











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Savefile Notes 1.3.0Allows you to add notes to a savefile that will be displayed in the Load Game dialog. Savefile notes can be set via the "Change Savefile Note" action on the main game menu, and also optionally via automatic prompt when you save and exit a game. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Items Vault 1.5.0Donators/Buyers bonus! Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 18 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 18 on the 10th Haze 122nd year of Ascendancy at 09:43 / 1 |
Primary Stats
| Strength | 52 (base 44) |
| Dexterity | 17 (base 10) |
| Constitution | 25 (base 10) |
| Magic | 50 (base 42) |
| Willpower | 36 (base 10) |
| Cunning | 26 (base 10) |
Resources
| Life | -142/544 |
| Positive | 1/51 |
| Stamina | 226/226 |
| Healing Factor | 1.6551587502448 |
| Regeneration | 2.4827381253672 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 25.823515768852 |
| See Invisible | 25.823515768852 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 24 |
| Crit Chance | 23% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +8% |
| Light | +10% |
| Temporal | +3% |
| Fire | +10% |
| Physical | +29% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Mind | +10% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 31.434838062803 (84.180064308682%) |
| Defense | 27 |
| Ranged Defense | 32 |
| Fatigue | 35 |
| Physical Save | 31 |
| Spell Save | 25 |
| Mental Save | 30 |
Defense: Resistances
| Nature | + 14%( 70%) |
| Acid | + 10%( 70%) |
| Light | + 17%( 70%) |
| Lightning | + 10%( 70%) |
| Cold | + 10%( 70%) |
| Arcane | + 9%( 70%) |
| Fire | + 4%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Bleed Resistance | 40% |
| Confusion Resistance | 21% |
| Instadeath Resistance | 100% |
| Silence Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Secrets of the Eternals |
| talent | Chant of Fortitude |
| talent | Shield of Light |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is able to instantly travel alongside Sun Paths. Path of the Sun |
| beneficial effect | The target is under protection, removing one negative effect per turn. Providence |
| beneficial effect | Increases the effectiveness of all healing the target receives by 22%. Empowered Healing |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Second Life · Retribution |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost warrior from death by poison gas trap. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed vial of squid ink. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed ice ant stinger. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Hyyaldir (0 def, 1 armour) (On feet)]Hyyaldir (0 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Melee+ 0(-10) item temporal energize Dmg.mod +3%(-) temporal Res.pen +10%(-) temporal Melee Ret 12(-) temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 (-) Fatigue +1% (-) Silence- +22% (-) Confus- +21% (-) Stun/Frz- +21% (-) A pair of boots made of leather. |
| Light source | [vs. alchemist's lamp 'Lightningspar' (Light source)]alchemist's lamp 'Lightningspar' 1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +6% (-) Mind.pwr +6 (+3 eff.) (-) Melee+ 0(-30) item lightning daze Dmg.mod +6%(-) mind Res.pen +10%(-) lightning +10%(-) mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6%(-) lightning Mind.save +5 (+2 eff.) (-) ---------- misc Light +3 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Analeg (0 def, 3 armour) (On head)]Analeg (0 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +7(-) Con dps ---------- Phys.crit +1.0% (-) Dmg.mod +21%(-) physical ----- def ----- Armour +3 (-) Fatigue +3% (-) Die.at -60.00 life (-) Max.HP +30.00 (-) ---------- misc Max.stam +10.00 (-) A cap made of leather. |
| On hands | [vs. brawler's hardened leather gloves of dispersion (0 def, 2 armour) (On hands)]brawler's hardened leather gloves of dispersion (0 def, 2 armour) 1.0 T3 hands armor [Ego++] Arcane/Master While equipped: Stats +3(-) Str +3(-) Dex +5(-) Mag +6(-) Wil +3(-) Cun dps ---------- Melee+ 7(-) arcane ----- def ----- Armour +2 (-) Resists +5%(-) arcane Phys.save +8 (+4 eff.) (-) ---------- misc Cooldown Double Strike -1(-) Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+2 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. Ring of Growth (On fingers, 1 of 2)]Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4(-) Str +4(-) Wil dps ---------- Dmg.mod +8%(-) nature +8%(-) physical ----- def ----- Resists +10%(-) nature Phys.save +8 (+4 eff.) (-) HP.reg +0.15 (-) Heal.mod +20% (-) This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
| On fingers | [vs. Ring of Growth (On fingers, 1 of 2)]solipsist's steel ring of misery 0.1 T2 ring jewelry [Ego++] Psionic While equipped: Stats +0(-4) Str +5(+1) Wil +7 Cun dps ---------- Mind.pwr +7 (+2 eff.) Melee+ 7 bleed Ranged+ 7 bleed Dmg.mod +0%(-8%) nature +0%(-8%) physical On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Resists +0%(-10%) nature Phys.save +0 (+0 eff.) (-8 (-4 eff.)) HP.reg +0.00 (-0.15) Heal.mod +0% (-20%) ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. restful copper amulet of healing (Around neck)]restful copper amulet of healing 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -5% (-) HP.reg +1.10 (-) Heal.mod +12% (-) Cut- +40% (-) Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 268 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | [vs. chilling dwarven-steel longsword of projection (24.5-34.3 power, 4 apr) (In main hand)]chilling dwarven-steel longsword of projection (24.5-34.3 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego+] Arcane/Psionic Power 24.5 - 34.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 (-) Crit +3.5% (-) Atk.spd 100% (-) Melee+ +14(-) cold On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Sharp, long, and deadly. |
| Around waist | [vs. Uledas (Around waist)]Uledas 1.0 T3 belt armor [Rare] Master While equipped: Stats +2(-) Cun dps ---------- Phys.crit +4.0% (-) Mind.crit +2% (-) Crit.mult +6.00% (-) Phys.pwr +4 (+2 eff.) (-) Mind.pwr +10 (+5 eff.) (-) Melee Ret 12(-) mind ----- def ----- Heal/summ +10 (-) ---------- misc Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
| In off hand | [vs. flaming stralite shield of radiance (10 def, 2 armour, 51-61.2 power, 138 block) (In off hand)]flaming stralite shield of radiance (10 def, 2 armour, 51-61.2 power, 138 block) 7.0 T4 shield armor Reqs Str 35 Heavy Armour Training 2 [Ego+] Arcane/Nature When used to Attack: Power 51.0 - 61.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% (-) Block +138 (-) Melee+ +10(-) light On Hit.r1 +10(-) fire While equipped: Stats +5(-) Con +1(-) Mag dps ---------- Melee+ 6(-) fire Melee Ret 0(-10) item light blind 10(-) fire On Melee Ret: * 10% chance to blind ----- def ----- Armour +2 (-) Defense +10 (+5 eff.) (-) Rng.Def +10 (+5 eff.) (-) Fatigue +14% (-) Resists +14%(-) light ---------- misc Talents +4.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Siledann the cashmere cloak (2 def, 0 armour) (Cloak)]Siledann the cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3(-) Dex +8(-) Wil +3(-) Cun dps ---------- Mind.crit +4% (-) Crit.mult +10.00% (-) Acc +5 (+2 eff.) (-) Apr +5 (-) Melee Ret 12(-) acid ----- def ----- Defense +2 (+1 eff.) (-) Heal/summ +20 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. fortifying steel plate armour of the deep (4 def, 11 armour) (Main armor)]fortifying steel plate armour of the deep (4 def, 11 armour) 17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Ego++] Nature/Master While equipped: Stats +3(-) Str +3(-) Con ----- def ----- Armour +11 (-) Defense +4 (+2 eff.) (-) Fatigue +22% (-) Resists +6%(-) acid +6%(-) cold Max.HP +38.00 (-) ---------- misc Breathe water A suit of armour made of metal plates. |
Inventory
regeneration infusion of the psychic (heal 217 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune (44 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 44.02 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. restful copper amulet of healing (Around neck)]copper amulet of cunning (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Fatigue +0% (+5%) HP.reg +0.00 (-1.10) Heal.mod +0% (-12%) Cut- +0% (-40%) Amulets can have magical properties. |
[vs. restful copper amulet of healing (Around neck)]starlit copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Fatigue +0% (+5%) Resists +11% light +10% darkness HP.reg +0.00 (-1.10) Heal.mod +0% (-12%) Blind- +20% Cut- +0% (-40%) Amulets can have magical properties. |
[vs. Ring of Growth (On fingers, 1 of 2)]copper ring of sensing 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-4) Str +0(-4) Wil dps ---------- Dmg.mod +0%(-8%) nature +0%(-8%) physical ----- def ----- Resists +0%(-10%) nature Phys.save +0 (+0 eff.) (-8 (-4 eff.)) HP.reg +0.00 (-0.15) Heal.mod +0% (-20%) Blind- +24% ---------- misc Infravis +4 See.Stealth +5 See.Invis +6 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Ring of Growth (On fingers, 1 of 2)]psionicist's copper ring of light (+22%) 0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +0(-4) Str +2(-2) Wil dps ---------- Dmg.mod +0%(-8%) physical +11% light +0%(-8%) nature ----- def ----- Resists +22% light +0%(-10%) nature Phys.save +0 (+0 eff.) (-8 (-4 eff.)) Mind.save +4 (+2 eff.) HP.reg +0.00 (-0.15) Heal.mod +0% (-20%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Ring of Growth (On fingers, 1 of 2)]savior's copper ring of frost (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-4) Str +0(-4) Wil dps ---------- Dmg.mod +11% cold +0%(-8%) nature +0%(-8%) physical ----- def ----- Resists +0%(-10%) nature +22% cold Phys.save +6 (+3 eff.) (-2 (-1 eff.)) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) HP.reg +0.00 (-0.15) Heal.mod +0% (-20%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. chilling dwarven-steel longsword of projection (24.5-34.3 power, 4 apr) (In main hand)]iron greatsword (15.5-24.8 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 15.5 - 24.8(-9.0 - -9.5) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 (-3) Crit +2.5% (-1.0%) Atk.spd 100% (-) Melee+ +0(-14) cold On Hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Massive two-handed swords. |
[vs. chilling dwarven-steel longsword of projection (24.5-34.3 power, 4 apr) (In main hand)]iron longsword 'Crackleoozer' (12-16.8 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Nature Power 12.0 - 16.8(-12.5 - -17.5) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 (-2) Crit +2.5% (-1.0%) Atk.spd 100% (-) Melee+ +0(-14) cold +5 temporal +5 nature +16 fire On Hit.r1 +4 fire On Hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Dmg.mod +18% lightning Res.pen +15% fire Sharp, long, and deadly. |
[vs. chilling dwarven-steel longsword of projection (24.5-34.3 power, 4 apr) (In main hand)]Elenulach the voratun longsword (57-79.8 power, 6 apr) 3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Nature/Master Power 57.0 - 79.8(+32.5 - +45.5) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 (+2) Crit +5.0% (+1.5%) Atk.spd 100% (-) Melee+ +0(-14) cold On Crit.r2 +11 fire On Hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +3 Cun dps ---------- All.spd +4% Res.pen +15% fire ----- def ----- Resists +9% fire Spell.save +9 (+4 eff.) ---------- misc See.Invis +9 Sharp, long, and deadly. |
[vs. chilling dwarven-steel longsword of projection (24.5-34.3 power, 4 apr) (In main hand)]flaming iron mace of paradox (12.5-17.5 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Power 12.5 - 17.5(-12.0 - -16.8) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 (-2) Crit +0.5% (-3.0%) Atk.spd 100% (-) Melee+ +0(-14) cold +6 temporal On Hit.r1 +6 fire On Hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Melee Ret 5 temporal ----- def ----- Resists +5% temporal Blunt and deadly. |
[vs. chilling dwarven-steel longsword of projection (24.5-34.3 power, 4 apr) (In main hand)]iron mace (13.5-18.9 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 13.5 - 18.9(-11.0 - -15.4) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 (-2) Crit +0.5% (-3.0%) Atk.spd 100% (-) Melee+ +0(-14) cold On Hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Blunt and deadly. |
[vs. chilling dwarven-steel longsword of projection (24.5-34.3 power, 4 apr) (In main hand)]balanced iron waraxe of erosion (11.5-16.1 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Nature/Master Power 11.5 - 16.1(-13.0 - -18.2) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (-2) Crit +3.5% (-) Atk.spd 100% (-) Melee+ +6 temporal +6 nature +0(-14) cold On Hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Defense +5 (+3 eff.) Disarm- +20% One-handed war axes. |
[vs. fortifying steel plate armour of the deep (4 def, 11 armour) (Main armor)]mindwoven cashmere robe (2 def, 0 armour) 2.0 T3 cloth armor [Ego] Psionic While equipped: Stats +0(-3) Str +0(-3) Con dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Armour +0 (-11) Defense +2 (+1 eff.) (-2 (-1 eff.)) Fatigue +0% (-22%) Resists +0%(-6%) acid +0%(-6%) cold Mind.save +16 (+8 eff.) Max.HP +0.00 (-38.00) ---------- misc Breathe water A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Uledas (Around waist)]noble's rough leather belt of the giants 1.0 T1 belt armor [Ego+] Master While equipped: Stats +0(-2) Cun dps ---------- Phys.crit +0.0% (-4.0%) Mind.crit +0% (-2%) Crit.mult +0.00% (-6.00%) Phys.pwr +3 (+1 eff.) (-1 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-10 (-5 eff.)) Melee Ret 0(-12) mind ----- def ----- D.Red.from +17% Summoned Spell.save +6 (+3 eff.) Heal/summ +0 (-10) ---------- misc Size +1 Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
[vs. Uledas (Around waist)]rough leather belt of the mystic 1.0 T1 belt armor [Ego] Arcane While equipped: Stats +0(-2) Cun dps ---------- Phys.crit +0.0% (-4.0%) Mind.crit +0% (-2%) Crit.mult +0.00% (-6.00%) Phys.pwr +0 (+0 eff.) (-4 (-2 eff.)) Spell.pwr +2 (+1 eff.) Mind.pwr +0 (+0 eff.) (-10 (-5 eff.)) Melee Ret 0(-12) mind ----- def ----- Mind.save +6 (+3 eff.) Heal/summ +0 (-10) ---------- misc Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
[vs. Uledas (Around waist)]rough leather belt of transcendence 1.0 T1 belt armor [Ego] Psionic While equipped: Stats +0(-2) Cun dps ---------- Phys.crit +0.0% (-4.0%) Mind.crit +0% (-2%) Crit.mult +0.00% (-6.00%) Phys.pwr +0 (+0 eff.) (-4 (-2 eff.)) Mind.pwr +3 (+1 eff.) (-7 (-4 eff.)) Melee Ret 0(-12) mind ----- def ----- Phys.save +5 (+3 eff.) Heal/summ +0 (-10) ---------- misc Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
[vs. Uledas (Around waist)]hardened leather belt 1.0 T3 belt armor [Normal] While equipped: Stats +0(-2) Cun dps ---------- Phys.crit +0.0% (-4.0%) Mind.crit +0% (-2%) Crit.mult +0.00% (-6.00%) Phys.pwr +0 (+0 eff.) (-4 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-10 (-5 eff.)) Melee Ret 0(-12) mind ----- def ----- Heal/summ +0 (-10) ---------- misc Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
[vs. Siledann the cashmere cloak (2 def, 0 armour) (Cloak)]Xeramira the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +2(-1) Dex +3(-5) Wil +1(-2) Cun +5 Con dps ---------- Mind.crit +0% (-4%) Crit.mult +0.00% (-10.00%) Dmg.mod +3% arcane Acc +0 (+0 eff.) (-5 (-2 eff.)) Apr +0 (-5) Melee Ret 0(-12) acid ----- def ----- Defense +1 (+1 eff.) (-1 (+0 eff.)) Resists +5% arcane Heal/summ +0 (-20) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Siledann the cashmere cloak (2 def, 0 armour) (Cloak)]enveloping linen cloak (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +0(-3) Dex +0(-8) Wil +0(-3) Cun dps ---------- Mind.crit +0% (-4%) Crit.mult +0.00% (-10.00%) Acc +0 (+0 eff.) (-5 (-2 eff.)) Apr +0 (-5) Melee Ret 0(-12) acid ----- def ----- Defense +7 (+4 eff.) (+5 (+3 eff.)) Phys.save +6 (+3 eff.) Heal/summ +0 (-20) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Siledann the cashmere cloak (2 def, 0 armour) (Cloak)]linen cloak 'Moldmaim' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +0(-3) Dex +0(-8) Wil +0(-3) Cun dps ---------- Mind.crit +0% (-4%) Crit.mult +0.00% (-10.00%) Dmg.mod +3% nature Acc +0 (+0 eff.) (-5 (-2 eff.)) Apr +0 (-5) Melee Ret 0(-12) acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +1 (+1 eff.) (-1 (+0 eff.)) Resists +6% mind +3% nature Max.HP +33.00 Heal/summ +0 (-20) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Hyyaldir (0 def, 1 armour) (On feet)]miner's pair of rough leather boots (0 def, 5 armour) 2.0 T1 feet armor [Ego] Master While equipped: dps ---------- Melee+ 0(-10) item temporal energize Dmg.mod +0%(-3%) temporal Res.pen +0%(-10%) temporal Melee Ret 0(-12) temporal ----- def ----- Armour +5 (+4) Fatigue +1% (-) Silence- +0% (-22%) Confus- +0% (-21%) Stun/Frz- +0% (-21%) ---------- misc Infravis +1 A pair of boots made of leather. |
[vs. Hyyaldir (0 def, 1 armour) (On feet)]Smolderjustice (0 def, 8 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item temporal energize Dmg.mod +6% lightning +9% fire +0%(-3%) temporal Res.pen +10% lightning +5% fire +0%(-10%) temporal Melee Ret 0(-12) temporal ----- def ----- Armour +8 (+7) Fatigue +2% (+1%) Resists +3% lightning +6% fire Silence- +0% (-22%) Confus- +0% (-21%) Stun/Frz- +0% (-21%) ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. brawler's hardened leather gloves of dispersion (0 def, 2 armour) (On hands)]Xanyrita the rough leather gloves (9 def, 3 armour) 1.0 T1 hands armor [Rare] Arcane While equipped: Stats +0(-3) Str +0(-3) Dex +3(-2) Mag +0(-6) Wil +0(-3) Cun dps ---------- Melee+ 0(-7) arcane Dmg.mod +4% arcane Melee Ret 12 physical ----- def ----- Armour +3 (+1) Defense +9 (+5 eff.) Rng.Def +9 (+5 eff.) Resists +0%(-5%) arcane +1% physical Phys.save +0 (+0 eff.) (-8 (-4 eff.)) ---------- misc Max.stam +10.00 Cooldown Double Strike +0(+1) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. brawler's hardened leather gloves of dispersion (0 def, 2 armour) (On hands)]iron gauntlets of strength (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy Armour Training [Ego] Master While equipped: Stats +2(-1) Str +0(-3) Dex +0(-5) Mag +0(-6) Wil +0(-3) Cun dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 0(-7) arcane ----- def ----- Armour +1 (-1) Resists +0%(-5%) arcane Phys.save +0 (+0 eff.) (-8 (-4 eff.)) ---------- misc Cooldown Double Strike +0(+1) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Analeg (0 def, 3 armour) (On head)]Arthundil (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +6(-1) Con dps ---------- Phys.crit +0.0% (-1.0%) Dmg.mod +0%(-21%) physical ----- def ----- Armour +1 (-2) Fatigue +1% (-2%) Die.at +0.00 life (+60.00 life) Max.HP +0.00 (-30.00) ---------- misc Max.stam +0.00 (-10.00) Light +3 Infravis +2 Telepathy Demon/Minor Demon/Major A cap made of leather. |
[vs. Analeg (0 def, 3 armour) (On head)]Zuregorek the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Rare] Nature While equipped: Stats +1(-6) Con dps ---------- Phys.crit +4.0% (+3.0%) Phys.pwr +2 (+0 eff.) Dmg.mod +6%(-15%) physical Apr +1 ----- def ----- Armour +3 (-) Fatigue +5% (+2%) Resists +6% cold Die.at +0.00 life (+60.00 life) Max.HP +0.00 (-30.00) ---------- misc Max.stam +0.00 (-10.00) Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Analeg (0 def, 3 armour) (On head)]iron helm of constitution (+2) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Ego] Master While equipped: Stats +2(-5) Con dps ---------- Phys.crit +0.0% (-1.0%) Dmg.mod +0%(-21%) physical ----- def ----- Armour +3 (-) Fatigue +5% (+2%) Die.at +0.00 life (+60.00 life) Max.HP +0.00 (-30.00) ---------- misc Max.stam +0.00 (-10.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Analeg (0 def, 3 armour) (On head)]iron helm of the depths (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Ego] Nature While equipped: Stats +0(-7) Con dps ---------- Phys.crit +0.0% (-1.0%) Dmg.mod +0%(-21%) physical ----- def ----- Armour +3 (-) Fatigue +5% (+2%) Resists +6% cold Die.at +0.00 life (+60.00 life) Max.HP +0.00 (-30.00) ---------- misc Max.stam +0.00 (-10.00) Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
[vs. alchemist's lamp 'Lightningspar' (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Mind.crit +0% (-6%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Melee+ 0(-30) item lightning daze Dmg.mod +0%(-6%) mind Res.pen +0%(-10%) lightning +0%(-10%) mind ----- def ----- Resists +0%(-6%) lightning Mind.save +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Light +2 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. alchemist's lamp 'Lightningspar' (Light source)]scorching brass lantern of focus 2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Mind.crit +0% (-6%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Melee+ 0(-30) item lightning daze Dmg.mod +5%(-1%) mind Res.pen +0%(-10%) lightning +0%(-10%) mind Melee Ret 11 fire ----- def ----- Resists +0%(-6%) lightning +5% fire Mind.save +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Light +2 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. alchemist's lamp 'Lightningspar' (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Mind.crit +0% (-6%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Melee+ 0(-30) item lightning daze Dmg.mod +10% light +0%(-6%) mind Res.pen +0%(-10%) lightning +0%(-10%) mind ----- def ----- Resists +30% light +0%(-6%) lightning Mind.save +0 (+0 eff.) (-5 (-2 eff.)) Heal.mod +10% ---------- misc Light +4 (+1) Call light (92 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. Prox's Lucky Halfling Foot (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-5) Lck dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Prox's Lucky Halfling Foot (Tool)]miner's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc T.Disarm +0 (-5) Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Erian the Shalore Sun Paladin level 17
7th Haze 122nd year of Ascendancy at 15:24 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Erian the Shalore Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 08:27 see stats
Lost in translation (Nightmare (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Erian the Shalore Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 02:48 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Erian the Shalore Sun Paladin level 15
53rd Dusk 122nd year of Ascendancy at 00:47 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Erian the Shalore Sun Paladin level 8
6th Mirth 122nd year of Ascendancy at 12:19 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Erian the Shalore Sun Paladin level 10
3rd Summertide 122nd year of Ascendancy at 05:20 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Erian the Shalore Sun Paladin level 16
79th Dusk 122nd year of Ascendancy at 21:36 see stats
Log
Erian activates Retribution.
Your shield crumbles under the damage!
The shield around Erian crumbles.
The shield around netherworm mass crumbles.
Netherworm mass loses sight!
The shield around netherworm mass crumbles.
Netherworm mass leeches life from Erian!
Netherworm mass leeches life from Erian!
Netherworm mass leeches life from Erian!
Ravaging entropic rip's Reality Fracture hits Erian for (3 absorbed), (3 absorbed), 0 temporal, (2 absorbed), (2 absorbed), 0 darkness (0 total damage).
Netherworm mass hits Erian for (14 absorbed), (14 absorbed), 0 temporal, (14 absorbed), (5 absorbed), 9 darkness (9 total damage).
Netherworm mass hits Erian for (11 absorbed), 11 temporal, (11 absorbed), 11 darkness (21 total damage).
Netherworm mass hits Erian for (12 absorbed), 12 temporal, (12 absorbed), 12 darkness (24 total damage).
Shield of Light hits Erian for 8 healing, 8 healing, 8 healing, 8 healing, 8 healing (0 total damage) [41 healing].
Erian hits Netherworm mass for 14 healing, 14 healing, (10 absorbed), 0 acid, (8 absorbed), 5 light, 12 temporal, 11 fire, 13 mind (41 total damage) [27 healing].
Erian hits Netherworm mass for 16 healing, 15 healing, (10 absorbed), 0 acid, (8 absorbed), 5 light, 12 temporal, 11 fire, 13 mind (41 total damage) [31 healing].
Erian hits Netherworm mass for 12 healing, 12 acid, 13 light, 12 temporal, 10 fire, 13 mind (60 total damage) [12 healing].
Worm that walks casts Drain.
The shield around worm that walks crumbles.
Worm that walks resists the mind attack!
Shield of Light hits Erian for 8 healing, 8 healing, 8 healing, 8 healing, 8 healing, 8 healing (0 total damage) [50 healing].
Worm that walks hits Erian for (13 absorbed), 13 blight, (4 absorbed), 4 temporal, (4 absorbed), 4 cold, (8 absorbed), 8 blight, (7 absorbed), 7 blight, (7 absorbed), 7 cold, (8 absorbed), 8 blight (50 total damage).
Erian hits Worm that walks for 4 healing, 0 acid, (13 absorbed), 0 light, (5 absorbed), 6 temporal, 17 fire, 6 mind, 4 healing, 0 acid, 13 light, 12 temporal, 17 fire, 13 mind (83 total damage) [8 healing].
Erian deactivates Retribution.
Erian's Retribution has been deactivated!
Erian unleashes the stored damage in retribution!
The shield around ravaging entropic rip crumbles.
The shield around netherworm mass crumbles.
A carrion worm mass has spawned from worm that walks' wounds!
Saving game...
































































































