like sooooo much sense the level 3 Cornac Necromancer by chisowa

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp3 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution16 (base 10)
Magic23 (base 23)
Willpower22 (base 13)
Cunning12 (base 12)

Resources

Life34/75
Mana132/194
Soul8/12
Healing Factor1.0545771506545
Regeneration2.3727985889726

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage9
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance3%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+15%
Fire+10%
Nature+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save9
Spell Save15
Mental Save11

Defense: Resistances

Nature+ 35%( 70%)
Cold+ 30%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
4/5
0/5
0/5
0/5
Spell / Master of flesh1.30
3/5
0/5
0/5
0/5
Spell / Glacial waste1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Light source
Around waist
Main armor

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By like sooooo much sense the Cornac Necromancer level 2
75th Pyre 122nd year of Ascendancy at 14:20
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
You pickup 1.00 gold pieces.

You pickup 1.00 gold pieces.

There is a stairs back to Trollmire here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Like sooooo much sense wears:
Vargh Redemption.

Like sooooo much sense wears:
Earthen Beads.

Like sooooo much sense wears:
Mighty Girdle.

Like sooooo much sense wears:
mule's steel ring of nature (+20%).

Like sooooo much sense wears:
extending steel torque of gale force [power 150] (15 cooldown).

Like sooooo much sense wears (replacing
extending steel torque of gale force [power 150] (3/15 cooldown)): powerful iron torque of gale force [power 100] (2/15 cooldown).

You gain 16.00 gold from the transmogrification of
Telekinetic Core.
You gain 1.36 gold from the transmogrification of
cleansing rough leather armour of fire resistance (3 def, 2 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 4.55 gold from the transmogrification of
restful dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.75 gold from the transmogrification of
acidic iron greatmaul (18-28 power, 1 apr).
You gain 1.73 gold from the transmogrification of
starlit steel amulet of mastery (0.11 Spell / Nightfall).
You gain 1.27 gold from the transmogrification of
regeneration infusion of the wizard (heal 170; 13 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the duelist (speed 431%; cd 11).
You gain 1.11 gold from the transmogrification of
healing infusion of the titan (heal 72; cd 11).
You gain 1.11 gold from the transmogrification of
healing infusion of the duelist (heal 60; cd 10).
There is a collapsed tower here (press '' or right click to use).