










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Skeleton |
Class | Archer |
Level / Exp | 25 / 39% |
Size | medium |
Lifes / Deaths | Killed by fleshy experiment at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:26 / 68Killed by Velilera the ancient elven mummy at level 4 on the 2nd Mirth 122nd year of Ascendancy at 16:26 Killed by Velilera the ancient elven mummy at level 4 on the 2nd Mirth 122nd year of Ascendancy at 19:38 Killed by Yvomira the golem at level 8 on the 2nd Dusk 122nd year of Ascendancy at 16:50 Killed by Sal at level 8 on the 2nd Dusk 122nd year of Ascendancy at 21:22 Killed by Hatel the Bringer of Doom at level 8 on the 2nd Dusk 122nd year of Ascendancy at 21:43 Killed by Hatel the Bringer of Doom at level 8 on the 2nd Dusk 122nd year of Ascendancy at 22:01 Killed by snow giant boulder thrower at level 9 on the 35th Dusk 122nd year of Ascendancy at 03:08 Killed by greater telugoroth at level 10 on the 36th Dusk 122nd year of Ascendancy at 10:57 Killed by dredge at level 11 on the 37th Dusk 122nd year of Ascendancy at 22:49 Killed by dredge at level 11 on the 37th Dusk 122nd year of Ascendancy at 23:05 Killed by dredge at level 11 on the 37th Dusk 122nd year of Ascendancy at 23:24 Killed by dredge at level 11 on the 37th Dusk 122nd year of Ascendancy at 23:44 Killed by dredgling at level 11 on the 38th Dusk 122nd year of Ascendancy at 06:10 Killed by Rantha the Worm at level 12 on the 38th Dusk 122nd year of Ascendancy at 19:05 Killed by snow giant boulder thrower at level 13 on the 38th Dusk 122nd year of Ascendancy at 20:39 Killed by Betynne the bandit lord at level 13 on the 39th Dusk 122nd year of Ascendancy at 06:24 Killed by Betynne the bandit lord at level 13 on the 39th Dusk 122nd year of Ascendancy at 06:51 Killed by luminous horror at level 14 on the 53rd Dusk 122nd year of Ascendancy at 15:51 Killed by Weirdling Beast at level 14 on the 54th Dusk 122nd year of Ascendancy at 17:37 Killed by Weirdling Beast at level 14 on the 54th Dusk 122nd year of Ascendancy at 18:50 Killed by Porygawe the Guardian at level 15 on the 69th Dusk 122nd year of Ascendancy at 20:15 Killed by Lisabeth the shadowblade at level 16 on the 11st Haze 122nd year of Ascendancy at 23:13 Killed by Lisabeth the shadowblade at level 16 on the 12nd Haze 122nd year of Ascendancy at 00:01 Killed by Lisabeth the shadowblade at level 17 on the 12nd Haze 122nd year of Ascendancy at 00:53 Killed by Urkis, the High Tempest at level 17 on the 12nd Haze 122nd year of Ascendancy at 21:01 Killed by Urkis, the High Tempest at level 17 on the 12nd Haze 122nd year of Ascendancy at 21:22 Killed by Urkis, the High Tempest at level 17 on the 12nd Haze 122nd year of Ascendancy at 21:36 Killed by Layutha the gwelgoroth at level 17 on the 13rd Haze 122nd year of Ascendancy at 06:52 Killed by Layutha the gwelgoroth at level 17 on the 13rd Haze 122nd year of Ascendancy at 14:13 Killed by multi-hued drake hatchling at level 19 on the 38th Haze 122nd year of Ascendancy at 17:39 Killed by umbral horror at level 19 on the 38th Haze 122nd year of Ascendancy at 18:20 Killed by shadow at level 19 on the 38th Haze 122nd year of Ascendancy at 18:59 Killed by orc blood mage at level 19 on the 38th Haze 122nd year of Ascendancy at 23:28 Killed by skeleton master archer at level 19 on the 39th Haze 122nd year of Ascendancy at 02:23 Killed by armoured skeleton warrior at level 20 on the 39th Haze 122nd year of Ascendancy at 23:52 Killed by fire wyrm at level 20 on the 41st Haze 122nd year of Ascendancy at 02:10 Killed by fire drake at level 20 on the 41st Haze 122nd year of Ascendancy at 03:14 Killed by fire wyrm at level 20 on the 41st Haze 122nd year of Ascendancy at 04:34 Killed by The Master at level 21 on the 41st Haze 122nd year of Ascendancy at 16:36 Killed by The Master at level 21 on the 41st Haze 122nd year of Ascendancy at 16:49 Killed by The Master at level 21 on the 41st Haze 122nd year of Ascendancy at 18:03 Killed by armoured skeleton warrior at level 21 on the 41st Haze 122nd year of Ascendancy at 18:54 Killed by armoured skeleton warrior at level 21 on the 41st Haze 122nd year of Ascendancy at 19:28 Killed by will o' the wisp at level 21 on the 41st Haze 122nd year of Ascendancy at 20:45 Killed by armoured skeleton warrior at level 21 on the 41st Haze 122nd year of Ascendancy at 21:31 Killed by orc high pyromancer at level 23 on the 76th Haze 122nd year of Ascendancy at 04:29 Killed by Velivea the skeleton warrior at level 23 on the 76th Haze 122nd year of Ascendancy at 10:53 Killed by skeleton warrior at level 23 on the 76th Haze 122nd year of Ascendancy at 11:21 Killed by saw horror at level 23 on the 76th Haze 122nd year of Ascendancy at 22:41 Killed by Greater Mummy Lord at level 23 on the 77th Haze 122nd year of Ascendancy at 03:55 Killed by Greater Mummy Lord at level 23 on the 77th Haze 122nd year of Ascendancy at 04:50 Killed by Ce'Nyritira the eternal bone giant at level 23 on the 5th Decay 122nd year of Ascendancy at 01:50 Killed by Celia at level 23 on the 5th Decay 122nd year of Ascendancy at 03:23 Killed by skeleton master archer at level 23 on the 5th Decay 122nd year of Ascendancy at 03:41 Killed by Celia at level 23 on the 5th Decay 122nd year of Ascendancy at 04:18 Killed by Eleda the armoured skeleton warrior at level 23 on the 5th Decay 122nd year of Ascendancy at 05:18 Killed by Celia at level 23 on the 5th Decay 122nd year of Ascendancy at 05:44 Killed by Ivissra the vampire lord at level 24 on the 5th Decay 122nd year of Ascendancy at 22:38 Killed by Ivissra the vampire lord at level 24 on the 5th Decay 122nd year of Ascendancy at 22:57 Killed by Islenne the anaconda at level 24 on the 5th Decay 122nd year of Ascendancy at 23:54 Killed by Islenne the anaconda at level 24 on the 6th Decay 122nd year of Ascendancy at 00:21 Killed by elven corruptor at level 24 on the 6th Decay 122nd year of Ascendancy at 18:26 Killed by Velarira the elven mage at level 24 on the 6th Decay 122nd year of Ascendancy at 18:33 Killed by Velarira the elven mage at level 24 on the 6th Decay 122nd year of Ascendancy at 18:40 Killed by elven corruptor at level 24 on the 6th Decay 122nd year of Ascendancy at 18:58 Killed by elven cultist at level 24 on the 6th Decay 122nd year of Ascendancy at 23:27 Killed by elven blood mage at level 24 on the 7th Decay 122nd year of Ascendancy at 01:55 |
Primary Stats
Strength | 58 (base 30) |
Dexterity | 83 (base 47) |
Constitution | 42 (base 35) |
Magic | 19 (base 10) |
Willpower | 16 (base 10) |
Cunning | 35 (base 12) |
Resources
Life | 781/781 |
Stamina | 175/175 |
Healing Factor | 1.2264150943396 |
Regeneration | 16.372641509434 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12.5% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 142 |
Accuracy | 62 |
Crit Chance | 16% |
APR | 26 |
Speed | 0.80 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Blight | +40% |
Arcane | +12% |
Mind | +14% |
All | 0% |
Lightning | +22% |
Light | +6% |
Cold | +12% |
Physical | +9% |
Fire | +12% |
Nature | +3% |
Offense: Damage Penetration
Nature | +10% |
Defense: Base
Armour (hardiness) | 45.292304923968 (86.818181818182%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 12 |
Physical Save | 39 |
Spell Save | 25 |
Mental Save | 29 |
Defense: Resistances
Acid | + 17%( 70%) |
Blight | + 16%( 70%) |
Cold | + 11%( 70%) |
All | + 4%( 70%) |
Lightning | + 18%( 75%) |
Light | -20%( 70%) |
Temporal | + 17%( 70%) |
Mind | + 17%( 70%) |
Darkness | + 13%( 70%) |
Fire | + 22%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 44.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 214.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Technique / Archery prowess | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Munitions | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Technique / Combat veteran | 1.00 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Venomous Ammunition |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by degenerated skeleton archer. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Sal. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by Sal. Escort: lost anorithil (level 2 of Norgos Lair) | failed |
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by poison ooze. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Willpower by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 37. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed pouch of bone giant dust. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed ice ant stinger. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Quiver | ![]() Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +5.0% Capacity: 25 On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 18 bleeding, 62% reduced healing Travel speed: +200% Damage (Ranged): +8 physical / +18 bleed / +23 mind / +64 darkness Burst (radius 1) on hit: +8 mind Damage against: +26% Living Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% cold / +9% darkness / +8% temporal Changes damage: +6% light Damage affinity(heal): +5% light Light radius: +5 Defense after a teleport: +14 Resist all after a teleport: +13% New effects duration reduction after a teleport: +15% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 18.88 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +2 Physical power: +6 (+2 eff.) Armour: +10 Fatigue: +4% Damage when hit (Melee): 8 physical Changes stats: +5 Str / +3 Dex / +3 Cun / +3 Con Changes resistances: -25% light / +6% temporal Life regen: +3.30 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | ![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 nature Changes stats: +8 Cun / +8 Dex Changes resistances: +13% blight / +14% mind / +15% nature Changes resistances penetration: +10% nature Changes damage: +14% mind / +3% nature Poison immunity: +22% Disease immunity: +20% Rings can have magical properties. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 Size category: +0 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +20 draining blight When wielded/worn: Effects on ranged hit: * 40% chance to disease Damage (Ranged): 20 blight Changes damage: +40% blight Disease immunity: +50% It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) : Effective talent level: 5.0 Power cost: 10 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Make your target's diseases burst, doing 43.70 blight damage for each disease it is infected with. This will also spread any diseases to any nearby foes in a radius of 3. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 27.74 to 83.21 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | ![]() Requires: - Strength 28 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +14 Defense: +12 (+6 eff.) Fatigue: +16% Damage (Melee): 13 acid / 13 fire Damage when hit (Melee): 10 acid / 13 fire / 13 physical Changes stats: +3 Cun Changes resistances: +14% acid / +19% fire Changes damage: +9% physical Mental save: +11 (+5 eff.) Life regen: +0.40 Only die when reaching: -40.00 life A suit of armour made of mail. |
Cloak | ![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +3 Str / +4 Dex / +4 Con Physical save: +23 (+8 eff.) Life regen: +1.90 Only die when reaching: -80.00 life Maximum life: +89.00 Amulets can have magical properties. |
Inventory
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 10.12 cold and 9.84 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 29.0 - 34.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 physical Burst (radius 1) on hit: +8 physical When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +1 Con Changes resistances: +3% darkness Changes damage: +29% blight Talent granted: +1 Command Staff Physical save: +9 (+3 eff.) Spellpower: +15 (+7 eff.) Spell crit. chance: +14% Healing mod.: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +5% Burst (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+10 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +6 Con Changes resistances: +3% physical Mental save: +6 (+3 eff.) Knockback immunity: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 33.5 - 46.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 18 On weapon hit: * 40% chance to blind Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +8 mind / +4 light Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 70.79 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 70.79 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sal the Skeleton Archer level 22
57th Haze 122nd year of Ascendancy at 18:28 see stats
By Sal the Skeleton Archer level 8
2nd Dusk 122nd year of Ascendancy at 22:16 see stats
By Sal the Skeleton Archer level 9
12nd Dusk 122nd year of Ascendancy at 11:48 see stats
By Sal the Skeleton Archer level 16
11st Haze 122nd year of Ascendancy at 12:26 see stats
By Sal the Skeleton Archer level 17
12nd Haze 122nd year of Ascendancy at 22:02 see stats
By Sal the Skeleton Archer level 15
54th Dusk 122nd year of Ascendancy at 22:20 see stats
By Sal the Skeleton Archer level 10
35th Dusk 122nd year of Ascendancy at 15:43 see stats
By Sal the Skeleton Archer level 20
39th Haze 122nd year of Ascendancy at 16:01 see stats
By Sal the Skeleton Archer level 15
63rd Dusk 122nd year of Ascendancy at 18:38 see stats
By Sal the Skeleton Archer level 24
7th Decay 122nd year of Ascendancy at 01:52 see stats
By Sal the Skeleton Archer level 17
12nd Haze 122nd year of Ascendancy at 14:08 see stats
By Sal the Skeleton Archer level 25
1st Allure 123rd year of Ascendancy at 17:41 see stats
By Sal the Skeleton Archer level 16
11st Haze 122nd year of Ascendancy at 10:36 see stats
By Sal the Skeleton Archer level 21
41st Haze 122nd year of Ascendancy at 21:51 see stats
By Sal the Skeleton Archer level 22
55th Haze 122nd year of Ascendancy at 04:57 see stats
Log
You gain 1.01 gold from the transmogrification of pouch of steel shots of crippling (15/17, 20-24 power, 2 apr).
You gain 2.38 gold from the transmogrification of pair of hardened leather boots of disengagement (0 def, 3 armour).
You gain 2.95 gold from the transmogrification of dreamer's woollen robe (0 def, 0 armour).
You gain 3.96 gold from the transmogrification of dreamer's linen robe of power (0 def, 0 armour).
You gain 5.06 gold from the transmogrification of strafer's dwarven-steel steamgun of cold.
You gain 3.27 gold from the transmogrification of wrathful thorny mindstar of slime (8-8.8 power, 24 apr, mind damage).
You gain 2.85 gold from the transmogrification of dwarven-steel greatsword of the leech (35-56 power, 2 apr).
You gain 1.54 gold from the transmogrification of acidic dwarven-steel greatsword of massacre (44.5-71.2 power, 2 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 2nd Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
Today is the 3rd Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Error while transfering Xissra the Blackcrypt (29-34.8 power, 4 apr, blight element) to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Sal deactivates Venomous Ammunition.