
Level 40
Got a character to level 40.By Juil the Cornac Brawler level 40
58th Haze 123rd year of Ascendancy at 05:22 see stats
Size is everything
Did over 1500 damage in one attack.By Juil the Cornac Brawler level 39
54th Haze 123rd year of Ascendancy at 18:38 see stats
Size matters
Did over 600 damage in one attack.By Juil the Cornac Brawler level 28
33rd Regrowth 123rd year of Ascendancy at 06:57 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Juil the Cornac Brawler level 32
15th Pyre 123rd year of Ascendancy at 18:04 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Juil the Cornac Brawler level 17
54th Dusk 122nd year of Ascendancy at 01:36 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Juil the Cornac Brawler level 17
23rd Haze 122nd year of Ascendancy at 08:21 see stats
The secret city
Discovered the truth about mages.By Juil the Cornac Brawler level 14
35th Dusk 122nd year of Ascendancy at 03:02 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Juil the Cornac Brawler level 17
22nd Haze 122nd year of Ascendancy at 18:11 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Juil the Cornac Brawler level 32
15th Pyre 123rd year of Ascendancy at 07:11 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Juil the Cornac Brawler level 21
78th Haze 122nd year of Ascendancy at 06:16 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Juil the Cornac Brawler level 28
35th Regrowth 123rd year of Ascendancy at 03:32 see stats
Log
Juil reacts to damage from Orc necromancer, mitigating the blow!.
Orc necromancer hits Juil for (20 flat reduction), (83 reacted , -5 stam), 150 cold (150 total damage).
Shadow casts Phase Door.
Juil reacts to damage from Orc necromancer's Chill of the Tomb, mitigating the blow!.
Orc necromancer's Chill of the Tomb hits Juil for (20 flat reduction), (109 reacted , -5 stam), 204 cold (204 total damage).
Talent Rune: Prismatic is ready to use.
Orc necromancer casts Night Sphere.
Shadow casts Phase Door.
Shadow has regained its confidence.
Juil loses sight!
Bane of Blindness from Orc necromancer hits Juil for (20 flat reduction), 39 darkness (39 total damage).
Juil reacts to damage from Something, mitigating the blow!.
Juil is hexed!
Something hits Juil for (20 flat reduction), (95 reacted , -5 stam), 187 cold (187 total damage).
Juil is disarmed!
Something hits Juil for (20 flat reduction), 92 acid (92 total damage).
Something hits Something for (158 absorbed), 0 acid (0 total damage).
Juil casts Rune: Prismatic.
Juil summons a prismatic shield for protection!
Juil speeds up.
Rime Wraith from Orc necromancer hits Juil for (20 flat reduction), 74 cold (74 total damage).
Bane of Blindness from Orc necromancer hits Juil for (20 flat reduction), 33 cold (33 total damage).
Juil is hexed.
Juil reacts to damage from Something, mitigating the blow!.
Something hits Juil for (20 flat reduction), (65 reacted , -5 stam), 127 cold (127 total damage).
Something hits Juil for (20 flat reduction), 120 cold (120 total damage).
Juil the level 43 cornac brawler was frozen to death by an orc necromancer on level 1 of Hidden Vault - Rak'shor Pride (1).
































































































































