





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 45 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 49 (base 48) |
Dexterity | 24 (base 12) |
Constitution | 32 (base 32) |
Magic | 42 (base 42) |
Willpower | 15 (base 10) |
Cunning | 29 (base 10) |
Resources
Life | 925/925 |
Hate | 100/100 |
Vim | 246/246 |
Healing Factor | 0.67244201618948 |
Regeneration | 0.67244201618948 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +42.44168646096% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 16 |
See Stealth | 20 |
See Invisible | 55 |
Offense: Mainhand
Damage | 71 |
Accuracy | 69 |
Crit Chance | 22% |
APR | 16 |
Speed | 1.25 |
Offense: Offhand
Damage | 48 |
Accuracy | 69 |
Crit Chance | 20% |
APR | 16 |
Speed | 1.25 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 7% |
Speed | 1.25 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Physical | -49% |
All | -60% |
Defense: Base
Armour (hardiness) | 13 (35.65183292883%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 0 |
Physical Save | 49 |
Spell Save | 34 |
Mental Save | 40 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Nature | + 54%(100%) |
Fire | -13%(100%) |
All | + 25%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 20% |
Knockback Resistance | 20% |
Poison Resistance | 20% |
Blind Resistance | 100% |
Inscriptions (2/2)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 146 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
Quests
Equipment
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +11 Cun / +6 Dex Critical mult.: +5.00% Psi when hit: +0.20 Mental crit. chance: +1% Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +6% blight Physical save: +18 (+6 eff.) Blindness immunity: +50% Poison immunity: +20% Confusion immunity: +20% Knockback immunity: +20% Infravision radius: +6 See stealth: +20 See invisible: +25 Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Damage against: +26% Summoned Reduced damage from: +23% Summoned Mental save: +5 (+2 eff.) Spellpower: +5 (+2 eff.) A belt that goes around your waist. |
Main armor | ![]() Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +30 (+10 eff.) Fatigue: +8% Changes stats: +3 Cun / +6 Dex Mental save: +15 (+5 eff.) Movement speed: +20% A suit of armour made of leather. |
In off hand | ![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +11 fire When wielded/worn: Armour penetration: +10 Physical crit. chance: +11.0% Critical mult.: +21.00% Blunt and deadly. |
In main hand | ![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 28 Damage (Melee): +12 blight When wielded/worn: Accuracy: +15 (+4 eff.) Changes stats: +1 Str Changes damage: +11% physical Disease immunity: +12% Sharp, long, and deadly. |
Inventory
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
![]() Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 148% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +13 nature When wielded/worn: Physical power: +15 (+5 eff.) Effects on melee hit: * 20% chance to reduce armor by 38% Changes stats: +3 Dex / +6 Con Changes resistances penetration: +25% physical Physical save: +18 (+6 eff.) Blunt and deadly. |
![]() 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+12 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
![]() Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+14 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Achievements
Log
Talent Tendrils Eruption is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
Talent Track is ready to use.
Dwarmer uses Track.
Talent Track is ready to use.
Dwarmer uses Track.
Talent Track is ready to use.
Dwarmer uses Track.
There is a hidden vault here (press '' or right click to use).
Ran for 76 turns (stop reason: at exit).
Character control switched to worm that walks (servant of Dwarmer).
Worm that walks (servant of Dwarmer) deactivates Infestation.
Worm that walks (servant of Dwarmer) activates Infestation.
Worm that walks (servant of Dwarmer) deactivates Worm that Walks Link.
Worm that walks (servant of Dwarmer) activates Worm that Walks Link.
Resting starts...
Dwarmer uses Track.
Dwarmer receives 104 healing.
Rested for 16 turns (stop reason: all resources and life at maximum).
Dwarmer receives 111 healing.
There is a hidden vault here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).
Dwarmer uses Track.