Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Quick Drown NPCs 1.2.1New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Shalore |
Class | Sun Paladin |
Level / Exp | 9 / 93% |
Size | medium |
Lifes / Deaths | Killed by Lisuthra the naga tidewarden at level 9 on the 75th Pyre 122nd year of Ascendancy at 03:47 / 1 |
Primary Stats
Strength | 28 (base 26) |
Dexterity | 12 (base 10) |
Constitution | 16 (base 10) |
Magic | 28 (base 26) |
Willpower | 15 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | -19/238 |
Positive | 34/34 |
Stamina | 128/136 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
See Invisible | 3 |
Offense: Mainhand
Damage | 55 |
Accuracy | 24 |
Crit Chance | 19% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 14.9 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 25.93 (69.102564102564%) |
Defense | 3.7 |
Ranged Defense | 3.7 |
Fatigue | 19 |
Physical Save | 23.645493168867 |
Spell Save | 23.470493168867 |
Mental Save | 9.1 |
Defense: Immunities
Disarm Resistance | 35% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
talent | Weapon of Wrath |
talent | Weapon of Light |
talent | Chant of Fortitude |
beneficial effect | The target is filled with the Sun's fury, next Sun Beam will be instant cast. Sun's Vengeance |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
Tool | Rod of Asphyxiation Rod of AsphyxiationPowered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / wand It can be used to asphyxiate an unsuspecting target, costing 6 power out of 80/80. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
On feet | Sparkswift the pair of hardened leather boots (0 def, 11 armour) Sparkswift the pair of hardened leather boots (0 def, 11 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Fatigue: +3% Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 8 darkness / 12 temporal Changes resistances: +3% darkness / +9% temporal Changes damage: +6% lightning Infravision radius: +3 A pair of boots made of leather. |
Around waist | Hanothad the hardened leather belt Hanothad the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +1 Dex / +2 Wil Changes resistances: +11% lightning / +13% temporal Light radius: +2 Infravision radius: +3 See invisible: +3 A belt that goes around your waist. |
Main armor | spiked dwarven-steel mail armour of lightning resistance (3 def, 8 armour) spiked dwarven-steel mail armour of lightning resistance (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when hit (Melee): 12 physical Changes resistances: +17% lightning A suit of armour made of mail. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In main hand | warbringer's dwarven-steel greatsword of evisceration (36-57.6 power, 2 apr) warbringer's dwarven-steel greatsword of evisceration (36-57.6 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +12.0% Physical power: +32 Changes stats: +6 Con Changes resistances penetration: +16% physical Disarm immunity: +35% Massive two-handed swords. |
Inventory
This item will automatically be transmogrified when you leave the level. copper amuletcopper amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. blue-steel trident (21-33.6 power, 8 apr)blue-steel trident (21-33.6 power, 8 apr) Requires: - Strength 16 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 21.0 - 33.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Lisuthra the naga tidewarden hits Aribeth for (51 absorbed), 0 light (0 total damage).
Deep Wound from Aribeth hits Lisuthra the naga tidewarden for 14 physical damage.
Lisuthra the naga tidewarden hits Aribeth for (4 absorbed), 0 light, (18 absorbed), 0 darkness (0 total damage).
Weapon of Wrath hits Lisuthra the naga tidewarden for 14 fire damage.
Aribeth hits Lisuthra the naga tidewarden for 83 physical, 11 light (94 total damage).
Lisuthra the naga tidewarden's light area effect hits Aribeth for (25 absorbed), 0 light (0 total damage).
Lisuthra the naga tidewarden is not stunned anymore.
Lisuthra the naga tidewarden casts Channel Staff.
Your shield crumbles under the damage!
The shield around Aribeth crumbles.
Lisuthra the naga tidewarden damages himself through Martyrdom!
Deep Wound from Aribeth hits Lisuthra the naga tidewarden for 14 physical damage.
Aribeth hits Lisuthra the naga tidewarden for 5 cold damage.
Lisuthra the naga tidewarden's Channel Staff hits Aribeth for (11 absorbed), 81 cold (81 total damage).
Aribeth casts Healing Light.
Aribeth receives 108 healing.
Lisuthra the naga tidewarden damages himself through Martyrdom!
Aribeth hits Lisuthra the naga tidewarden for 5 light damage.
Lisuthra the naga tidewarden's light area effect hits Aribeth for 62 light damage.
Lisuthra the naga tidewarden casts Firebeam.
Lisuthra the naga tidewarden damages himself through Martyrdom!
Lisuthra the naga tidewarden hits Aribeth for 119 fire damage.
Deep Wound from Aribeth hits Lisuthra the naga tidewarden for 14 physical damage.
Aribeth hits Lisuthra the naga tidewarden for 9 fire damage.
Aribeth is filled with the Sun's fury!
Aribeth performs a melee critical strike against Lisuthra the naga tidewarden!
Saving game...