








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Savefile Notes 1.3.0Allows you to add notes to a savefile that will be displayed in the Load Game dialog. Savefile notes can be set via the "Change Savefile Note" action on the main game menu, and also optionally via automatic prompt when you save and exit a game. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Cultist of Entropy |
| Level / Exp | 19 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by Grand Corruptor at level 19 on the 21st Regrowth 123rd year of Ascendancy at 18:23 / 1 |
Primary Stats
| Strength | 2.735919262116 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 55 (base 47) |
| Willpower | 17 (base 10) |
| Cunning | 43 (base 39) |
Resources
| Life | -61/344 |
| Insanity | 22/100 |
| Healing Factor | 1.4245901639344 |
| Regeneration | 3.2053278688525 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | +13.814468817583% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 4 |
| Infravision | 4 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 11 |
| Crit Chance | 17% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 28% |
| Speed | 0.87862291182218 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +23% |
| Light | +18% |
| Temporal | +28% |
| Darkness | +43% |
| Mind | +11% |
| Fire | +14% |
| All | +8% |
Offense: Damage Penetration
| Arcane | +10% |
| Darkness | +33% |
| Fire | +5% |
| Temporal | +18% |
Defense: Base
| Armour (hardiness) | 34.936086829205 (50%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 39 |
| Mental Save | 41 |
Defense: Resistances
| Blight | + 27%( 70%) |
| Arcane | + 7%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
| Lightning | + 12%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 12%( 70%) |
| Darkness | + 24%( 70%) |
| Physical | + 6%( 70%) |
| Mind | + 22%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Disarm Resistance | 22% |
| Bleed Resistance | 15% |
| Confusion Resistance | 25% |
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
| Poison Resistance | 13% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 375 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 252 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Magic stat. |
Class Talents
| Demented / Madness | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Nether | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Chronophage | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Demented / Beyond sanity | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Jinxed Touch |
| talent | Grand Oration |
| talent | Chaos Orbs |
| talent | Power Overwhelming |
| talent | Void Stars |
| talent | Chant of Fortress |
| talent | Atrophy |
| detrimental effect | The target is wasting away from entropic forces, taking 20 damage per turn. Entropic Wasting |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Increases spellcast speed by 14%. 8 Temporal Feast |
| beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
| beneficial effect | Temporal damage increased by 15%. Born into Magic |
| detrimental effect | The target is infected by a disease, reducing its strength by 18 and doing 30.99 blight damage per turn. Weakness Disease |
| beneficial effect | The target has 8 increased saves and defense, and 4% increased critical chance. 4 Jinx |
| beneficial effect | Increases spell critical chance by 8%. At 5 stacks, next Nether spell is empowered. 4 Halo of Ruin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by rogue. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 59. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed length of troll intestine. * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed ice ant stinger. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Eclipsequeller of the Blightspawn (0 def, 8 armour) (On feet)]Eclipsequeller of the Blightspawn (0 def, 8 armour) 2.0 T3 feet armor [Random Unique] Master While equipped: Stats +1(-) Mag dps ---------- Dmg.mod +15%(-) lightning Melee Ret 0(-28) item blight disease 0(-25) item darkness numbing On Melee Ret: * 25% chance to inflict 15% damage reduction * 28% chance to disease ----- def ----- Armour +8 (-) Fatigue -5% (-) Phys.save +7 (+4 eff.) (-) ---------- misc Max.enc +26 (-) Stam/turn +0.60 (-) Max.stam +18.00 (-) Infravis +3 (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +4 (-) Call light (64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Issynik the Infernotreason (1 def, 0 armour) (On head)]Issynik the Infernotreason (1 def, 0 armour) 2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +3% (-) Spell.pwr +3 (+1 eff.) (-) Melee+ 0(-15) item lightning daze Dmg.mod +6%(-) fire Res.pen +5%(-) fire On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Defense +1 (+1 eff.) (-) Resists +12%(-) lightning ---------- misc Mana/turn +0.10 (-) A pointy cloth hat, very wizardly... This object's appearance was changed to ???. |
| Tool | [vs. elm wand of clairvoyance [power 9] (6 cooldown) (Tool)]elm wand of clairvoyance [power 9] (6 cooldown) 2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 65 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. Obsidianglory of the Blightspawn (On fingers, 1 of 2)]Obsidianglory of the Blightspawn 0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4(-) Wil dps ---------- Melee Ret 0(-27) item blight disease 0(-23) item darkness numbing On Melee Ret: * 23% chance to inflict 15% damage reduction * 27% chance to disease ----- def ----- Armour +2 (-) Resists +7%(-) nature +7%(-) blight Mind.save +8 (+3 eff.) (-) HP.reg +0.80 (-) Blind- +10% (-) Poison- +13% (-) Disease- +15% (-) Cut- +15% (-) Stun/Frz- +20% (-) Teleport- +10% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Obsidianglory of the Blightspawn (On fingers, 1 of 2)]Ebonyrain of the Blightspawn 0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Str -7(-11) Wil +2 Cun dps ---------- Phys.pwr +7 (+7 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +7 (+3 eff.) S.pwr/crit +2 Melee+ 7 bleed Ranged+ 9 bleed Res.pen +15% darkness +5% arcane Phasing +30% Melee Ret 0(-27) item blight disease 0(-23) item darkness numbing On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 10% chance to cause random gloom ----- def ----- Armour +0 (-2) Resists +0%(-7%) nature +0%(-7%) blight Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +6 (+2 eff.) (-2 (-1 eff.)) HP.reg +0.00 (-0.80) Blind- +0% (-10%) Poison- +0% (-13%) Disease- +0% (-15%) Cut- +0% (-15%) Stun/Frz- +0% (-20%) Teleport- +0% (-10%) ---------- misc Mana/turn +0.08 Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +20%(-) blight +20%(-) cold +20%(-) nature Heal.mod +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In main hand | [vs. Darkstrike the ash starstaff (15-18 power, 3 apr, darkness element) (In main hand)]Darkstrike the ash starstaff (15-18 power, 3 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) On Crit.r2 +4(-) blight While equipped: Stats +3(-) Wil +2(-) Mag dps ---------- Spell.crit +2% (-) Crit.mult +24.00% (-) Spell.pwr +15 (+5 eff.) (-) Melee+ 0(-20) item blight disease 20(-) fire 0(-30) item darkness numbing Dmg.mod +15%(-) darkness Res.pen +5%(-) arcane +10%(-) temporal On Hit (Melee): * 20% chance to disease * 30% chance to inflict 15% damage reduction ----- def ----- Armour +5 (-) Hardiness +5% (-) Phys.save +6 (+3 eff.) (-) ---------- misc Max.mana +28.00 (-) See.Invis +10 (-) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. Duskmight the rough leather gloves (0 def, 1 armour) (On hands)]Duskmight the rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Rare] Master While equipped: Stats +3(-) Str +3(-) Wil +3(-) Con dps ---------- Melee+ 0(-15) item darkness numbing Dmg.mod +3%(-) mind +15%(-) darkness Res.pen +10%(-) darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +1 (-) Disarm- +22% (-) ---------- misc Masteries +0.20(-) Technique/Grappling Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Crystle's Astral Bindings. |
| Main armor | [vs. dreamer's woollen robe of power (0 def, 0 armour) (Main armor)]dreamer's woollen robe of power (0 def, 0 armour) 2.0 T2 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +11 (+4 eff.) (-) Dmg.mod +8%(-) all ----- def ----- Resists +12%(-) mind +12%(-) darkness Phys.save +10 (+5 eff.) (-) Spell.save +12 (+6 eff.) (-) Mind.save +21 (+10 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Spider-Silk Robe of Spydrë. |
| Cloak | [vs. murderer's linen cloak of the voidstalker (1 def, 0 armour) (Cloak)]murderer's linen cloak of the voidstalker (1 def, 0 armour) 2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +2(-) Cun +2(-) Dex dps ---------- Acc +4 (+4 eff.) (-) Apr +4 (-) ----- def ----- Defense +1 (+1 eff.) (-) Resists +12%(-) darkness +12%(-) temporal Def/telep +12 (-) Res/telep +11% (-) Dur/telep +12% (-) Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Layiwyn (Around neck)]Layiwyn 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +3.00% (-) ----- def ----- Resists +10%(-) mind Die.at -40.00 life (-) Max.HP +50.00 (-) HP.reg +1.20 (-) Confus- +25% (-) Amulets can have magical properties. |
Inventory
[vs. Layiwyn (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Crit.mult +0.00% (-3.00%) Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Resists +0%(-10%) mind Die.at +0.00 life (+40.00 life) Max.HP +0.00 (-50.00) HP.reg +0.00 (-1.20) Confus- +0% (-25%) ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Obsidianglory of the Blightspawn (On fingers, 1 of 2)]Gemirama the Toxinparry 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +0(-4) Wil dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +10% fire Melee Ret 0(-27) item blight disease 0(-23) item darkness numbing ----- def ----- Armour +0 (-2) Resists +0%(-7%) blight +20% fire +9%(+2%) nature Mind.save +6 (+2 eff.) (-2 (-1 eff.)) HP.reg +0.00 (-0.80) Heal/summ +10 Blind- +0% (-10%) Poison- +0% (-13%) Disease- +0% (-15%) Cut- +0% (-15%) Stun/Frz- +0% (-20%) Teleport- +0% (-10%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Obsidianglory of the Blightspawn (On fingers, 1 of 2)]savior's copper ring of darkness (+22%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +0(-4) Wil dps ---------- Dmg.mod +11% darkness Melee Ret 0(-27) item blight disease 0(-23) item darkness numbing ----- def ----- Armour +0 (-2) Resists +0%(-7%) blight +22% darkness +0%(-7%) nature Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+2 eff.) (-2 (-1 eff.)) HP.reg +0.00 (-0.80) Blind- +0% (-10%) Poison- +0% (-13%) Disease- +0% (-15%) Cut- +0% (-15%) Stun/Frz- +0% (-20%) Teleport- +0% (-10%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Darkstrike the ash starstaff (15-18 power, 3 apr, darkness element) (In main hand)]Kor's Fall (10-12 power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0(-5.0 - -6.0) Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 (-3) Crit +1.5% (-1.5%) Atk.spd 100% (-) On Crit.r2 +0(-4) blight While equipped: Stats +0(-3) Wil +0(-2) Mag dps ---------- Spell.crit +8% (+6%) Crit.mult +0.00% (-24.00%) Spell.pwr +7 (+2 eff.) (-8 (-3 eff.)) Melee+ 0(-20) item blight disease 0(-20) fire 0(-30) item darkness numbing Dmg.mod +10% acid +10% fire +10%(-5%) darkness +10% blight Res.pen +0%(-5%) arcane +0%(-10%) temporal ----- def ----- Armour +0 (-5) Hardiness +0% (-5%) Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Max.mana +0.00 (-28.00) See.Invis +2 (-8) Talents +1.00(-) Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 124.00 physical damage to all targets in line, and inflicting bleeding for another 62.00 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. Darkstrike the ash starstaff (15-18 power, 3 apr, darkness element) (In main hand)]Eclipse (18-21.6 power, 4 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Power 18.0 - 21.6(+3.0 - +3.6) Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 (+1) Crit +3.5% (+0.5%) Atk.spd 100% (-) On Crit.r2 +0(-4) blight While equipped: Stats +0(-3) Wil +0(-2) Mag dps ---------- Spell.crit +8% (+6%) Crit.mult +0.00% (-24.00%) Spell.pwr +12 (+4 eff.) (-3 (-1 eff.)) Melee+ 0(-20) item blight disease 0(-20) fire 0(-30) item darkness numbing Dmg.mod +15% temporal +15% physical +15%(-) darkness +15% light Res.pen +0%(-5%) arcane +0%(-10%) temporal ----- def ----- Armour +0 (-5) Hardiness +0% (-5%) Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc P.En/turn +0.10 N.En/turn +0.10 Max.mana +0.00 (-28.00) See.Invis +0 (-10) Talents +1.00(-) Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
[vs. Darkstrike the ash starstaff (15-18 power, 3 apr, darkness element) (In main hand)]Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Power 24.0 - 28.8(+9.0 - +10.8) Fire Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 (+1) Crit +0.0% (-3.0%) Atk.spd 100% (-) On Crit.r2 +0(-4) blight While equipped: Stats +0(-3) Wil +0(-2) Mag dps ---------- Spell.crit +7% (+5%) Crit.mult +0.00% (-24.00%) Spell.pwr +27 (+9 eff.) (+12 (+4 eff.)) Melee+ 0(-20) item blight disease 0(-20) fire 0(-30) item darkness numbing Dmg.mod +20% blight +20% fire +0%(-15%) darkness Res.pen +0%(-5%) arcane +0%(-10%) temporal ----- def ----- Armour +0 (-5) Hardiness +0% (-5%) Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Max.mana +0.00 (-28.00) See.Invis +0 (-10) Talents +0(+-1) Command Staff Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
[vs. dreamer's woollen robe of power (0 def, 0 armour) (Main armor)]Vestments of the Conclave (0 def, 0 armour) 2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +0 Cun +6 Mag dps ---------- Spell.crit +15% Spell.pwr +0 (+0 eff.) (-11 (-4 eff.)) Dmg.mod +10% arcane +0%(-8%) all ----- def ----- Resists +0%(-12%) mind +0%(-12%) darkness Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Spell.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +0 (+0 eff.) (-21 (-10 eff.)) An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
[vs. dreamer's woollen robe of power (0 def, 0 armour) (Main armor)]enlightening cured leather armour of the deep (2 def, 6 armour) 9.0 T2 light armor Reqs Str 14 [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Spell.pwr +0 (+0 eff.) (-11 (-4 eff.)) Dmg.mod +0%(-8%) all ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +7% Resists +6% acid +5% cold +0%(-12%) mind +0%(-12%) darkness Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Spell.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +12 (+6 eff.) (-9 (-4 eff.)) ---------- misc Breathe water A suit of armour made of leather. |
[vs. Eclipsequeller of the Blightspawn (0 def, 8 armour) (On feet)]traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-1) Mag dps ---------- Dmg.mod +0%(-15%) lightning Melee Ret 0(-28) item blight disease 0(-25) item darkness numbing ----- def ----- Armour +1 (-7) Defense +3 (+3 eff.) Rng.Def +2 (+2 eff.) Fatigue -4% (+1%) Phys.save +6 (+3 eff.) (-1 (-1 eff.)) ---------- misc Max.enc +22 (-4) Stam/turn +0.00 (-0.60) Max.stam +0.00 (-18.00) Infravis +0 (-3) A pair of boots made of leather. |
[vs. Eclipsequeller of the Blightspawn (0 def, 8 armour) (On feet)]Blastward (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str +0(-1) Mag +3 Con dps ---------- Dmg.mod +3%(-12%) lightning Melee Ret 8 lightning 0(-28) item blight disease 0(-25) item darkness numbing ----- def ----- Armour +3 (-5) Fatigue +3% (+8%) Resists +6% darkness +24% lightning Phys.save +0 (+0 eff.) (-7 (-4 eff.)) ---------- misc Max.enc +0 (-26) Stam/turn +0.00 (-0.60) Max.stam +0.00 (-18.00) Infravis +0 (-3) Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. This object's appearance was changed to Eilinimina. |
[vs. Eclipsequeller of the Blightspawn (0 def, 8 armour) (On feet)]Murkraptor of the Blightspawn (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: Stats +2(+1) Mag +2 Wil +1 Cun dps ---------- Spell.crit +2% Dmg.mod +0%(-15%) lightning Melee Ret 0(-28) item blight disease 0(-25) item darkness numbing On Melee Ret: * 22% chance to inflict 15% damage reduction * 20% chance to disease ----- def ----- Armour +3 (-5) Fatigue -7% (-2%) Resists +6% cold +7% fire Crit.dmg- 15.00% Phys.save +6 (+3 eff.) (-1 (-1 eff.)) ---------- misc Max.enc +23 (-3) Stam/turn +0.00 (-0.60) Mana/turn +0.13 Max.mana +22.00 Max.stam +0.00 (-18.00) Infravis +3 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Duskmight the rough leather gloves (0 def, 1 armour) (On hands)]restful rough leather gloves of magic (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +0(-3) Str +2 Mag +0(-3) Wil +0(-3) Con dps ---------- Melee+ 0(-15) item darkness numbing Dmg.mod +0%(-15%) darkness +3% arcane +0%(-3%) mind Res.pen +0%(-10%) darkness ----- def ----- Armour +1 (-) HP.reg +1.00 Disarm- +0% (-22%) ---------- misc Stam/turn +0.50 Max.stam +10.00 Masteries +0.00(-0.20) Technique/Grappling Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Duskmight the rough leather gloves (0 def, 1 armour) (On hands)]Sootoath (0 def, 2 armour) 1.0 T3 hands armor [Rare] Nature While equipped: Stats +0(-3) Str +0(-3) Wil +0(-3) Con dps ---------- Melee+ 0(-15) item darkness numbing 6 fire Dmg.mod +5% fire +9%(-6%) darkness +0%(-3%) mind Res.pen +0%(-10%) darkness ----- def ----- Armour +2 (+1) Resists +12% darkness +6% fire Disarm- +0% (-22%) ---------- misc Masteries +0.00(-0.20) Technique/Grappling Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
[vs. elm wand of clairvoyance [power 9] (6 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Liann the Higher Cultist of Entropy level 18
44th Haze 122nd year of Ascendancy at 21:23 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Liann the Higher Cultist of Entropy level 12
34th Dusk 122nd year of Ascendancy at 19:12 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Liann the Higher Cultist of Entropy level 16
41st Haze 122nd year of Ascendancy at 10:50 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Liann the Higher Cultist of Entropy level 18
44th Haze 122nd year of Ascendancy at 18:42 see stats
Level 10 (Roguelike)
Got a character to level 10.By Liann the Higher Cultist of Entropy level 10
8th Flare 122nd year of Ascendancy at 21:30 see stats
Myths of an age past (Roguelike)
Learned all there is to learn about the Gods and the Godslayers.By Liann the Higher Cultist of Entropy level 18
44th Haze 122nd year of Ascendancy at 21:23 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Liann the Higher Cultist of Entropy level 19
75th Haze 122nd year of Ascendancy at 17:45 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Liann the Higher Cultist of Entropy level 18
44th Haze 122nd year of Ascendancy at 21:23 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Liann the Higher Cultist of Entropy level 5
78th Pyre 122nd year of Ascendancy at 00:12 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Liann the Higher Cultist of Entropy level 18
44th Haze 122nd year of Ascendancy at 21:23 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Liann the Higher Cultist of Entropy level 18
43rd Haze 122nd year of Ascendancy at 07:13 see stats
Log
Liann is afflicted by a weakness disease!
Grand Corruptor receives 85 healing.
Liann loses 14 health to the entropy.
Lava floor burns Hallucination!
Liann reflects damage back to Grand Corruptor!
Liann hits Grand Corruptor for 37 reflected damage.
Weakness Disease from Grand Corruptor hits Liann for (37 absorbed), 0 blight (0 total damage).
Grand Corruptor hits Hallucination for 42 fire damage.
Your shield crumbles under the damage!
The shield around Liann crumbles.
Lava floor burns Liann!
Liann reflects damage back to Grand Corruptor!
Liann hits Grand Corruptor for 26 reflected damage.
Grand Corruptor hits Liann for (26 absorbed), 81 fire (81 total damage).
Liann deactivates Twofold Curse.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Blood Grasp.
Grand Corruptor receives 82 healing.
Liann loses 14 health to the entropy.
Liann speeds up.
A void star appears around Liann.
Talent Netherblast is ready to use.
Your summoned hallucination disappears.
Weakness Disease from Grand Corruptor hits Liann for 37 blight damage.
Liann's void star absorbs the damage from Grand Corruptor's Blood Grasp, converting it into entropy!
Grand Corruptor receives 47 healing from Liann.
Grand Corruptor's Blood Grasp hits Liann for (49 to entropy), 102 blight (102 total damage).
Grand Corruptor deactivates Fearscape.
Saving game...















































































