Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 27 / 96% |
| Size | medium |
| Lifes / Deaths | Killed by poison ivy at level 5 on the 3rd Mirth 122nd year of Ascendancy at 02:45 0 / 7Killed by guardian of reality at level 18 on the 15th Regrowth 123rd year of Ascendancy at 14:07 Killed by fire drake at level 21 on the 48th Regrowth 123rd year of Ascendancy at 01:48 Killed by snow giant boulder thrower at level 21 on the 49th Regrowth 123rd year of Ascendancy at 11:44 Killed by fiery orc wyrmic at level 22 on the 50th Regrowth 123rd year of Ascendancy at 21:39 Killed by elven blood mage at level 24 on the 11st Pyre 123rd year of Ascendancy at 13:47 Killed by Adegara the worm that walks at level 27 on the 73rd Dusk 123rd year of Ascendancy at 08:41 |
Primary Stats
| Strength | 16 (base 18) |
| Dexterity | 30 (base 26) |
| Constitution | 14 (base 10) |
| Magic | 67 (base 54) |
| Willpower | 56 (base 32) |
| Cunning | 20 (base 13) |
Resources
| Life | -30/534 |
| Paradox | 509 |
| Healing Factor | 1 |
| Regeneration | 3.85 |
Speed
| Mental | +6.1340430109795% |
| Attack | +6.1340430109795% |
| Movement | -2.2204460492503E-14% |
| Spell | +6.1340430109795% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 8 |
| See Stealth | 28.548478615145 |
| See Invisible | 30.548478615145 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 38 |
| Crit Chance | 34% |
| APR | 15 |
| Speed | 0.85 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 38 |
| Crit Chance | 38% |
| APR | 15 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 22% |
| Speed | 0.94220475507237 |
Offense: Mind
| Mindpower | 37.1 |
| Crit Chance | 20% |
| Speed | 0.94220475507237 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 9 |
| Physical Save | 24.75 |
| Spell Save | 44.683333333333 |
| Mental Save | 38.3 |
Defense: Resistances
| All | 0%( 74%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 22% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 42% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 81 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 109.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 50. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.40 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 97 HP on the iceblock remaining. Frozen |
| beneficial effect | The time distortion has created a restoration field, healing the target for 24 each turn. Temporal Restoration Field |
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Guth the snow giant. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by fire drake hatchling. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton archer. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 8. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed electric eel tail. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots of evasion (11 def, 1 armour) pair of rough leather boots of evasion (11 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +11 (+0 eff.) Fatigue: +1% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 22% chance to completely evade them and granting you 10 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | nightwalker's alchemist's lamp nightwalker's alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Changes stats: +5 Wil Critical mult.: +12.00% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Xivea (2 def, 0 armour) Xivea (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 12 acid Changes stats: +1 Cun / +4 Mag Spell save: +8 (+3 eff.) Infravision radius: +2 See invisible: +3 A pointy cloth hat, very wizardly... |
| On hands | Belebeth (0 def, 2 armour) Belebeth (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +2 Changes stats: +3 Dex Changes resistances: +3% mind / +3% cold Reduces incoming crit damage: 5.00% Spell save: +6 (+2 eff.) Disarm immunity: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+0 eff.) Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | savage's copper ring of sensing savage's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Spell save: +10 (+3 eff.) Blindness immunity: +22% Maximum stamina: +11.00 Infravision radius: +3 See stealth: +6 See invisible: +6 Rings can have magical properties. |
| On fingers | savior's copper ring of sensing savior's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+3 eff.) Blindness immunity: +20% Infravision radius: +3 See stealth: +7 See invisible: +6 Rings can have magical properties. |
| Around neck | Zuborata ZuborataCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Armour: +5 Defense: +6 (+0 eff.) Damage when hit (Melee): 8 mind Changes stats: +3 Wil Changes resistances: +15% temporal Changes resistances cap: +4% all Changes damage: +3% temporal Critical mult.: +12.00% Physical save: +13 (+6 eff.) Mental save: +9 (+4 eff.) Confusion immunity: +12% Mindpower: +7 (+3 eff.) Amulets can have magical properties. |
| In main hand | Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
| Around waist | hardened leather belt 'Xerille' hardened leather belt 'Xerille'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +1 Cun / +1 Wil Changes resistances: +8% lightning / +8% temporal / +3% blight A belt that goes around your waist. |
| In off hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | Scorpionquick (2 def, 0 armour) Scorpionquick (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 12 lightning Changes stats: +4 Cun / +4 Wil Changes resistances: +9% nature Changes resistances penetration: +10% nature Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened leather armour 'Duruduldir' (3 def, 6 armour) hardened leather armour 'Duruduldir' (3 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+3 eff.) Armour: +6 Defense: +3 (+0 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal / 16 physical Changes stats: +4 Wil Changes resistances: +6% temporal Critical mult.: +12.00% Life regen: +3.60 Stamina each turn: +0.90 Spell crit. chance: +3% A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. balancing hardened leather belt of dampeningbalancing hardened leather belt of dampening Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Cun / +4 Dex Changes resistances: +6% acid / +7% fire / +6% cold / +7% lightning Mental crit. chance: +7% A belt that goes around your waist. |
43 alchemist agate 43 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Imsar the Shalore Temporal Warden level 26
49th Dusk 123rd year of Ascendancy at 00:01 see stats
Bringer of Doom
Killed a Bringer of Doom.By Imsar the Shalore Temporal Warden level 15
1st Decay 122nd year of Ascendancy at 07:32 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Imsar the Shalore Temporal Warden level 12
59th Dusk 122nd year of Ascendancy at 00:05 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Imsar the Shalore Temporal Warden level 22
50th Regrowth 123rd year of Ascendancy at 00:44 see stats
Exterminator
Killed 1000 creatures.By Imsar the Shalore Temporal Warden level 17
1st Allure 123rd year of Ascendancy at 15:30 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Imsar the Shalore Temporal Warden level 25
29th Pyre 123rd year of Ascendancy at 00:35 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Imsar the Shalore Temporal Warden level 23
61st Regrowth 123rd year of Ascendancy at 11:32 see stats
Impossible Death
Got killed by your future self.By Imsar the Shalore Temporal Warden level 21
49th Regrowth 123rd year of Ascendancy at 11:43 see stats
Level 10
Got a character to level 10.By Imsar the Shalore Temporal Warden level 10
9th Flare 122nd year of Ascendancy at 13:39 see stats
Level 20
Got a character to level 20.By Imsar the Shalore Temporal Warden level 20
40th Regrowth 123rd year of Ascendancy at 14:06 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Imsar the Shalore Temporal Warden level 25
13rd Pyre 123rd year of Ascendancy at 10:59 see stats
The Arena
Unlocked Arena mode.By Imsar the Shalore Temporal Warden level 8
5th Mirth 122nd year of Ascendancy at 17:30 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Imsar the Shalore Temporal Warden level 13
3rd Haze 122nd year of Ascendancy at 11:18 see stats
The secret city
Discovered the truth about mages.By Imsar the Shalore Temporal Warden level 25
23rd Pyre 123rd year of Ascendancy at 17:58 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Imsar the Shalore Temporal Warden level 27
70th Dusk 123rd year of Ascendancy at 21:16 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Imsar the Shalore Temporal Warden level 13
2nd Haze 122nd year of Ascendancy at 21:24 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Imsar the Shalore Temporal Warden level 25
61st Pyre 123rd year of Ascendancy at 06:48 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Imsar the Shalore Temporal Warden level 16
8th Decay 122nd year of Ascendancy at 16:54 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Imsar the Shalore Temporal Warden level 4
77th Pyre 122nd year of Ascendancy at 15:54 see stats
Log
Talent Fold Warp is ready to use.
Talent Fold Gravity is ready to use.
Burning from Bethiwyn the snow giant hits Imsar for (10 to ice), 16 fire (16 total damage).
Imsar casts Wormhole.
Imsar resists the mind attack!
Imsar stops burning.
Imsar hits Iceblock for 29 temporal, 59 physical, 6 temporal, 0 arcane, 12 lightning, 5 temporal, 16 physical, 12 acid, 4 mind, 29 physical, 10 blight, 5 fire, 0 arcane, 12 lightning, 5 temporal, 16 physical, 12 acid, 8 mind (239 total damage).
Temporal hound performs a melee critical strike against Imsar!
Imsar shrugs off the critical damage!
Temporal hound resists the mind attack!
Imsar hits Iceblock for 12 lightning, 5 temporal, 16 physical, 12 acid, 4 mind (49 total damage).
Temporal hound hits Imsar for (17 to ice), 25 temporal, (31 to ice), 46 physical (72 total damage).
Temporal hound resists!
Temporal hound resists!
Something drains life from Temporal hound!
Something receives 3 healing from Temporal hound.
Something hits Imsar for (4 to ice), 48 lightning (48 total damage).
Something hits Temporal hound for 55 lightning, 41 blight, 3 blight, , 9 blight (107 total damage).
Something hits Something for 55 lightning damage.
Something hits Temporal hound for 55 lightning damage.
Talent Grace of the Eternals is ready to use.
Temporal hound is no longer overwhelmed.
Temporal hound is no longer overwhelmed.
Imsar casts Stop.
Imsar hits Iceblock for 134 temporal damage.
Adegara the worm that walks casts Lightning.
Temporal hound has started to unravel.
Saving game...
