Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Werebeast Class 1.0.5Add a Werebeast class to the Wilder metaclass. Cursed by Nature to become an avenger against all who harm her. Its a bit Cursed, a bit Wyrmic and a bit Rogue. Contains 6 mostly unique Wild-Curse talent categories. Forum link: http://forums.te4.org/viewtopic.php?f=50&t=35100&start=0 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Monk 1.1.5Monk for versions b42 and above. Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Skirmisher |
Level / Exp | 1 / 21% |
Size | medium |
Lifes / Deaths | Killed by giant lightning ant at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:42 1 / 1 |
Primary Stats
Strength | 10 (base 12) |
Dexterity | 16 (base 15) |
Constitution | 10 (base 10) |
Magic | 12 (base 10) |
Willpower | 14 (base 11) |
Cunning | 15 (base 14) |
Resources
Life | -14/100 |
Stamina | 80/110 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +113.4369942266% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 18 |
Accuracy | 24 |
Crit Chance | 6% |
APR | 1 |
Speed | 0.80 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 15.8 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 7.1 |
Ranged Defense | 11.1 |
Fatigue | 12 |
Physical Save | 7 |
Spell Save | 9.1 |
Mental Save | 10.15 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Cunning / Called Shots | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Skirmisher - Slings | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Acrobatics | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | Increases global action speed by 13%. Speed |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Quiver | barbed pouch of iron shots of accuracy (11/15, 12.5-15 power, 1 apr) barbed pouch of iron shots of accuracy (11/15, 12.5-15 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 12.5 - 15.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 15 On weapon crit: * wounds the target Damage (Ranged): +5 bleed Shots are used with slings to pummel your foes to death. |
In off hand | iron shield (4 def, 2 armour, 9 dam, 21.5 block) iron shield (4 def, 2 armour, 9 dam, 21.5 block)Requires: - Cunning 11 - Talent Buckler Expertise (level 1) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
In main hand | steady rough leather sling of flare of lightning (1/1) steady rough leather sling of flare of lightning (1/1)Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +6 lightning When wielded/worn: Accuracy: +6 Changes damage: +9% lightning Talent cooldown: Steady Shot (-1 turn) It can be used to activate talent Flare (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: You fire a burning shot, doing 104% fire damage to the target and lighting up the area around the target in a radius of 2. At level 3, it also has a chance to blind for 3 turns. Slings are used to hurl stones or metal shots at your foes. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
rough leather sling rough leather slingRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
pouch of iron shots (17/17, 14.5-17.4 power, 1 apr) pouch of iron shots (17/17, 14.5-17.4 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 17 Shots are used with slings to pummel your foes to death. |
Achievements
Log
Bleeding from Runaway Slave hits Giant red ant for 1 physical damage.
Runaway Slave shoots!
You defeat an experienced enemy!
Runaway Slave's Shoot hits Giant red ant for 22 physical damage.
Runaway Slave's Shoot killed Giant red ant!
Bleeding from Runaway Slave hits Giant lightning ant for 2 physical damage.
Runaway Slave casts Grace of the Eternals.
Runaway Slave speeds up.
Giant lightning ant hits Runaway Slave for (12 absorbed), 0 lightning (0 total damage).
Bleeding from Runaway Slave hits Giant lightning ant for 2 physical damage.
Giant lightning ant stops bleeding.
Giant lightning ant hits Runaway Slave for (11 absorbed), 0 lightning (0 total damage).
The shield around Runaway Slave crumbles.
Runaway Slave is no longer out of phase.
Runaway Slave uses Kneecapper.
Giant lightning ant is pinned to the ground.
Giant lightning ant starts to bleed.
Runaway Slave's Kneecapper hits Giant lightning ant for 24 physical, 6 lightning, 1 physical (32 total damage).
Talent Rune: Phase Door is ready to use.
Giant lightning ant uses Call Lightning.
Giant lightning ant hits Runaway Slave for 39 lightning damage.
Bleeding from Runaway Slave hits Giant lightning ant for 1 physical damage.
Runaway Slave the level 1 shalore skirmisher was amped to death by a giant lightning ant on level 1 of The Arena.
Giant lightning ant killed Runaway Slave!