





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 26 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 36 (base 36) |
Dexterity | 12 (base 12) |
Constitution | 17 (base 12) |
Magic | 38 (base 38) |
Willpower | 19 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 485/525 |
Hate | 100/100 |
Vim | 0/200 |
Healing Factor | 0.67294151927397 |
Regeneration | 2.6917660770959 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +89.441686460961% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 49 |
Accuracy | 43 |
Crit Chance | 4% |
APR | 4 |
Speed | 1.25 |
Offense: Offhand
Damage | 25 |
Accuracy | 43 |
Crit Chance | 8% |
APR | 4 |
Speed | 1.25 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | -60% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 7 |
Physical Save | 22 |
Spell Save | 22 |
Mental Save | 14 |
Defense: Resistances
Acid | +100%(100%) |
Light | + 28%(100%) |
Blight | +100%(100%) |
Physical | + 30%(100%) |
Fire | -26%(100%) |
All | + 16%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Worm that Walks Link |
beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
Equipment
In off hand | ![]() Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 122% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
Main armor | ![]() Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+2 eff.) Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Critical mult.: +12.00% Life regen: +3.00 Maximum life: +31.00 Healing mod.: +11% A suit of armour made of leather. |
In main hand | ![]() Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 134% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Con / +9 Wil Maximum life: +12.00 Blunt and deadly. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +7 (+3 eff.) Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +6 (+2 eff.) Changes stats: +3 Dex Spellpower: +5 (+2 eff.) Mindpower: +5 (+4 eff.) Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +23% Maximum life: +25.00 Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+4 eff.) Disarm immunity: +25% Pinning immunity: +21% Knockback immunity: +24% Maximum life: +26.00 Rings make your fingers look great! |
![]() Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 120% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
Worm that walks (servant of Dwarmer) wears (replacing dwarven-steel waraxe (119% power, 4 apr)): dwarven-steel mace of enduring (134% power, 4 apr).
Worm that walks (servant of Dwarmer) wears (replacing Robe of the Worm (Improved) (2 def, 4 armour)): troll-hide cured leather armour of Toknor (6 def, 4 armour).
Worm that walks (servant of Dwarmer) stops regenerating health quickly.
Character control switched to Dwarmer.
You give conjurer's gold ring to worm that walks (servant of Dwarmer).
You give marksman's steel ring of power to worm that walks (servant of Dwarmer).
You give titan's copper ring of tenacity to worm that walks (servant of Dwarmer).
You give titan's steel ring of tenacity to worm that walks (servant of Dwarmer).
Character control switched to worm that walks (servant of Dwarmer).
You give spellcowled cashmere cloak of implacability (2 def, 0 armour) to Dwarmer.
Character control switched to Dwarmer.
Character control switched to worm that walks (servant of Dwarmer).
Worm that walks (servant of Dwarmer) switches his weapons to: unarmed.
Talent Infusion: Regeneration is ready to use.
Worm that walks (servant of Dwarmer) switches his weapons to: dwarven-steel mace of enduring
dwarven-steel waraxe.
Worm that walks (servant of Dwarmer) switches his weapons to: unarmed.
Worm that walks (servant of Dwarmer) switches his weapons to: dwarven-steel mace of enduring
dwarven-steel waraxe.
Worm that walks (servant of Dwarmer) deactivates Worm that Walks Link.
Worm that walks (servant of Dwarmer) activates Worm that Walks Link.