Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Necromancer |
Level / Exp | 25 / 63% |
Size | medium |
Lifes / Deaths | Killed by armoured skeleton warrior at level 25 on the 77th Pyre 122nd year of Ascendancy at 06:24 6 / 1 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 23 (base 20) |
Magic | 61 (base 55) |
Willpower | 54 (base 38) |
Cunning | 12 (base 11) |
Resources
Life | -166/349 |
Mana | 307/489 |
Souls | 10/10 |
Healing Factor | 1.5 |
Regeneration | 1.95 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +69.038904979944% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
Offense: Mainhand
Damage | 28 |
Accuracy | 11 |
Crit Chance | 14% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 43.333333333333 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 31.3 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Blight | +15% |
Physical | +4% |
Nature | +6% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 3.05 |
Ranged Defense | 3.05 |
Fatigue | 0 |
Physical Save | 21.975 |
Spell Save | 32.625 |
Mental Save | 21.55 |
Defense: Resistances
Light | + 11%( 70%) |
Blight | + 20%( 70%) |
All | 0%( 70%) |
Cold | + 20%( 70%) |
Nature | + 30%( 70%) |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 192 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Necrosis | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Necrotic Aura |
talent | Blurred Mortality |
detrimental effect | The target is on fire, taking 42.80 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
detrimental effect | Reduces global action speed by 22%. Slow |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
On hands | restful rough leather gloves of the iron hand (0 def, 1 armour) restful rough leather gloves of the iron hand (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Str / +2 Wil / +3 Con Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +5 Life regen: +0.60 Stamina each turn: +0.60 Maximum stamina: +12.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | linen wizard hat of arcana (1 def, 0 armour) linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag / +3 Wil Spellpower: +3 A pointy cloth hat, very wizardly... |
On fingers | marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Rings can have magical properties. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | restful gold amulet of the chosen restful gold amulet of the chosenPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Damage when the wearer hits(melee): 8 light Damage when the wearer is hit: 8 light Changes resistances: +11% light Life regen: +0.30 Amulets can have magical properties. |
In main hand | earthen ash vilestaff of might (15-18 power, 3 apr, blight damage) earthen ash vilestaff of might (15-18 power, 3 apr, blight damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +3 Changes damage: +15% blight Talent granted: +1 Command Staff Physical save: +3 Spellpower: +6 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | spellcowled linen cloak (1 def, 0 armour) spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag / +1 Wil Spell save: +5 Maximum mana: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Inventory
clarifying steel amulet of cunning (+3) clarifying steel amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +13% mind Confusion immunity: +28% Amulets can have magical properties. |
gold amulet of the chosen gold amulet of the chosenPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 8 light Damage when the wearer is hit: 8 light Changes resistances: +8% light Amulets can have magical properties. |
stralite amulet of the chosen stralite amulet of the chosenPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 7 light Damage when the wearer is hit: 5 light Changes resistances: +5% light Amulets can have magical properties. |
rogue's gold ring of physical power rogue's gold ring of physical power Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Defense: +8 Changes stats: +4 Cun Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
radiant thorny mindstar of balance (7-7.7 power, 24 apr, mind damage) radiant thorny mindstar of balance (7-7.7 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +4 light When wielded/worn: Physical save: +3 Spell save: +5 Mental save: +2 Equilibrium when hit: +1.40 Mindpower: +4 Mental crit. chance: +5% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enveloping linen cloak of protection (6 def, 0 armour) enveloping linen cloak of protection (6 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Spell save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
slimy linen robe of lightning (+16%) (0 def, 0 armour) slimy linen robe of lightning (+16%) (0 def, 0 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when the wearer is hit: 4 slime Changes resistances: +16% lightning Changes damage: +11% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
augmenting cashmere wizard hat of nature (+18%) (2 def, 0 armour) augmenting cashmere wizard hat of nature (+18%) (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +18% nature Changes damage: +3% arcane / +5% fire / +5% cold / +5% lightning / +5% acid / +12% nature A pointy cloth hat, very wizardly... |
124 alchemist agate 124 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Achievements
By Lim'Dul the Shalore Necromancer level 20
76th Pyre 122nd year of Ascendancy at 05:56 see stats
By Lim'Dul the Shalore Necromancer level 10
75th Pyre 122nd year of Ascendancy at 01:55 see stats
By Lim'Dul the Shalore Necromancer level 20
76th Pyre 122nd year of Ascendancy at 05:56 see stats
By Lim'Dul the Shalore Necromancer level 14
75th Pyre 122nd year of Ascendancy at 08:52 see stats
Log
Lim'Dul misses armoured skeleton warrior.
Skeleton master archer hits ghoul for 96 physical damage.
Skeleton master archer killed ghoul!
Armoured skeleton warrior hits Lim'Dul for 0 fire damage.
Skeleton master archer shoots!
Honey tree uses Summon.
Honey tree summons bee swarm!
Eternal bone giant hits honey tree for 20 physical, 6 blight damage (total 25.51).
Armoured skeleton warrior uses Disarm.
Your shield crumbles under the damage!
The shield around Lim'Dul crumbles.
Lim'Dul is disarmed!
Lim'Dul hits armoured skeleton warrior for 2 light damage.
Armoured skeleton warrior hits Lim'Dul for 64 physical, 5 acid damage (total 68.80).
Skeleton master archer shoots!
Skeleton master archer hits eternal bone giant for 23 physical, 6 blight damage (total 27.58).
Armoured skeleton warrior hits Lim'Dul for 43 fire damage.
Lim'Dul misses armoured skeleton warrior.
Armoured skeleton warrior hits skeleton warrior for 13 physical damage.
Skeleton warrior hits armoured skeleton warrior for 109 physical damage.
Honey tree misses eternal bone giant.
Eternal bone giant hits honey tree for 20 physical, 6 blight damage (total 25.51).
Skeleton master archer hits eternal bone giant for 31 physical, 6 blight damage (total 35.36).
Armoured skeleton warrior uses Overpower.
Lim'Dul hits armoured skeleton warrior for 2 light damage.
Lim'Dul killed armoured skeleton warrior!
Armoured skeleton warrior hits Lim'Dul for 109 physical, 5 acid, 63 physical, 56 physical damage (total 231.77).
Armoured skeleton warrior killed Lim'Dul!
Lim'Dul the level 25 shalore necromancer was stabbed to death by an armoured skeleton warrior on level 30 of The Arena.