Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Items Vault 1.0.1 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 12 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 34 (base 34) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 14 (base 14) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 289/289 |
Mana | 144/144 |
Stamina | 133/133 |
Healing Factor | 1.5 |
Regeneration | 0.375 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 15 |
Accuracy | 48 |
Crit Chance | 5% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 14 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 27.38 (88.5%) |
Defense | 8.7 |
Ranged Defense | 14.7 |
Fatigue | 20 |
Physical Save | 19.030232300635 |
Spell Save | 10.404699137535 |
Mental Save | 8.7405499091163 |
Defense: Resistances
Temporal | + 29%(100%) |
Lightning | + 28%(100%) |
Light | + 25%(100%) |
All | + 15%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
In off hand | reinforced steel shield of lightning resistance (+15%) (6 def, 7 armour, 66 block) reinforced steel shield of lightning resistance (+15%) (6 def, 7 armour, 66 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +7 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +15% lightning Talent granted: +2 Block Handheld deflection devices |
Main armor | iron mail armour of temporal resistance (2 def, 4 armour) iron mail armour of temporal resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +16% temporal A suit of armour made of mail. |
In main hand | Skeletal Claw (19-20.9 power, 8 apr) Skeletal Claw (19-20.9 power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. Type: weapon / whip ; tier 1 Base power: 19.0 - 20.9 Uses stat: 100% Dex Damage type: Physical Armour Penetration: +8 Physical crit. chance: +5.0% Damage when this weapon hits: +15 bleed Burst (radius 2) on crit: +20 bleed Talent on hit(spell): Bone Grab (10% chance level 1). It can be used to activate talent Bone Grab (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 18.99 physical damage. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Inventory
Doursmasher (10-16 power, 1 apr) Doursmasher (10-16 power, 1 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 10.0 - 16.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +12 darkness When wielded/worn: Changes stats: +4 Dex / +3 Con Changes resistances: +6% darkness Massive two-handed swords. |
Foghunger (11-17.6 power, 1 apr) Foghunger (11-17.6 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 11.0 - 17.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +8 mind When wielded/worn: Changes resistances: +6% darkness Changes damage: +9% mind Massive two-handed swords. |
flaming iron greatsword (11.5-18.4 power, 1 apr) flaming iron greatsword (11.5-18.4 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 11.5 - 18.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire Massive two-handed swords. |
Phoenixvault (0 def, 1 armour) Phoenixvault (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when the wearer is hit: 16 mind / 20 fire A cap made of leather. |
multi-hued rough leather armour of delving (1 def, 2 armour) multi-hued rough leather armour of delving (1 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes stats: +4 Str Damage when the wearer is hit: 5 fire / 6 cold / 5 lightning / 6 acid Changes resistances: +6% fire / +6% cold / +6% lightning / +6% acid Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Geminne the Stormrend (5 def, 16 armour) Geminne the Stormrend (5 def, 16 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +16 Defense: +5 Fatigue: +19% Changes stats: +1 Dex / +3 Wil / +1 Cun Damage when the wearer is hit: 12 physical Changes damage: +6% lightning Physical save: +6 Mental save: +12 A suit of armour made of metal plates. |
steel plate armour of Eyal (4 def, 9 armour) steel plate armour of Eyal (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Life regen: +0.60 Maximum life: +40.00 Healing mod.: +13% A suit of armour made of metal plates. |
shocking steel shield of the earth (6 def, 9 armour, 40.5 block) shocking steel shield of the earth (6 def, 9 armour, 40.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +9 Armour Hardiness: +5% Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage when the wearer is hit: 11 lightning Talent granted: +2 Block It can be used to activate talent Stone Wall, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 75.72 physical dmage. Duration and damage will improve with your Spellpower. Handheld deflection devices |
Achievements
Log
There is a Derth (Town) here (press '' or right click to use).
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
Saving done.
Saving done.
Saving game...
Ran for 1 turns (stop reason: didn't move).
Shady cornac man says: 'Hey you. Come here.'
Augvoiac drops on the floor: multi-hued rough leather armour of delving (1 def, 2 armour).
Augvoiac drops on the floor: steel plate armour of Eyal (4 def, 9 armour).
Today is the 57th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Augvoiac drops on the floor: shocking steel shield of the earth (6 def, 9 armour, 40.5 block).
Space around you starts to dissolve...
Character control switched to golem (servant of Augvoiac).
Character control switched to Augvoiac.
Space restabilizes around you.
Character control switched to golem (servant of Augvoiac).
Golem (servant of Augvoiac) picks up (e.): multi-hued rough leather armour of delving (1 def, 2 armour).
Golem (servant of Augvoiac) picks up (g.): steel plate armour of Eyal (4 def, 9 armour).
Golem (servant of Augvoiac) picks up (h.): shocking steel shield of the earth (6 def, 9 armour, 40.5 block).