Dankikus Toke'or the level 11 Higher Archmage by Spacemutineer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp11 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity11 (base 10)
Constitution16 (base 16)
Magic37 (base 33)
Willpower30 (base 22)
Cunning11 (base 11)

Resources

Life202/202
Mana78/270
Positive1/80
Healing Factor1.5
Regeneration0.6

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision4
See Stealth8
See Invisible7

Offense: Mainhand

Damage17
Accuracy5
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower36
Crit Chance8%
Speed1

Offense: Mind

Mindpower24.2
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense9.35
Ranged Defense11.35
Fatigue0
Physical Save24.425
Spell Save21.725
Mental Save24.675

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance31%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
1/5
0/5
Spell / Water1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
3/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
5/5
0/5
0/5

Effects

Quests

done
done
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Dankikus Toke'or the Higher Archmage level 10
3rd Dusk 122nd year of Ascendancy at 20:07
see stats
Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Dankikus Toke'or the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:18
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Dankikus Toke'or the Higher Archmage level 8
2nd Mirth 122nd year of Ascendancy at 13:50
see stats
Unstoppable (Roguelike) Returned from the dead.
By Dankikus Toke'or the Higher Archmage level 10
11st Dusk 122nd year of Ascendancy at 08:22
see stats

Log

The unstable sand tunnel collapses!

Dankikus Toke'or casts Flame.

Dankikus Toke'or hits Something for 118 fire damage.
Dankikus Toke'or hits Crimson ooze for 118 fire damage.
Dankikus Toke'or killed Crimson ooze!
Talent Lightning is ready to use.
Talent Infusion: Regeneration is ready to use.
The unstable sand tunnel collapses!


Resting starts...

Talent Flame is ready to use.
Talent Teleport is ready to use.
You are yanked out of this place!

Rested for 26 turns (stop reason: dialog is displayed).


You gain 0.82 gold from the transmogrification of
barbed quiver of ash arrows of crippling (16/16, 24-33.6 power, 7 apr).
You gain 1.76 gold from the transmogrification of
reinforced steel shield of cold resistance (+15%) (6 def, 7 armour, 58 block).
You gain 1.47 gold from the transmogrification of
cleansing steel mail armour (2 def, 6 armour).
You gain 4.15 gold from the transmogrification of
balanced steel waraxe of persecution (15-21 power, 3 apr).
You gain 1.32 gold from the transmogrification of
horrifying vined mindstar (5.5-6.05 power, 18 apr, nature damage).
You gain 4.79 gold from the transmogrification of
manaburning dwarven-steel greatsword of erosion (34.5-55.2 power, 2 apr).
You gain 3.18 gold from the transmogrification of
balanced steel greatmaul (30.5-45.75 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (12-15.6 power, 6 apr).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Run in which direction?

Saving done.

There is a ladder to worldmap here (press '' or right click to use).