Hisstarl the level 23 Skeleton Archmage by Tarlin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp23 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity24 (base 10)
Constitution17 (base 10)
Magic70 (base 53)
Willpower59 (base 47)
Cunning19 (base 11)

Resources

Life447/447
Mana499/499
Healing Factor1.0629415192739
Regeneration4.5175014569141

Speed

Mental0%
Attack0%
Movement+56.20512205326%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage39
Accuracy24
Crit Chance4%
APR4
Speed1.00

Offense: Spell

Spellpower51
Crit Chance8%
Speed1

Offense: Mind

Mindpower37
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+10%
Blight+18%
Arcane+18%
Mind+12%
Nature+5%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)11 (30%)
Defense27
Ranged Defense37
Fatigue0
Physical Save20
Spell Save34
Mental Save31

Defense: Resistances

Nature+ 16%( 70%)
Fire+ 12%( 70%)
Blight+ 16%( 70%)
Arcane+ 16%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance100%
Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Stun Resistance83%
Poison Resistance100%
Knockback Resistance40%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Temporal1.30
1/5
4/5
0/5
0/5
Spell / Air1.30
3/5
2/5
5/5
0/5
Spell / Arcane1.30
3/5
1/5
1/5
5/5
Spell / Phantasm1.30
1/5
1/5
1/5
3/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
3/5
5/5
2/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
1/5
1/5
3/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
done
done
done
done
done
done
done
done
active
active
active
active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Hisstarl the Skeleton Archmage level 14
44th Dusk 122nd year of Ascendancy at 19:05
see stats
Earth Master Killed Harkor'Zun.
By Hisstarl the Skeleton Archmage level 20
12nd Haze 122nd year of Ascendancy at 11:42
see stats
Exterminator Killed 1000 creatures.
By Hisstarl the Skeleton Archmage level 18
74th Dusk 122nd year of Ascendancy at 08:55
see stats
Level 10 Got a character to level 10.
By Hisstarl the Skeleton Archmage level 10
8th Flare 122nd year of Ascendancy at 17:10
see stats
Level 20 Got a character to level 20.
By Hisstarl the Skeleton Archmage level 20
2nd Haze 122nd year of Ascendancy at 20:32
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Hisstarl the Skeleton Archmage level 18
1st Time of Equilibrium 122nd year of Ascendancy at 05:55
see stats
The Arena Unlocked Arena mode.
By Hisstarl the Skeleton Archmage level 13
11st Dusk 122nd year of Ascendancy at 20:24
see stats
The secret city Discovered the truth about mages.
By Hisstarl the Skeleton Archmage level 12
9th Dusk 122nd year of Ascendancy at 01:00
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Hisstarl the Skeleton Archmage level 19
2nd Haze 122nd year of Ascendancy at 02:12
see stats

Log


Hisstarl picks up ( .):
quartz.
Hisstarl picks up ( .):
deadly quiver of elven-wood arrows of erosion (18/18, 57-80 power, 14 apr).
Talent Manathrust is ready to use.
Hisstarl receives 33 healing from Temporal Restoration Field.

Resting starts...

Hisstarl is no longer surging arcane power.

Talent Rune: Reflection Shield is ready to use.
The fabric of time around Hisstarl returns to normal.

Talent Temporal Shield is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
You gain 1.09 gold from the transmogrification of
icy steel shield (0 def, 4 armour, 38.5 block).
You gain 2.19 gold from the transmogrification of
impenetrable dwarven-steel plate armour of resilience (0 def, 16 armour).
You gain 1.61 gold from the transmogrification of
prismatic hardened leather armour (9 def, 6 armour).
You gain 0.75 gold from the transmogrification of
deep-steel trident (28-44 power, 10 apr).
You gain 0.75 gold from the transmogrification of
deep-steel trident (29-46 power, 10 apr).
You gain 1.45 gold from the transmogrification of
arcing deep-steel trident of massacre (40-63 power, 10 apr).
You gain 1.25 gold from the transmogrification of
arcing deep-steel trident (26-41 power, 10 apr).
You gain 2.95 gold from the transmogrification of
chilling steel battleaxe of phasing (21-32 power, 14 apr).
There is a stair back to the lake of Nur here (press '' or right click to use).
You feel very confident walking into this place.