Marul the level 17 Halfling Doomed by llichte1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHalfling
ClassDoomed
Level / Exp17 / 93%
Sizesmall
Lifes / Deaths

Primary Stats

Strength22 (base 16)
Dexterity21 (base 10)
Constitution19 (base 10)
Magic16 (base 10)
Willpower50.068410388418 (base 39)
Cunning49.602615582627 (base 35)

Resources

Life426/426
Hate62/100
Equilibrium18
Healing Factor1.3322870450151
Regeneration1.3989013972659

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth33.476270670995
See Invisible36.476270670995
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage33
Accuracy33
Crit Chance20%
APR37
Speed1.00

Offense: Offhand

Damage26
Accuracy33
Crit Chance19%
APR29
Speed1.00

Offense: Spell

Spellpower16
Crit Chance14%
Speed1

Offense: Mind

Mindpower47
Crit Chance27%
Speed1

Offense: Damage Bonus

Lightning+4%
Light+9%
Nature+15%
Physical+30%
Mind+5%
All0%

Offense: Damage Penetration

Physical+10%
Lightning+20%
Mind+10%
Nature+10%

Defense: Base

Armour (hardiness)37 (30%)
Defense24
Ranged Defense28
Fatigue0
Physical Save22
Spell Save24
Mental Save39

Defense: Resistances

Acid+ 15%( 70%)
Blight+ 20%( 70%)
Physical+ 13%( 70%)
Cold+ 37%( 70%)
All 0%( 70%)
Lightning+ 9%( 70%)
Light+ 12%( 70%)
Temporal+ 9%( 70%)
Mind+ 6%( 70%)
Darkness+ 3%( 70%)
Fire+ 12%( 70%)
Nature+ 50%( 70%)

Defense: Immunities

Silence Resistance24%
Confusion Resistance50%
Fear Resistance28%
Stun Resistance49%
Instadeath Resistance100%
Knockback Resistance28%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Shadows1.30
5/5
2/5
4/5
0/5
Cursed / Punishments1.30
0/5
0/5
0/5
0/5
Cursed / Advanced shadowmancy1.30
1/5
3/5
0/5
0/5
Cursed / Force of will1.30
2/5
4/5
2/5
0/5

Generic Talents

Cursed / Cursed form1.00
2/5
2/5
1/5
0/5
Wild-gift / Mindstar mastery1.00
2/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
Cursed / Gestures1.30
1/5
1/5
1/5
3/5
Cursed / Dark sustenance1.30
1/5
1/5
1/5
1/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
active
done
done
done
done
active
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Marul the Halfling Doomed level 10
2nd Summertide 122nd year of Ascendancy at 09:52
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Marul the Halfling Doomed level 8
9th Mirth 122nd year of Ascendancy at 20:17
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Marul the Halfling Doomed level 10
1st Flare 122nd year of Ascendancy at 02:55
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Marul the Halfling Doomed level 17
21st Dusk 122nd year of Ascendancy at 17:05
see stats

Log


Marul wears (replacing
Prox's Lucky Halfling Foot): Saluth [power 51] (20 cooldown).

You gain 3.84 gold from the transmogrification of
bright brass lantern of clarity.
You gain 17.71 gold from the transmogrification of
iron pickaxe 'Voruyalaith' (dig speed 30 turns).
You gain 13.78 gold from the transmogrification of
Flowercut (11/11, 108% power, 5 apr).
You gain 1.74 gold from the transmogrification of
cleansing steel plate armour of acid resistance (4 def, 9 armour).
You gain 18.21 gold from the transmogrification of
Durikhad (4 def, 9 armour).
You gain 7.71 gold from the transmogrification of
rejuvenating cured leather armour of resilience (2 def, 4 armour).
You gain 2.08 gold from the transmogrification of
spiked steel mail armour of fire resistance (2 def, 6 armour).
You gain 1.90 gold from the transmogrification of
cleansing steel mail armour of stability (2 def, 6 armour).
You gain 1.29 gold from the transmogrification of
insulating pair of iron boots of uncanny dodging (4 def, 3 armour).
You gain 0.61 gold from the transmogrification of
slimy woollen robe (0 def, 0 armour).
You gain 0.50 gold from the transmogrification of
ash starstaff (111% power, 3 apr, physical element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 2.10 gold from the transmogrification of
nature's vined mindstar of balance (87% power, 18 apr, nature damage).
You gain 2.17 gold from the transmogrification of
horrifying vined mindstar of life (87% power, 18 apr, nature damage).
You gain 2.80 gold from the transmogrification of
mighty ash longbow.
You gain 14.86 gold from the transmogrification of
ash longbow 'Skylace'.
You gain 16.55 gold from the transmogrification of
Yarilarin the Blazepeal (146% power, 2 apr).
You gain 17.32 gold from the transmogrification of
Strikenull (129% power, 2 apr).
You gain 2.04 gold from the transmogrification of
insidious steel battleaxe of massacre (139% power, 2 apr).
You gain 12.21 gold from the transmogrification of
copper ring 'Chargeraptor'.
You gain 13.08 gold from the transmogrification of
gold amulet 'Harychak'.
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Marul deactivates Call Shadows.

Marul deactivates Deflection.

Marul deactivates Psiblades.

Marul deactivates Gesture of Pain.