





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Mechanical |
Class | Arachnid |
Level / Exp | 19 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 15 (base 15) |
Dexterity | 36 (base 36) |
Constitution | 17 (base 15) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 27 (base 24) |
Resources
Life | 547/547 |
Steam | 100/100 |
Healing Factor | 1.182941519274 |
Regeneration | 5.737266368479 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +100% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 21 |
Accuracy | 61 |
Crit Chance | 14% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 21 |
Accuracy | 61 |
Crit Chance | 14% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Penetration
Physical | +13% |
Lightning | +13% |
Defense: Base
Armour (hardiness) | 23 (88.568973732692%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 22 |
Physical Save | 15 |
Spell Save | 9 |
Mental Save | 17 |
Defense: Resistances
Lightning | + 6%(100%) |
Mind | + 3%(100%) |
Cold | + 6%(100%) |
Blight | + 20%(100%) |
Physical | + 5%(100%) |
Fire | + 6%(100%) |
Acid | + 8%(100%) |
Defense: Immunities
Disarm Resistance | 20% |
Bleed Resistance | 100% |
Knockback Resistance | 22% |
Fear Resistance | 100% |
Stun Resistance | 74% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (1/1)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Steamtech / Armament | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Effects
talent | Mecharachnid Link |
Quests
Equipment
Quiver | ![]() Requires: - Dexterity 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 120% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 18 Damage against: +8% Unnatural / +7% Unliving Shots are used with slings to pummel your foes to death. |
In off hand | ![]() Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 When this weapon hits: Overgrowth (10% chance level 2). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Life regen: +0.50 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Main armor | ![]() Requires: - Massive armour training - Dexterity 28 Infused by nature 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +3 Cun Changes resistances: +8% acid / +5% physical / +6% lightning / +6% fire / +3% mind / +6% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +20% Stun/Freeze immunity: +24% Knockback immunity: +22% Life regen: +4.10 Stamina each turn: +0.70 Maximum life: +20.00 Maximum psi: +10.00 Mindpower: +10 (+5 eff.) Healing mod.: +12% A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
Inventory
![]() Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 109% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 19 Damage (Ranged): +9 cold Damage (radius 2) on crit: +5 cold When wielded/worn: Shots are used with slings to pummel your foes to death. |
Achievements
Log
Talent Grenade Launcher is ready to use.
Talent Heavy Weapon Expertise is ready to use.
Nadurak picks up (k.): vined mindstar (88% power, 18 apr, mind damage).
Nadurak is no longer inspired.
Nadurak picks up (n.): naturalist's dwarven-steel gauntlets (0 def, 2 armour).
Nadurak picks up (J.): amethyst.
Talent Flamethrower is ready to use.
Talent Steamgun Turret is ready to use.
Ran for 4 turns (stop reason: interesting terrain).
Nadurak wears (replacing dwarven-steel torque of mindblast [power 210] (4/15 cooldown)): evasive ash wand of shielding [power 182] (20 cooldown).
Character control switched to Tappy (servant of Nadurak).
Character control switched to Nadurak.
You give pouch of steel shots of persecution (18/18, 119% power, 2 apr) to Tappy (servant of Nadurak).
Character control switched to Tappy (servant of Nadurak).
Tappy (servant of Nadurak) wears (replacing tundral pouch of iron shots (19/19, 109% power, 1 apr)): pouch of steel shots of persecution (18/18, 119% power, 2 apr).
Ran for 5 turns (stop reason: interesting terrain).
Tappy (servant of Nadurak) deactivates Mecharachnid Link.
Tappy (servant of Nadurak) activates Mecharachnid Link.