Drum the level 6 Drem Adventurer by GaNjHoRn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceDrem
ClassAdventurer
Level / Exp6 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 13)
Dexterity19 (base 12)
Constitution20 (base 12)
Magic37 (base 29)
Willpower17 (base 12)
Cunning17 (base 12)

Resources

Mana165/165
Vim120/120
Life219/219
Stamina132/132
Paradox300
Healing Factor1.0870588855781
Regeneration0.27176472139452

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage20
Accuracy30
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower28
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)12.118138619369 (56.297102139833%)
Defense15
Ranged Defense15
Fatigue18
Physical Save20
Spell Save22
Mental Save17

Defense: Resistances

Acid+ 10%( 70%)
Light+ 12%( 70%)
Temporal+ 5%( 70%)
Darkness+ 11%( 70%)
Lightning+ 5%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Spell / Temporal1.00
1/5
3/5
0/5
0/5
Corruption / Demonic pact1.00
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Wild-gift / Earthen power1.00
1/5
0/5
0/5
0/5
Chronomancy / Flux1.00
1/5
1/5
0/5
0/5

Generic Talents

Spell / Necrosis1.00
3/5
3/5
0/5
0/5
Race / Drem1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
0/5
0/5

Effects

Quests

failed
done
active

Equipment

On hands
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Drum the Drem Adventurer level 6
1st Acquisition 122nd year of Ascendancy at 19:15
see stats

Log

Talent Rush is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Ran for 11 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to Derth here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


You collect a new ingredient:
lump of iron (1).
You gain 0.75 gold from the melting of
arcing iron battleaxe (110% power, 1 apr).
There is an exit to the worldmap here (press '' or right click to use).
There is a Derth (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Today is the 2nd Acquisition of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:03.


There is a Passageway into the Trollmire here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).