Than the level 2 Yeek Summoner by elenmar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp2 / 9%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower24 (base 18)
Cunning17 (base 13)

Resources

Life78/78
Equilibrium0
Healing Factor1.1038206428945
Regeneration0.27595516072362

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage5
Accuracy18
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy18
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower22.8
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0.65
Ranged Defense0.65
Fatigue6
Physical Save5.25
Spell Save11.9
Mental Save23.152442089521

Defense: Immunities

Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Resting starts...

Your summoned ritch flamespitter disappears.
Talent Ritch Flamespitter is ready to use.
Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 41 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Than picks up (e.):
impenetrable iron mail armour (2 def, 10 armour).
There is a ladder to the next level here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.35 gold from the transmogrification of
impenetrable iron mail armour (2 def, 10 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (7-9.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (8.5-11.9 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (10.5-16.8 power, 1 apr).
There is a ladder to the previous level here (press '' or right click to use).