Sally the level 4 Skeleton Anorithil by Akisohida

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceSkeleton
ClassAnorithil
Level / Exp4 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity21 (base 10)
Constitution14 (base 12)
Magic29 (base 26)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life148/148
Positive59/59
Negative39/39
Healing Factor1.0372895330003
Regeneration1.2966119162504

Speed

Mental0%
Attack0%
Movement+20.958813225871%
Spell+6.6573200185801%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage17
Accuracy15
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower30
Crit Chance13%
Speed0.93758215547306

Offense: Mind

Mindpower19
Crit Chance5%
Speed1

Offense: Damage Bonus

Cold+11%
Darkness+15%

Defense: Base

Armour (hardiness)1 (30%)
Defense7
Ranged Defense7
Fatigue1
Physical Save16
Spell Save19
Mental Save21

Defense: Resistances

Cold+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
3/5
0/5
0/5
0/5
Celestial / Star fury1.30
3/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Celestial / Hymns1.30
3/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

On fingers
On fingers
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


You gain 0.60 gold from the transmogrification of
arcing pouch of iron shots (18/18, 14-16 power, 1 apr).
You gain 1.85 gold from the transmogrification of
cleansing cured leather armour of resilience (6 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.95 gold from the transmogrification of
flaming iron waraxe (12-17 power, 2 apr).
You gain 1.97 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, cold element).
You gain 1.91 gold from the transmogrification of
earthen elm starstaff of might (10-12 power, 2 apr, physical element).
You gain 2.23 gold from the transmogrification of
steady rough leather sling of acid.
You gain 2.54 gold from the transmogrification of
mighty cured leather sling of lightning.
You gain 2.54 gold from the transmogrification of
mighty cured leather sling of fire.
You gain 3.51 gold from the transmogrification of
balanced steel longsword of erosion (14-20 power, 3 apr).
You gain 2.61 gold from the transmogrification of
fungal elm longbow of dampening.
You gain 0.25 gold from the transmogrification of
iron greatmaul (16-25 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (16-21 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the wizard (absorb 49; cd 18).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the sneak (absorb 33; cd 15).
You gain 1.51 gold from the transmogrification of
blink rune (range 4; phase 10; cd 12).
There is a next level here (press '' or right click to use).
Saving game...

Saving done.