Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 28 / 56% |
Size | medium |
Lifes / Deaths | Killed by Velolrawe the copperhead snake at level 15 on the 42nd Dusk 122nd year of Ascendancy at 07:51 / 85Killed by Xerythra the white ooze at level 17 on the 52nd Dusk 122nd year of Ascendancy at 14:03 Killed by Xerythra the white ooze at level 17 on the 52nd Dusk 122nd year of Ascendancy at 14:15 Killed by Xerythra the white ooze at level 17 on the 52nd Dusk 122nd year of Ascendancy at 15:11 Killed by Celia at level 20 on the 2nd Haze 122nd year of Ascendancy at 12:50 Killed by armoured skeleton warrior at level 20 on the 2nd Haze 122nd year of Ascendancy at 13:05 Killed by Mayyldanne the skeleton warrior at level 20 on the 2nd Haze 122nd year of Ascendancy at 13:35 Killed by Mayyldanne the skeleton warrior at level 20 on the 2nd Haze 122nd year of Ascendancy at 13:53 Killed by Velarekira the skeleton magus at level 20 on the 2nd Haze 122nd year of Ascendancy at 14:09 Killed by Mayyldanne the skeleton warrior at level 20 on the 2nd Haze 122nd year of Ascendancy at 14:57 Killed by Celia at level 20 on the 2nd Haze 122nd year of Ascendancy at 15:05 Killed by armoured skeleton warrior at level 20 on the 2nd Haze 122nd year of Ascendancy at 16:29 Killed by armoured skeleton warrior at level 20 on the 2nd Haze 122nd year of Ascendancy at 16:37 Killed by Isiyamina the lesser vampire at level 20 on the 2nd Haze 122nd year of Ascendancy at 16:53 Killed by Islyna the ghoul at level 20 on the 2nd Haze 122nd year of Ascendancy at 17:00 Killed by Bethewen the vampire at level 20 on the 2nd Haze 122nd year of Ascendancy at 18:06 Killed by Isiyamina the lesser vampire at level 20 on the 2nd Haze 122nd year of Ascendancy at 18:26 Killed by Celia at level 20 on the 2nd Haze 122nd year of Ascendancy at 18:38 Killed by armoured skeleton warrior at level 20 on the 2nd Haze 122nd year of Ascendancy at 19:04 Killed by Bethatha the vampire at level 20 on the 2nd Haze 122nd year of Ascendancy at 19:53 Killed by skeleton mage at level 20 on the 2nd Haze 122nd year of Ascendancy at 20:21 Killed by Celia at level 20 on the 2nd Haze 122nd year of Ascendancy at 20:37 Killed by armoured skeleton warrior at level 20 on the 2nd Haze 122nd year of Ascendancy at 20:53 Killed by armoured skeleton warrior at level 20 on the 2nd Haze 122nd year of Ascendancy at 21:03 Killed by armoured skeleton warrior at level 20 on the 2nd Haze 122nd year of Ascendancy at 21:46 Killed by Celia at level 20 on the 2nd Haze 122nd year of Ascendancy at 21:55 Killed by Celia at level 20 on the 2nd Haze 122nd year of Ascendancy at 22:05 Killed by Islyna the ghoul at level 20 on the 2nd Haze 122nd year of Ascendancy at 22:39 Killed by Isiyamina the lesser vampire at level 21 on the 2nd Haze 122nd year of Ascendancy at 23:00 Killed by Velarekira the skeleton magus at level 21 on the 2nd Haze 122nd year of Ascendancy at 23:10 Killed by skeleton mage at level 21 on the 2nd Haze 122nd year of Ascendancy at 23:26 Killed by Islyna the ghoul at level 21 on the 2nd Haze 122nd year of Ascendancy at 23:33 Killed by Velarekira the skeleton magus at level 21 on the 3rd Haze 122nd year of Ascendancy at 00:17 Killed by Velarekira the skeleton magus at level 21 on the 3rd Haze 122nd year of Ascendancy at 00:23 Killed by skeleton mage at level 21 on the 3rd Haze 122nd year of Ascendancy at 00:41 Killed by Ivildavena the elder vampire at level 21 on the 3rd Haze 122nd year of Ascendancy at 01:00 Killed by Ivildavena the elder vampire at level 21 on the 3rd Haze 122nd year of Ascendancy at 01:41 Killed by Islyra the skeleton warrior at level 21 on the 3rd Haze 122nd year of Ascendancy at 02:03 Killed by Ivildavena the elder vampire at level 21 on the 3rd Haze 122nd year of Ascendancy at 02:32 Killed by Belata the vampire at level 21 on the 3rd Haze 122nd year of Ascendancy at 02:44 Killed by Belata the vampire at level 21 on the 3rd Haze 122nd year of Ascendancy at 03:11 Killed by Islyra the skeleton warrior at level 21 on the 3rd Haze 122nd year of Ascendancy at 03:18 Killed by Ce'Nibrewyn the elder vampire at level 21 on the 3rd Haze 122nd year of Ascendancy at 03:38 Killed by Ce'Nibrewyn the elder vampire at level 21 on the 3rd Haze 122nd year of Ascendancy at 04:03 Killed by Ce'Nibrewyn the elder vampire at level 21 on the 3rd Haze 122nd year of Ascendancy at 04:28 Killed by Gevena the ghast at level 21 on the 3rd Haze 122nd year of Ascendancy at 04:58 Killed by Islyna the ghoul at level 21 on the 3rd Haze 122nd year of Ascendancy at 05:57 Killed by Ce'Nibrewyn the elder vampire at level 21 on the 3rd Haze 122nd year of Ascendancy at 06:04 Killed by Ce'Nibrewyn the elder vampire at level 21 on the 3rd Haze 122nd year of Ascendancy at 06:29 Killed by Ce'Nibrewyn the elder vampire at level 21 on the 3rd Haze 122nd year of Ascendancy at 06:43 Killed by Islyna the ghoul at level 21 on the 3rd Haze 122nd year of Ascendancy at 06:53 Killed by Ivildavena the elder vampire at level 21 on the 3rd Haze 122nd year of Ascendancy at 07:04 Killed by Ivildavena the elder vampire at level 21 on the 3rd Haze 122nd year of Ascendancy at 07:18 Killed by Ivildavena the elder vampire at level 21 on the 3rd Haze 122nd year of Ascendancy at 07:43 Killed by Islyna the ghoul at level 21 on the 3rd Haze 122nd year of Ascendancy at 08:15 Killed by Islyna the ghoul at level 21 on the 3rd Haze 122nd year of Ascendancy at 08:35 Killed by Poltergeist Eye of Summer at level 21 on the 9th Regrowth 123rd year of Ascendancy at 00:56 Killed by Poltergeist Eye of Summer at level 21 on the 9th Regrowth 123rd year of Ascendancy at 01:04 Killed by blade horror at level 21 on the 9th Regrowth 123rd year of Ascendancy at 01:11 Killed by Poltergeist Eye of Summer at level 21 on the 9th Regrowth 123rd year of Ascendancy at 01:22 Killed by Poltergeist Eye of Summer at level 21 on the 9th Regrowth 123rd year of Ascendancy at 01:32 Killed by Moving void walker's ash vilestaff of protection at level 21 on the 9th Regrowth 123rd year of Ascendancy at 02:30 Killed by Poltergeist Eye of Summer at level 22 on the 9th Regrowth 123rd year of Ascendancy at 06:53 Killed by void horror at level 22 on the 10th Regrowth 123rd year of Ascendancy at 05:52 Killed by Poltergeist Kinetic Focus's temporal clone at level 22 on the 10th Regrowth 123rd year of Ascendancy at 08:38 Killed by Poltergeist Bloomsoul at level 22 on the 10th Regrowth 123rd year of Ascendancy at 13:59 Killed by Poltergeist Bloomsoul at level 22 on the 10th Regrowth 123rd year of Ascendancy at 18:19 Killed by Xanisemina the skeleton warrior at level 23 on the 10th Regrowth 123rd year of Ascendancy at 21:30 Killed by Xanisemina the skeleton warrior at level 23 on the 10th Regrowth 123rd year of Ascendancy at 22:00 Killed by Arima the bandit at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 18:17 Killed by Uthokep the Bringer of Doom at level 24 on the 53rd Regrowth 123rd year of Ascendancy at 03:29 Killed by Grand Corruptor at level 24 on the 53rd Regrowth 123rd year of Ascendancy at 07:28 Killed by Grand Corruptor at level 24 on the 53rd Regrowth 123rd year of Ascendancy at 07:59 Killed by Grand Corruptor at level 24 on the 53rd Regrowth 123rd year of Ascendancy at 08:10 Killed by armoured skeleton warrior at level 26 on the 63rd Regrowth 123rd year of Ascendancy at 07:53 Killed by skeleton magus at level 26 on the 63rd Regrowth 123rd year of Ascendancy at 08:30 Killed by The Master at level 26 on the 63rd Regrowth 123rd year of Ascendancy at 08:38 Killed by elder vampire at level 26 on the 63rd Regrowth 123rd year of Ascendancy at 10:47 Killed by skeleton master archer at level 26 on the 63rd Regrowth 123rd year of Ascendancy at 11:05 Killed by skeleton master archer at level 26 on the 63rd Regrowth 123rd year of Ascendancy at 11:23 Killed by Lord of Skulls (warrior) at level 26 on the 63rd Regrowth 123rd year of Ascendancy at 11:57 Killed by grave wight at level 26 on the 63rd Regrowth 123rd year of Ascendancy at 12:33 Killed by grave wight at level 26 on the 63rd Regrowth 123rd year of Ascendancy at 12:45 Killed by skeleton master archer at level 26 on the 63rd Regrowth 123rd year of Ascendancy at 12:54 Killed by elder vampire at level 26 on the 63rd Regrowth 123rd year of Ascendancy at 13:04 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 40 (base 38) |
Constitution | 43 (base 30) |
Magic | 65 (base 42) |
Willpower | 40 (base 26) |
Cunning | 12 (base 10) |
Resources
Life | 801/801 |
Paradox | 554 |
Healing Factor | 1.3497742564935 |
Regeneration | 7.0863148465906 |
Speed
Mental | -1.0136336214828E-11% |
Attack | -1.0136336214828E-11% |
Movement | +115.21478357188% |
Spell | -1.0136336214828E-11% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
See Stealth | 21.757005990805 |
See Invisible | 20.757005990805 |
Offense: Mainhand
Damage | 92 |
Accuracy | 59 |
Crit Chance | 19% |
APR | 8 |
Speed | 0.90 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 2% |
Speed | 1.0000000000001 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 5% |
Speed | 1.0000000000001 |
Offense: Damage Bonus
Mind | +9% |
Lightning | +9% |
Light | +13% |
Temporal | +17% |
Cold | +9% |
Physical | +5% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Cold | +25% |
Arcane | +10% |
Defense: Base
Armour (hardiness) | 31 (38.594633868923%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 0 |
Physical Save | 37 |
Spell Save | 45 |
Mental Save | 31 |
Defense: Resistances
Acid | + 15%( 70%) |
Light | + 33%( 70%) |
Temporal | + 24%( 70%) |
Darkness | + 27%( 70%) |
Cold | + 33%( 70%) |
Fire | + 15%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Confusion Resistance | 61% |
Instadeath Resistance | 100% |
Poison Resistance | 0% |
Disarm Resistance | 26% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 240 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 464% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.40 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Chronomancy / Stasis | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | The target is moving is 105% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by ghast. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by elder vampire. Escort: worried loremaster (level 6 of Dreadfell) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed honey tree root. * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed skeleton mage skull. * You've found the needed wretchling eyeball. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed vial of wight ectoplasm. * You've found the needed electric eel tail. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
On feet | pair of hardened leather boots 'Glacierfist' (0 def, 7 armour) pair of hardened leather boots 'Glacierfist' (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +3 Physical power: +20 (+5 eff.) Armour: +7 Changes resistances penetration: +25% cold Changes damage: +6% cold Infravision radius: +2 A pair of boots made of leather. |
Quiver | barbed quiver of elm arrows of crippling (16/16, 21-29 power, 5 apr) barbed quiver of elm arrows of crippling (16/16, 21-29 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 21.0 - 29.4 Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +18.0% Capacity: 16 On weapon crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Light source | Crackleblood CracklebloodInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +4 Changes resistances: +3% cold Changes damage: +9% lightning Mental save: +5 (+2 eff.) Maximum life: +60.00 Light radius: +3 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Bleakmonster' (1 def, 0 armour) linen wizard hat 'Bleakmonster' (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 17% Damage when hit (Melee): 2 darkness Changes resistances: +9% darkness / +6% fire Changes resistances penetration: +10% darkness Changes damage: +9% mind / +3% fire Psi each turn: +0.13 Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | wizard's steel ring of light (+26%) wizard's steel ring of light (+26%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Changes resistances: +26% light Changes damage: +13% light Spell save: +8 (+3 eff.) Rings make your fingers look great! |
On fingers | savior's gold ring of clarity savior's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +9 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +17 (+8 eff.) Confusion immunity: +31% Rings make your fingers look great! |
Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 262, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | Epoch's Curve Epoch's CurveRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 111% Firing range: +9 When wielded/worn: Damage (Ranged): 15 temporal Changes stats: +5 Dex / +4 Mag Changes damage: +10% temporal Talent mastery: +0.10 Chronomancy / Bow Threading Life regen: +2.00 Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
On hands | Shadepulverizer of the Blightspawn (0 def, 9 armour) Shadepulverizer of the Blightspawn (0 def, 9 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +9 Effects on melee hit: * 14% chance to reduce all saves and defense by 20 Damage (Melee): 7 physical / 24 darkness / 16 mind Damage when hit (Melee): 10 cold Changes stats: -3 Dex / +6 Con Changes resistances penetration: +10% arcane Changes damage: +3% cold / +5% physical Physical save: +17 (+7 eff.) Spell save: +5 (+2 eff.) Mental save: -8 (-4 eff.) Disarm immunity: +26% Mindpower: +4 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | troll-hide rough leather armour of the deep (3 def, 4 armour) troll-hide rough leather armour of the deep (3 def, 4 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +6% acid / +6% cold Allows you to breathe in: water Life regen: +3.00 Maximum life: +31.00 Healing mod.: +11% A suit of armour made of leather. |
Cloak | thick cashmere cloak of the voidstalker (2 def, 7 armour) thick cashmere cloak of the voidstalker (2 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes resistances: +16% temporal / +10% darkness / +16% cold Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +13% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | savior's gold amulet savior's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical save: +11 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: +10 (+5 eff.) Amulets make your neck look great! |
Inventory
regeneration infusion of the titan (heal 342; 12 cd) regeneration infusion of the titan (heal 342; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 342 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
warrior's steel ring of time (+10%) warrior's steel ring of time (+10%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +10% temporal Changes damage: +10% temporal Rings make your fingers look great! |
Spectral Blade (26-42 power, 25 apr) Spectral Blade (26-42 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 180% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
grounding rough leather belt of transcendence grounding rough leather belt of transcendenceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal Physical save: +6 (+3 eff.) Mindpower: +3 (+2 eff.) A belt that goes around your waist. |
thick linen cloak of protection (1 def, 6 armour) thick linen cloak of protection (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +12% cold Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots of force (0 def, 3 armour) pair of hardened leather boots of force (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +3 Spellpower: +3 (+1 eff.) Mindpower: +7 (+4 eff.) A pair of boots made of leather. |
undeterred pair of rough leather boots of rushing (0 def, 1 armour) undeterred pair of rough leather boots of rushing (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Str / +2 Con Silence immunity: +20% Confusion immunity: +20% Stun/Freeze immunity: +21% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
temporal hardened leather gloves (0 def, 2 armour) temporal hardened leather gloves (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 8 temporal Damage (Ranged): 9 temporal Changes resistances: +7% temporal Changes damage: +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychokinetic quiver of yew arrows of erosion (20/20, 32-44 power, 10 apr) psychokinetic quiver of yew arrows of erosion (20/20, 32-44 power, 10 apr)Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.5 - 44.1 Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 20 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 114 physical damage Damage (Ranged): +11 nature / +26 physical Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By LoreKeeperKelban the Cornac Temporal Warden level 20
69th Dusk 122nd year of Ascendancy at 02:52 see stats
By LoreKeeperKelban the Cornac Temporal Warden level 28
66th Regrowth 123rd year of Ascendancy at 03:19 see stats
By LoreKeeperKelban the Cornac Temporal Warden level 28
64th Regrowth 123rd year of Ascendancy at 11:21 see stats
By LoreKeeperKelban the Cornac Temporal Warden level 24
53rd Regrowth 123rd year of Ascendancy at 03:47 see stats
By LoreKeeperKelban the Cornac Temporal Warden level 20
76th Dusk 122nd year of Ascendancy at 09:23 see stats
By LoreKeeperKelban the Cornac Temporal Warden level 18
66th Dusk 122nd year of Ascendancy at 01:44 see stats
By LoreKeeperKelban the Cornac Temporal Warden level 18
66th Dusk 122nd year of Ascendancy at 00:08 see stats
By LoreKeeperKelban the Cornac Temporal Warden level 19
67th Dusk 122nd year of Ascendancy at 06:05 see stats
By LoreKeeperKelban the Cornac Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 15:36 see stats
By LoreKeeperKelban the Cornac Temporal Warden level 20
67th Dusk 122nd year of Ascendancy at 12:01 see stats
By LoreKeeperKelban the Cornac Temporal Warden level 13
1st Flare 122nd year of Ascendancy at 05:55 see stats
By LoreKeeperKelban the Cornac Temporal Warden level 19
67th Dusk 122nd year of Ascendancy at 06:50 see stats
By LoreKeeperKelban the Cornac Temporal Warden level 21
33rd Haze 122nd year of Ascendancy at 15:53 see stats
By LoreKeeperKelban the Cornac Temporal Warden level 20
67th Dusk 122nd year of Ascendancy at 15:41 see stats
By LoreKeeperKelban the Cornac Temporal Warden level 26
63rd Regrowth 123rd year of Ascendancy at 13:11 see stats
By LoreKeeperKelban the Cornac Temporal Warden level 5
76th Pyre 122nd year of Ascendancy at 12:33 see stats
Log
There is a Last Hope (Town) here (press '' or right click to use).
Today is the 66th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
LoreKeeperKelban switches his weapons to: Epoch's Curve
barbed quiver of elm arrows of crippling.
LoreKeeperKelban receives 28 healing from Temporal Restoration Field.
LoreKeeperKelban switches his weapons to: Umbral Razor
Brodidurand
psychokinetic quiver of yew arrows of erosion.
The fabric of time around LoreKeeperKelban returns to normal.
LoreKeeperKelban switches his weapons to: Epoch's Curve
barbed quiver of elm arrows of crippling.
LoreKeeperKelban switches his weapons to: Umbral Razor
Brodidurand
psychokinetic quiver of yew arrows of erosion.
LoreKeeperKelban switches his weapons to: Epoch's Curve
barbed quiver of elm arrows of crippling.
Talent Invigorate is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Talent Breach is ready to use.
Quest 'A mysterious staff' is done! (Press 'j' to see the quest log)
New Achievement: A dangerous secret (Exploration mode)!
The elder points to Reknor on your map, to the north on the western side of the Iron Throne.
Accepted quest 'Let's hunt some Orc'! (Press 'j' to see the quest log)
Saving game...
Saving done.