Dirin the level 20 Halfling Wyrmic by Zwork

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHalfling
ClassWyrmic
Level / Exp20 / 20%
Sizesmall
Lifes / Deaths

Primary Stats

Strength53 (base 48)
Dexterity16 (base 10)
Constitution35 (base 11)
Magic15 (base 10)
Willpower53 (base 40)
Cunning16 (base 10)

Resources

Life868/868
Stamina320/320
Equilibrium10
Healing Factor1.1916660017319
Regeneration15.567888410582

Speed

Mental-10%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision1

Offense: Mainhand

Damage75
Accuracy45
Crit Chance15%
APR9
Speed1.11

Offense: Spell

Spellpower21
Crit Chance4%
Speed1

Offense: Mind

Mindpower47
Crit Chance13%
Speed1

Offense: Damage Bonus

Physical+10%
Acid+27%
Light+3%
Nature+15%
Blight+9%
Arcane+5%
Mind+15%
All0%

Offense: Damage Penetration

Lightning+10%
Light+5%
Physical+5%

Defense: Base

Armour (hardiness)39.480370125394 (68.594633868923%)
Defense27
Ranged Defense27
Fatigue0
Physical Save45
Spell Save40
Mental Save35

Defense: Resistances

Acid+ 22%( 70%)
Blight+ 28%( 70%)
Arcane+ 21%( 70%)
Cold+ 21%( 70%)
All+ 18%( 70%)
Darkness+ 36%( 70%)
Light+ 21%( 70%)
Physical+ 22%( 70%)
Lightning+ 29%( 70%)
Fire+ 21%( 70%)
Nature+ 47%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance40%
Poison Resistance12%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
1/5
1/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
3/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
1/5
4/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
1/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
1/5
1/5
1/5
0/5
Wild-gift / Venom drake aspect1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
1/5
3/5
Race / Halfling1.00
1/5
1/5
1/5
0/5
Wild-gift / Harmony1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.14
1/5
0/5
0/5
0/5
Technique / Combat training1.30
2/5
1/5
1/5
2/5
1/5
0/5

Effects

talent
talent

Quests

done
active
done
done
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Dirin the Halfling Wyrmic level 10
8th Mirth 122nd year of Ascendancy at 08:40
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Dirin the Halfling Wyrmic level 20
6th Haze 122nd year of Ascendancy at 05:58
see stats
Poisonous (Insane (Roguelike) difficulty) Sided with the assassin lord.
By Dirin the Halfling Wyrmic level 18
55th Dusk 122nd year of Ascendancy at 15:06
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Dirin the Halfling Wyrmic level 11
9th Mirth 122nd year of Ascendancy at 20:57
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Dirin the Halfling Wyrmic level 11
1st Summertide 122nd year of Ascendancy at 17:39
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Dirin the Halfling Wyrmic level 17
33rd Dusk 122nd year of Ascendancy at 21:29
see stats
Unstoppable (Insane (Roguelike) difficulty) Returned from the dead.
By Dirin the Halfling Wyrmic level 12
18th Dusk 122nd year of Ascendancy at 22:24
see stats

Log


The unstable sand tunnel collapses!


Resting starts...

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

Talent Bellowing Roar is ready to use.
The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

Rested for 17 turns (stop reason: all resources and life at maximum).


Talent Rush is ready to use.

Dirin uses
Earth's Eyes.

Talent Luck of the Little Folk is ready to use.

Talent Earth's Eyes is ready to use.

The unstable sand tunnel collapses!


The unstable sand tunnel collapses!


Resting starts...

The unstable sand tunnel collapses!

Rested for 5 turns (stop reason: all resources and life at maximum).