Eternal the level 8 Shalore Brawler by Eternallight

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassBrawler
Level / Exp8 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 13)
Dexterity33 (base 27)
Constitution22 (base 10)
Magic14 (base 10)
Willpower13 (base 10)
Cunning21 (base 20)

Resources

Life-44/262
Stamina128/128
Healing Factor1.09375
Regeneration23.0671875

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+83.333333333333%

Vision

Sight10
Lite4

Offense: Barehand

Damage26
Accuracy41
Crit Chance12%
APR3
Speed1.00

Offense: Spell

Spellpower20
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+10%
Darkness+9%

Defense: Base

Armour (hardiness)15.784547960018 (45.178571428571%)
Defense18
Ranged Defense18
Fatigue10
Physical Save22
Spell Save10
Mental Save12

Defense: Resistances

Lightning+ 13%( 70%)
Light+ 10%( 70%)
Temporal+ 10%( 70%)
Cold+ 10%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance26%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Pugilism1.30
5/5
2/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
3/5
0/5
0/5
Cunning / Tactical1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.10
0/5
0/5
0/5
0/5
Technique / Mobility1.20
0/5
0/5
0/5
0/5
Race / Shalore1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
3/5
1/5
0/5
0/5

Effects

talent
detrimental effect
detrimental effect
beneficial effect

Quests

active
done
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Cloak
Light source

Inventory

Achievements

Log

Lore found: Quasit's Skull
You can read all your collected lore in the game menu, by pressing Escape.


Resting starts...

Talent Concussive Punch is ready to use.
Talent Rune: Shielding is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 64 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Eternal picks up (d.):
potent elm magestaff of might (13-15.6 power, 2 apr, lightning element).
Eternal picks up (c.):
rough leather sling.
Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the southeast (elven blood mage)).

Elven blood mage casts Blood Boil.

Eternal slows down.


Elven blood mage hits Eternal for (5 resist armour), 94 blight (94 total damage).
Eternal uses Infusion: Regeneration.

Eternal starts regenerating health quickly.

Elven blood mage casts Blood Grasp.

Elven blood mage's spell attains critical power!
Elven blood mage is surging arcane power.

Saving game...