Kricks the level 4 Skeleton Rogue by backslash

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassRogue
Level / Exp4 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 11)
Dexterity23 (base 13)
Constitution15 (base 15)
Magic10 (base 10)
Willpower10 (base 10)
Cunning22 (base 22)

Resources

Life162/162
Stamina109/109
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision3
Stealth40

Offense: Mainhand

Damage27
Accuracy30
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage19
Accuracy30
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower17
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (49.007671158813%)
Defense28
Ranged Defense28
Fatigue0
Physical Save11
Spell Save7
Mental Save17

Defense: Resistances

Cold+ 5%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
4/5
1/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
1/5

Effects

talent
beneficial effect
beneficial effect

Quests

active
done

Equipment

Tool
On fingers
Around waist
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Kricks wears:
marksman's copper ring.

You gain 1.05 gold from the transmogrification of
arcing pouch of steel shots of accuracy (16/16, 23-28 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 24 block).
You gain 1.31 gold from the transmogrification of
impenetrable iron plate armour of lightning resistance (0 def, 13 armour).
You gain 0.85 gold from the transmogrification of
impenetrable iron plate armour (0 def, 12 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 0.65 gold from the transmogrification of
iron helm of constitution (+2) (0 def, 3 armour).
You gain 1.12 gold from the transmogrification of
cleansing rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.87 gold from the transmogrification of
cinder iron gauntlets (0 def, 1 armour).
You gain 1.28 gold from the transmogrification of
spellwoven woollen robe of darkness (+15%) (0 def, 0 armour).
You gain 1.10 gold from the transmogrification of
linen cloak of Iron Throne (1 def, 0 armour).
You gain 1.37 gold from the transmogrification of
insulating rough leather belt of carrying.
You gain 1.50 gold from the transmogrification of
elm vilestaff of fate (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.94 gold from the transmogrification of
nature's mossy mindstar of life (2-2 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 1.58 gold from the transmogrification of
horrifying mossy mindstar of clarity (2-2 power, 12 apr, nature damage).
You gain 2.46 gold from the transmogrification of
acidic iron longsword of paradox (12-18 power, 2 apr).
You gain 3.53 gold from the transmogrification of
mighty ash longbow of acid.
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 16 cd).
You gain 1.11 gold from the transmogrification of
healing infusion of the wizard (heal 60; cd 15).
You feel very confident walking into this place.
Saving game...

Saving done.