Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 14 / 29% |
| Size | small |
| Lifes / Deaths | Killed by skeleton warrior at level 7 on the 2nd Mirth 122nd year of Ascendancy at 06:49 / 80Killed by skeleton warrior at level 7 on the 2nd Mirth 122nd year of Ascendancy at 13:21 Killed by Belumina the giant spider at level 7 on the 3rd Mirth 122nd year of Ascendancy at 00:02 Killed by The Shade at level 7 on the 3rd Mirth 122nd year of Ascendancy at 17:47 Killed by Boreli the halfling at level 8 on the 2nd Flare 122nd year of Ascendancy at 00:30 Killed by Boreli the halfling at level 8 on the 2nd Flare 122nd year of Ascendancy at 00:52 Killed by Emura the midge swarm at level 8 on the 1st Dusk 122nd year of Ascendancy at 10:59 Killed by Emura the midge swarm at level 8 on the 1st Dusk 122nd year of Ascendancy at 11:19 Killed by Wrathroot at level 9 on the 3rd Dusk 122nd year of Ascendancy at 04:48 Killed by Orca at level 10 on the 4th Dusk 122nd year of Ascendancy at 05:59 Killed by Assassin Lord at level 10 on the 11st Dusk 122nd year of Ascendancy at 00:12 Killed by Dughel the human at level 11 on the 13rd Dusk 122nd year of Ascendancy at 02:14 Killed by Slol the halfling at level 11 on the 13rd Dusk 122nd year of Ascendancy at 04:13 Killed by Chanesum the thalore at level 11 on the 29th Dusk 122nd year of Ascendancy at 20:54 Killed by Amen the shalore at level 11 on the 51st Dusk 122nd year of Ascendancy at 20:41 Killed by rimebark at level 11 on the 13rd Haze 122nd year of Ascendancy at 12:40 Killed by Celia at level 11 on the 39th Haze 122nd year of Ascendancy at 16:01 Killed by Celia at level 11 on the 39th Haze 122nd year of Ascendancy at 16:32 Killed by Celia at level 11 on the 39th Haze 122nd year of Ascendancy at 16:54 Killed by Yvaremina the elder vampire at level 11 on the 39th Haze 122nd year of Ascendancy at 17:12 Killed by Glyralle the skeleton warrior at level 11 on the 39th Haze 122nd year of Ascendancy at 17:30 Killed by Beleyatira the bone giant at level 11 on the 39th Haze 122nd year of Ascendancy at 18:05 Killed by vampire at level 12 on the 39th Haze 122nd year of Ascendancy at 18:38 Killed by Xavena the bone giant at level 12 on the 39th Haze 122nd year of Ascendancy at 19:11 Killed by Silokira the bone giant at level 12 on the 39th Haze 122nd year of Ascendancy at 19:46 Killed by Beleyatira the bone giant at level 12 on the 39th Haze 122nd year of Ascendancy at 20:20 Killed by Silokira the bone giant at level 12 on the 39th Haze 122nd year of Ascendancy at 20:50 Killed by Xanolaith the master vampire at level 12 on the 40th Haze 122nd year of Ascendancy at 03:23 Killed by Oshil the shalore at level 12 on the 54th Haze 122nd year of Ascendancy at 20:11 Killed by Albilri the halfling at level 12 on the 54th Haze 122nd year of Ascendancy at 20:41 Killed by Azilin the shalore at level 12 on the 54th Haze 122nd year of Ascendancy at 21:38 Killed by ritch flamespitter at level 12 on the 63rd Haze 122nd year of Ascendancy at 14:19 Killed by Golaith the Guardian at level 12 on the 63rd Haze 122nd year of Ascendancy at 22:13 Killed by Golaith the Guardian at level 12 on the 63rd Haze 122nd year of Ascendancy at 22:35 Killed by fire drake hatchling at level 12 on the 64th Haze 122nd year of Ascendancy at 05:21 Killed by Ce'Nivea the Guardian at level 12 on the 64th Haze 122nd year of Ascendancy at 05:42 Killed by Ce'Nivea the Guardian at level 12 on the 64th Haze 122nd year of Ascendancy at 06:10 Killed by Velera the Guardian at level 13 on the 65th Haze 122nd year of Ascendancy at 07:05 Killed by armoured skeleton warrior at level 13 on the 65th Haze 122nd year of Ascendancy at 19:13 Killed by venom drake hatchling at level 13 on the 65th Haze 122nd year of Ascendancy at 19:46 Killed by greater gwelgoroth at level 13 on the 66th Haze 122nd year of Ascendancy at 06:30 Killed by fire drake hatchling at level 13 on the 66th Haze 122nd year of Ascendancy at 12:05 Killed by Arira the Guardian at level 13 on the 66th Haze 122nd year of Ascendancy at 12:36 Killed by Arira the Guardian at level 13 on the 66th Haze 122nd year of Ascendancy at 13:02 Killed by skeleton mage at level 13 on the 66th Haze 122nd year of Ascendancy at 13:40 Killed by Aruth the Guardian at level 13 on the 66th Haze 122nd year of Ascendancy at 20:15 Killed by storm drake hatchling at level 13 on the 67th Haze 122nd year of Ascendancy at 04:55 Killed by storm drake hatchling at level 13 on the 67th Haze 122nd year of Ascendancy at 05:39 Killed by cold drake hatchling at level 13 on the 67th Haze 122nd year of Ascendancy at 06:28 Killed by armoured skeleton warrior at level 13 on the 67th Haze 122nd year of Ascendancy at 15:10 Killed by Zubossra the slaver at level 13 on the 68th Haze 122nd year of Ascendancy at 10:49 Killed by enthralled slave at level 13 on the 68th Haze 122nd year of Ascendancy at 11:21 Killed by Ce'Narivea the slaver at level 13 on the 68th Haze 122nd year of Ascendancy at 16:08 Killed by enthralled slave at level 13 on the 68th Haze 122nd year of Ascendancy at 22:21 Killed by enthralled slave at level 13 on the 68th Haze 122nd year of Ascendancy at 22:51 Killed by slaver at level 13 on the 70th Haze 122nd year of Ascendancy at 03:27 Killed by enthralled slave at level 13 on the 70th Haze 122nd year of Ascendancy at 03:53 Killed by enthralled slave at level 13 on the 70th Haze 122nd year of Ascendancy at 08:33 Killed by enthralled slave at level 13 on the 70th Haze 122nd year of Ascendancy at 23:09 Killed by skeleton mage at level 13 on the 5th Regrowth 123rd year of Ascendancy at 07:47 Killed by Aryrialaith the broken golem at level 13 on the 5th Regrowth 123rd year of Ascendancy at 08:54 Killed by Aryrialaith the broken golem at level 13 on the 5th Regrowth 123rd year of Ascendancy at 09:36 Killed by Velyra the broken golem at level 13 on the 5th Regrowth 123rd year of Ascendancy at 14:10 Killed by Velyra the broken golem at level 13 on the 5th Regrowth 123rd year of Ascendancy at 14:32 Killed by Velyra the broken golem at level 13 on the 5th Regrowth 123rd year of Ascendancy at 15:04 Killed by Velyra the broken golem at level 13 on the 5th Regrowth 123rd year of Ascendancy at 15:37 Killed by Velyra the broken golem at level 13 on the 5th Regrowth 123rd year of Ascendancy at 16:04 Killed by Velyra the broken golem at level 13 on the 5th Regrowth 123rd year of Ascendancy at 16:23 Killed by skeleton archer at level 14 on the 5th Regrowth 123rd year of Ascendancy at 18:11 Killed by skeleton master archer at level 14 on the 5th Regrowth 123rd year of Ascendancy at 18:48 Killed by skeleton mage at level 14 on the 5th Regrowth 123rd year of Ascendancy at 19:23 Killed by skeleton master archer at level 14 on the 5th Regrowth 123rd year of Ascendancy at 19:57 Killed by skeleton master archer at level 14 on the 5th Regrowth 123rd year of Ascendancy at 20:27 Killed by degenerated skeleton warrior at level 14 on the 5th Regrowth 123rd year of Ascendancy at 21:20 Killed by degenerated skeleton warrior at level 14 on the 5th Regrowth 123rd year of Ascendancy at 21:46 Killed by skeleton master archer at level 14 on the 5th Regrowth 123rd year of Ascendancy at 22:25 Killed by Glunor the broken golem at level 14 on the 6th Regrowth 123rd year of Ascendancy at 02:47 Killed by Glunor the broken golem at level 14 on the 6th Regrowth 123rd year of Ascendancy at 03:23 Killed by Glunor the broken golem at level 14 on the 6th Regrowth 123rd year of Ascendancy at 03:47 Killed by Orca at level 14 on the 6th Regrowth 123rd year of Ascendancy at 03:51 |
Primary Stats
| Strength | 13 (base 16) |
| Dexterity | 32 (base 26) |
| Constitution | 21 (base 13) |
| Magic | 21 (base 17) |
| Willpower | 25 (base 13) |
| Cunning | 28 (base 20) |
Resources
| Life | 347/347 |
| Mana | 253/253 |
| Stamina | 176/176 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -61.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 36 |
| Crit Chance | 15% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 36 |
| Crit Chance | 16% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 31 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 25 |
| Mental Save | 28 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by bee swarm. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by stone troll. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed bear paw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed black mamba head. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Vilehack the pair of rough leather boots (2 def, 1 armour) Vilehack the pair of rough leather boots (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Changes resistances: +6% nature Changes resistances penetration: +5% nature A pair of boots made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (77 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | thaloren rough leather cap of blood magic (0 def, 1 armour) thaloren rough leather cap of blood magic (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +6 Wil / +4 Mag Changes resistances: +5% blight Changes damage: +7% blight / +6% arcane Mental save: +6 (+3 eff.) Spell crit. chance: +2% A cap made of leather. |
| On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
| On fingers | titan's steel ring titan's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Rings can have magical properties. |
| On fingers | steel ring 'Korotochik' steel ring 'Korotochik'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Con Maximum encumbrance: +20 Physical save: +8 (+4 eff.) Psi when hit: +0.04 Maximum hate: +4.00 Rings can have magical properties. |
| Around neck | Velakira VelakiraCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +9% mind / +3% acid Changes damage: +6% acid Physical save: +14 (+7 eff.) Spell save: +14 (+7 eff.) Mental save: +12 (+6 eff.) Amulets can have magical properties. |
| In main hand | thought-forged iron dagger of projection (11-14.3 power, 5 apr) thought-forged iron dagger of projection (11-14.3 power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 8% chance to cause random gloom Damage (Melee): +10 mind When wielded/worn: Changes stats: +1 Cun / +2 Wil It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
| Around waist | rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +22 A belt that goes around your waist. |
| In off hand | arcing steel dagger of daylight (12-15.6 power, 6 apr) arcing steel dagger of daylight (12-15.6 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 light / +5 lightning Damage against: +8% Undead Sharp, short and deadly. |
| Cloak | Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.2 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 24% chance to completely evade them and granting you 12 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+2 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
stabilizing copper amulet stabilizing copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% temporal Pinning immunity: +20% Knockback immunity: +20% Amulets can have magical properties. |
acidic iron dagger (10.5-13.65 power, 5 apr) acidic iron dagger (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +4 acid Sharp, short and deadly. |
acidic iron dagger of projection (10-13 power, 5 apr) acidic iron dagger of projection (10-13 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +4 mind / +5 acid It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
blazebringer's steel dagger of purging (13-16.9 power, 6 apr) blazebringer's steel dagger of purging (13-16.9 power, 6 apr)Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +4 nature Burst (radius 2) on crit: +6 fire When wielded/worn: Changes resistances penetration: +5% fire Global speed: +1% Sharp, short and deadly. |
dwarven-steel dagger 'Duvildil' (24-31.2 power, 7 apr) dwarven-steel dagger 'Duvildil' (24-31.2 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 24.0 - 31.2 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +2 Str Sharp, short and deadly. |
iron dagger (9.5-12.35 power, 5 apr) iron dagger (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (10.5-13.65 power, 5 apr) iron dagger (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% cold / +6% fire A belt that goes around your waist. |
Arorin (7 def, 0 armour) Arorin (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Changes damage: +6% mind Physical save: +5 (+2 eff.) See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of rough leather boots of tirelessness (0 def, 6 armour) miner's pair of rough leather boots of tirelessness (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +13.00 Infravision radius: +1 A pair of boots made of leather. |
pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +1% A pair of boots made of leather. |
rough leather gloves of dexterity (+2) (0 def, 1 armour) rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) Armour: +1 Changes stats: +2 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
volcanic rough leather armour (1 def, 7 armour) volcanic rough leather armour (1 def, 7 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +7 Defense: +1 (+1 eff.) Fatigue: +6% Damage (Melee): 6 fire Damage (Ranged): 5 fire Changes resistances: +12% physical / +11% fire A suit of armour made of leather. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
71 alchemist agate 71 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 39 turns) woodsman's iron pickaxe (dig speed 39 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Orca the Halfling Shadowblade level 11
54th Dusk 122nd year of Ascendancy at 23:33 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Orca the Halfling Shadowblade level 10
4th Dusk 122nd year of Ascendancy at 05:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Orca the Halfling Shadowblade level 10
3rd Dusk 122nd year of Ascendancy at 04:56 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Orca the Halfling Shadowblade level 11
11st Dusk 122nd year of Ascendancy at 01:45 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Orca the Halfling Shadowblade level 13
65th Haze 122nd year of Ascendancy at 19:46 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Orca the Halfling Shadowblade level 10
6th Dusk 122nd year of Ascendancy at 19:01 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Orca the Halfling Shadowblade level 14
5th Regrowth 123rd year of Ascendancy at 21:10 see stats
Log
Orca tries to evade attacks.
The shattering blow creates a shockwave!
Glunor the broken golem's Beyond the Flesh hits Orca for 118 physical, 11 physical (129 total damage).
Orca hits Glunor the broken golem for 9 cold damage.
Orca misses Glunor the broken golem.
Orca misses Glunor the broken golem.
Glunor the broken golem uses Telekinetic Smash.
The shattering blow creates a shockwave!
Orca shrugs off the effect 'Stunned'!
Glunor the broken golem hits Orca for 59 physical, 6 blight, , 11 physical, 84 physical, 11 physical (171 total damage).
Orca hits Glunor the broken golem for 9 cold, 9 cold (19 total damage).
Glunor the broken golem overcomes the gloom
The shattering blow creates a shockwave!
Glunor the broken golem's Beyond the Flesh hits Orca for 62 physical damage.
Orca hits Glunor the broken golem for 9 cold damage.
Orca the level 14 halfling shadowblade was smashed to death by Glunor the broken golem on level 1 of Golem Graveyard.
Orca uses Dual Strike.
Glunor the broken golem resists the stunning strike!
Glunor the broken golem resists the mind attack!
Orca is no longer evading attacks.
Orca deactivates Shadow Combat.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Glunor the broken golem's Beyond the Flesh killed Orca!
Orca hits Glunor the broken golem for (9 to psi shield), 9 physical, 7 light, (2 to psi shield), 3 lightning, (5 to psi shield), 8 darkness, (13 to psi shield), 14 physical, (2 to psi shield), 3 mind, , (5 to psi shield), 8 darkness (53 total damage).
Saving done.
Saving game...
