










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 32 / 48% |
Size | medium |
Lifes / Deaths | Killed by Yvurima the cave troll at level 4 on the 76th Pyre 122nd year of Ascendancy at 10:14 / 65Killed by rogue at level 5 on the 76th Pyre 122nd year of Ascendancy at 12:33 Killed by giant green ant at level 5 on the 76th Pyre 122nd year of Ascendancy at 18:21 Killed by thief at level 5 on the 77th Pyre 122nd year of Ascendancy at 03:48 Killed by cutpurse at level 5 on the 77th Pyre 122nd year of Ascendancy at 07:54 Killed by Minotaur of the Labyrinth at level 5 on the 77th Pyre 122nd year of Ascendancy at 17:29 Killed by Belariabeth the black ooze at level 7 on the 77th Pyre 122nd year of Ascendancy at 18:14 Killed by worm that walks at level 12 on the 5th Dusk 122nd year of Ascendancy at 06:58 Killed by worm that walks at level 12 on the 5th Dusk 122nd year of Ascendancy at 07:04 Killed by worm that walks at level 12 on the 5th Dusk 122nd year of Ascendancy at 07:19 Killed by worm that walks at level 12 on the 5th Dusk 122nd year of Ascendancy at 08:19 Killed by corrupted mastocytic feeder at level 12 on the 5th Dusk 122nd year of Ascendancy at 10:51 Killed by corrupted mastocytic feeder at level 12 on the 5th Dusk 122nd year of Ascendancy at 11:48 Killed by corrupted protosentient globula at level 12 on the 5th Dusk 122nd year of Ascendancy at 12:31 Killed by corrupted acidic digestor at level 12 on the 5th Dusk 122nd year of Ascendancy at 15:31 Killed by corrupted acidic digestor at level 12 on the 5th Dusk 122nd year of Ascendancy at 16:03 Killed by Belumira the Blightborn at level 12 on the 5th Dusk 122nd year of Ascendancy at 16:38 Killed by corrupted acidic digestor at level 12 on the 5th Dusk 122nd year of Ascendancy at 17:06 Killed by Sawtree at level 13 on the 5th Dusk 122nd year of Ascendancy at 22:35 Killed by Adomira the Guard at level 13 on the 6th Dusk 122nd year of Ascendancy at 06:09 Killed by Polariabeth the Thug at level 13 on the 6th Dusk 122nd year of Ascendancy at 10:20 Killed by Polariabeth the Thug at level 13 on the 6th Dusk 122nd year of Ascendancy at 11:34 Killed by Voroyama the Thug at level 13 on the 6th Dusk 122nd year of Ascendancy at 14:06 Killed by Weirdling Beast at level 15 on the 13rd Dusk 122nd year of Ascendancy at 05:36 Killed by Weirdling Beast at level 15 on the 13rd Dusk 122nd year of Ascendancy at 05:44 Killed by Weirdling Beast at level 15 on the 13rd Dusk 122nd year of Ascendancy at 06:30 Killed by Weirdling Beast at level 15 on the 13rd Dusk 122nd year of Ascendancy at 07:05 Killed by Weirdling Beast at level 15 on the 13rd Dusk 122nd year of Ascendancy at 07:40 Killed by Xanyth the gigantic corrosive tunneler at level 16 on the 23rd Dusk 122nd year of Ascendancy at 16:05 Killed by Rotaion the human at level 16 on the 40th Dusk 122nd year of Ascendancy at 04:04 Killed by Xanowe the elder vampire at level 16 on the 49th Dusk 122nd year of Ascendancy at 06:26 Killed by Urkis, the High Tempest at level 17 on the 50th Dusk 122nd year of Ascendancy at 15:45 Killed by Urkis, the High Tempest at level 17 on the 50th Dusk 122nd year of Ascendancy at 16:49 Killed by Urkis, the High Tempest at level 17 on the 50th Dusk 122nd year of Ascendancy at 17:51 Killed by Urkis, the High Tempest at level 17 on the 50th Dusk 122nd year of Ascendancy at 18:10 Killed by Urkis, the High Tempest at level 17 on the 50th Dusk 122nd year of Ascendancy at 18:29 Killed by Urkis, the High Tempest at level 17 on the 50th Dusk 122nd year of Ascendancy at 18:41 Killed by Urkis, the High Tempest at level 17 on the 50th Dusk 122nd year of Ascendancy at 18:49 Killed by Urkis, the High Tempest at level 17 on the 50th Dusk 122nd year of Ascendancy at 18:55 Killed by Assassin Lord at level 19 on the 78th Dusk 122nd year of Ascendancy at 02:44 Killed by Xanidamina the orc archer at level 20 on the 35th Haze 122nd year of Ascendancy at 09:17 Killed by thought-forged bowman at level 20 on the 53rd Haze 122nd year of Ascendancy at 03:30 Killed by Chronolith Clone at level 24 on the 58th Haze 122nd year of Ascendancy at 02:09 Killed by Glewe the fire drake hatchling at level 25 on the 59th Haze 122nd year of Ascendancy at 17:17 Killed by lava floor at level 25 on the 80th Haze 122nd year of Ascendancy at 18:00 Killed by lava floor at level 25 on the 80th Haze 122nd year of Ascendancy at 20:19 Killed by luminous horror at level 25 on the 80th Haze 122nd year of Ascendancy at 20:41 Killed by forge-giant at level 25 on the 80th Haze 122nd year of Ascendancy at 21:48 Killed by naga psyren at level 27 on the 4th Decay 122nd year of Ascendancy at 08:33 Killed by Emoriatta the large white snake at level 28 on the 6th Decay 122nd year of Ascendancy at 04:26 Killed by Emoriatta the large white snake at level 28 on the 6th Decay 122nd year of Ascendancy at 05:31 Killed by Layedheta the skeleton warrior at level 28 on the 7th Decay 122nd year of Ascendancy at 06:13 Killed by Layedheta the skeleton warrior at level 28 on the 7th Decay 122nd year of Ascendancy at 07:13 Killed by The Master at level 28 on the 7th Decay 122nd year of Ascendancy at 22:20 Killed by ghast at level 28 on the 8th Decay 122nd year of Ascendancy at 00:10 Killed by ghast at level 28 on the 8th Decay 122nd year of Ascendancy at 01:26 Killed by elven blood mage at level 29 on the 1st Wintertide 123rd year of Ascendancy at 05:59 Killed by elven cultist at level 29 on the 1st Wintertide 123rd year of Ascendancy at 10:07 Killed by Zuboldabeth the elven mage at level 29 on the 1st Wintertide 123rd year of Ascendancy at 12:46 Killed by corrupted elven cultist at level 29 on the 1st Wintertide 123rd year of Ascendancy at 21:54 Killed by elven cultist at level 29 on the 2nd Wintertide 123rd year of Ascendancy at 02:54 Killed by elven cultist at level 29 on the 2nd Wintertide 123rd year of Ascendancy at 05:44 Killed by elven mage at level 30 on the 1st Allure 123rd year of Ascendancy at 05:28 Killed by Elinn the corrupted acidic digestor at level 30 on the 2nd Regrowth 123rd year of Ascendancy at 01:02 Killed by minotaur at level 32 on the 38th Regrowth 123rd year of Ascendancy at 13:27 |
Primary Stats
Strength | 11 (base 11) |
Dexterity | 20 (base 11) |
Constitution | 39 (base 33) |
Magic | 77 (base 60) |
Willpower | 55 (base 41) |
Cunning | 13 (base 12) |
Resources
Life | 387/442 |
Mana | 523/535 |
Healing Factor | 1.3162543368031 |
Regeneration | 0.32906358420077 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +35.14089514844% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
See Stealth | 28.784727447218 |
See Invisible | 59.65909378494 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 38 |
Accuracy | 24 |
Crit Chance | 20% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 74 |
Crit Chance | 64% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Blight | +6% |
Arcane | +56% |
Cold | +20% |
All | 0% |
Lightning | +32% |
Light | +25% |
Physical | +6% |
Fire | +20% |
Darkness | +6% |
Offense: Damage Penetration
Blight | +10% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 23 |
Ranged Defense | 38 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 37 |
Mental Save | 21 |
Defense: Resistances
Blight | + 18%( 70%) |
Physical | + 17%( 70%) |
Cold | + 18%( 70%) |
All | + 13%( 70%) |
Darkness | + 21%( 70%) |
Light | + 39%( 70%) |
Temporal | + 26%( 70%) |
Fire | + 19%( 70%) |
Lightning | + 50%( 70%) |
Defense: Immunities
Stun Resistance | 61% |
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 298 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 309 damage for 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1682% for 10 turns (165 total) and instantly restoring 84 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Thunderstorm |
talent | Phantasmal Shield |
talent | Keen Senses |
talent | Feather Wind |
talent | Aether Permeation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by grizzly bear. Escort: injured seer (level 3 of Trollmire) | failed |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 4 of Old Forest) | failed |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You abandoned lost warrior, to death. Escort: lost warrior (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the temporal explorer from death by Aki. Escort: temporal explorer (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 160. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed vial of greater demon bile. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +3 Changes stats: +2 Str / +6 Con Changes resistances: +12% temporal Changes resistances penetration: +10% physical Reduces incoming crit damage: 5.00% Infravision radius: +1 See invisible: +6 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(112 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Changes stats: +3 Mag Changes resistances: +3% temporal Changes damage: +6% blight Mana each turn: +0.16 Spellpower: +30 (+7 eff.) Infravision radius: +2 A cap made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+2 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 60 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Fatigue: -4% Effects when hit in melee: * 22% chance to reduce strength, dexterity, and constitution by 33 * 29% chance to reduce damage dealt by 22% Damage when hit (Melee): 2 arcane Changes stats: +3 Dex Changes resistances: +42% lightning Changes damage: +12% lightning Maximum encumbrance: +21 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +11 Physical power: +13 (+7 eff.) Defense: +15 (+8 eff.) Damage (Melee): 34 light Damage (Ranged): 25 light Damage when hit (Melee): 4 darkness Changes stats: +5 Mag Changes resistances: +9% darkness Changes resistances penetration: +10% blight Changes damage: +15% light / +6% darkness Critical mult.: +10.00% Spellpower: +8 (+2 eff.) Spell crit. chance: +1% Mindpower: +12 (+4 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight / +6% cold / +7% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+2 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Armour: +3 Critical mult.: +9.00% Mana each turn: +0.24 Spellpower: +11 (+2 eff.) Spell crit. chance: +15% Mental crit. chance: +12% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Changes stats: +1 Mag Changes resistances: +13% all Changes damage: +36% arcane Physical save: +18 (+8 eff.) Mana each turn: +0.08 Maximum mana: +75.00 Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Mag / +6 Wil Spell save: +8 (+3 eff.) Maximum mana: +48.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones Talent granted: +1 Command Staff Spellpower: +20 (+5 eff.) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Aki the Shalore Archmage level 30
10th Allure 123rd year of Ascendancy at 01:21 see stats
By Aki the Shalore Archmage level 23
56th Haze 122nd year of Ascendancy at 09:53 see stats
By Aki the Shalore Archmage level 20
33rd Haze 122nd year of Ascendancy at 23:00 see stats
By Aki the Shalore Archmage level 18
51st Dusk 122nd year of Ascendancy at 00:38 see stats
By Aki the Shalore Archmage level 15
13rd Dusk 122nd year of Ascendancy at 11:31 see stats
By Aki the Shalore Archmage level 10
5th Mirth 122nd year of Ascendancy at 01:35 see stats
By Aki the Shalore Archmage level 20
33rd Haze 122nd year of Ascendancy at 17:31 see stats
By Aki the Shalore Archmage level 30
2nd Wintertide 123rd year of Ascendancy at 12:05 see stats
By Aki the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 08:12 see stats
By Aki the Shalore Archmage level 19
78th Dusk 122nd year of Ascendancy at 04:59 see stats
By Aki the Shalore Archmage level 17
49th Dusk 122nd year of Ascendancy at 15:08 see stats
By Aki the Shalore Archmage level 19
20th Haze 122nd year of Ascendancy at 12:18 see stats
By Aki the Shalore Archmage level 21
54th Haze 122nd year of Ascendancy at 15:21 see stats
By Aki the Shalore Archmage level 19
20th Haze 122nd year of Ascendancy at 11:38 see stats
By Aki the Shalore Archmage level 27
3rd Decay 122nd year of Ascendancy at 15:36 see stats
By Aki the Shalore Archmage level 15
10th Dusk 122nd year of Ascendancy at 08:32 see stats
By Aki the Shalore Archmage level 28
8th Decay 122nd year of Ascendancy at 02:26 see stats
Log
You can read all your collected lore in the game menu, by pressing Escape.
You pickup 0.70 gold pieces.
There is a Exploratory Farportal exit here (press '' or right click to use).
Talent Chain Lightning is ready to use.
You gain 0.07 gold from the transmogrification of barbed pouch of dwarven-steel shots (21/21, 36-44 power, 3 apr).
You gain 1.08 gold from the transmogrification of watchleader's alchemist's lamp of focus.
You gain 0.30 gold from the transmogrification of Coral Spray (8 def, 8 armour, 48 block).
You gain 0.67 gold from the transmogrification of impenetrable stralite plate armour of delving (0 def, 22 armour).
You gain 0.53 gold from the transmogrification of cleansing reinforced leather armour of command (22 def, 13 armour).
You gain 0.27 gold from the transmogrification of stralite mail armour of natural resilience (4 def, 8 armour).
You gain 0.61 gold from the transmogrification of fortifying stralite mail armour of spell shielding (4 def, 8 armour).
You gain 1.57 gold from the transmogrification of Xerynor the stralite mail armour (17 def, 21 armour).
You gain 0.70 gold from the transmogrification of drakeskin leather gloves of sorrow (0 def, 3 armour).
You gain 1.99 gold from the transmogrification of Fogbreak the pair of hardened leather boots (0 def, 3 armour).
You gain 0.47 gold from the transmogrification of inquisitor's stralite waraxe of torment (31-43 power, 5 apr).
You gain 0.77 gold from the transmogrification of warbringer's orite trident (39-62 power, 13 apr).
You gain 0.86 gold from the transmogrification of chilling orite trident of enduring (40-65 power, 13 apr).
You gain 0.66 gold from the transmogrification of ranger's stralite steamgun of lightning.
You gain 0.49 gold from the transmogrification of short elven-wood starstaff of power (25-30 power, 5 apr, temporal element).
You gain 0.42 gold from the transmogrification of wyrm's pulsing mindstar (14-15 power, 32 apr, mind damage).
You gain 0.64 gold from the transmogrification of mitotic pulsing mindstar of disruption (14-15 power, 32 apr, nature damage).
You gain 0.72 gold from the transmogrification of epiphanous pulsing mindstar of frost (12-13 power, 32 apr, nature damage).
You gain 0.76 gold from the transmogrification of balanced dwarven-steel mace of enduring (27-38 power, 4 apr).
You gain 0.07 gold from the transmogrification of healing infusion (heal 74; cd 13).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
The furious lightning storm around Aki calms down and disappears.