Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Bulwark |
| Level / Exp | 34 / 13% |
| Size | small |
| Lifes / Deaths | Killed by eldritch eye at level 34 on the 1st Mirth 122nd year of Ascendancy at 07:56 6 / 1 |
Primary Stats
| Strength | 106 (base 60) |
| Dexterity | 62 (base 45) |
| Constitution | 43 (base 36) |
| Magic | 16 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | -395/968 |
| Stamina | 137/172 |
| Healing Factor | 1 |
| Regeneration | 4.5675469764853 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +1000% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 145 |
| Accuracy | 60 |
| Crit Chance | 22% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | +4% |
Defense: Base
| Armour (hardiness) | 93.216921125269 (99.924050632911%) |
| Defense | 51 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 37 |
| Mental Save | 31 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 78% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 57% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 193 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -375 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 404% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 4/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield Wall |
| talent | Precise Strikes |
| beneficial effect | Increases your three highest stats by 6 and keeps you from dying even if your life drops to -375. Heroism |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 18. Militant Mind |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+9 cooldowns). Infusion Saturation |
| beneficial effect | Movement is 1000% faster. Step Up |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of dwarven-steel boots of uncanny dodging (2 def, 4 armour) pair of dwarven-steel boots of uncanny dodging (2 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat of light (+18%) (2 def, 0 armour) cashmere wizard hat of light (+18%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +18% light Changes damage: +12% light A pointy cloth hat, very wizardly... |
| Tool | shadowy elven-wood wand of conjuration [power 337] (10 cooldown) shadowy elven-wood wand of conjuration [power 337] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element with (base) damage 168 to 337, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 6 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
| On fingers | gold ring of perseverance gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Stun/Freeze immunity: +21% Life regen: +0.90 Rings can have magical properties. |
| Around neck | voratun amulet of soulsearing voratun amulet of soulsearingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes damage: +15% blight / +13% fire Critical mult.: +16.00% Spellpower: +11 (+6 eff.) Amulets can have magical properties. |
| In main hand | quick stralite waraxe (31.5-44.1 power, 5 apr) quick stralite waraxe (31.5-44.1 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +4 Dex One-handed war axes. |
| On hands | umbral dwarven-steel gauntlets of dispersion (0 def, 2 armour) umbral dwarven-steel gauntlets of dispersion (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 arcane / 8 darkness Changes stats: +6 Mag / +5 Wil Changes resistances: +3% arcane / +8% darkness Changes damage: +3% darkness It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | flaming stralite shield of earthen fury (10 def, 10 armour, 43.5-52.2 power, 143.5 block) flaming stralite shield of earthen fury (10 def, 10 armour, 43.5-52.2 power, 143.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 43.5 - 52.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +144 On weapon hit: * deal bonus physical damage equal to your armor Burst (radius 1) on hit: +13 fire When wielded/worn: Armour: +10 Armour Hardiness: +6% Defense: +10 (+4 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +14% Damage (Melee): 7 fire Damage when hit (Melee): 14 fire Changes resistances: +16% physical Talent granted: +4 Block Handheld deflection devices. |
| Cloak | Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 (+5 eff.) Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 (+5 eff.) Hate per kill: +5.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) : Effective talent level: 4.8 Power cost: 18 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 24.16 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | searing stralite plate armour of implacability (7 def, 19 armour) searing stralite plate armour of implacability (7 def, 19 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +19 Defense: +7 (+3 eff.) Fatigue: +21% Damage (Melee): 12 acid / 16 fire Damage when hit (Melee): 12 acid / 10 fire Changes resistances: +17% acid / +19% fire Physical save: +5 (+1 eff.) A suit of armour made of metal plates. |
Inventory
heroism infusion of the warrior (+21 for 12 turns, die at -627) heroism infusion of the warrior (+21 for 12 turns, die at -627)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 37 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 12 turns. While Heroism is active, you will only die when reaching -627 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
glacial voratun waraxe of rage (41-57.4 power, 6 apr) glacial voratun waraxe of rage (41-57.4 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Burst (radius 2) on crit: +22 ice When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +10 Changes stats: +6 Str Changes resistances penetration: +15% cold Changes damage: +11% physical Stamina when hit: +1.70 One-handed war axes. |
71 alchemist agate 71 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By test4 the Halfling Bulwark level 15
76th Pyre 122nd year of Ascendancy at 10:56 see stats
Arena Battler 50
Got to wave 50 in the arena.By test4 the Halfling Bulwark level 32
79th Pyre 122nd year of Ascendancy at 19:11 see stats
Level 10
Got a character to level 10.By test4 the Halfling Bulwark level 10
75th Pyre 122nd year of Ascendancy at 14:08 see stats
Level 20
Got a character to level 20.By test4 the Halfling Bulwark level 20
77th Pyre 122nd year of Ascendancy at 10:09 see stats
Level 30
Got a character to level 30.By test4 the Halfling Bulwark level 30
79th Pyre 122nd year of Ascendancy at 04:33 see stats
That was close
Killed your target while having only 1 life left.By test4 the Halfling Bulwark level 34
1st Mirth 122nd year of Ascendancy at 07:51 see stats
Log
Test4 shrugs off the effect 'Pinned to the ground'!
Eldritch eye casts Searing Light.
Eldritch eye's spell attains critical power!
Eldritch eye hits test4 for 78 light damage.
test4 hits Headless horror for 0 acid, 3 fire, 2 mind (4 total damage).
Eldritch eye's light area effect hits test4 for 25 light damage.
Eldritch eye's light area effect hits test4 for 25 light damage.
Test4 slows down.
Talent Assault is ready to use.
Eldritch eye casts Searing Light.
Eldritch eye hits test4 for 52 light damage.
Eldritch eye's light area effect hits test4 for 25 light damage.
Talent Shield Pummel is ready to use.
Test4 uses Assault.
test4 performs a melee critical strike against Eldritch eye!
test4 performs a melee critical strike against Eldritch eye!
Test4 prepares for the next kill!.
test4 hits Eldritch eye for 129 physical, 30 acid, 21 darkness, 65 fire, 23 arcane, 37 fire, 190 physical (495 total damage).
Headless horror uses Mana Clash.
test4 killed Eldritch eye!
Headless horror hits test4 for 0 arcane damage.
Eldritch eye's light area effect hits test4 for 25 light damage.
test4 the level 34 halfling bulwark was tanned to death by an eldritch eye on level 55 of The Arena.
Eldritch eye's light area effect killed test4!
Test4 slows down.
Test4 deactivates Precise Strikes.
Test4 deactivates Shield Wall.
