Microproductivity the level 2 Doomelf Anorithil by Loup C. Fur

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDoomelf
ClassAnorithil
Level / Exp2 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic25 (base 22)
Willpower12 (base 10)
Cunning13 (base 13)

Resources

Life104/104
Positive53/53
Negative33/33
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save12
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Confusion Resistance29%
Stun Resistance29%
Instadeath Resistance100%
Blind Resistance29%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Sunlight1.30
3/5
0/5
0/5
0/5
Celestial / Star fury1.30
3/5
0/5
0/5
0/5
Celestial / Twilight1.30
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
2/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Microproductivity's light area effect hits Demonic clerk for
30 light damage.
Burning from Demonic clerk hits
Microproductivity for 4 fire damage.
Microproductivity's light area effect killed Demonic clerk!
Resting starts...

Rested for 1 turns (stop reason: taken damage).

Talent Moonlight Ray is ready to use.

Burning from Demonic clerk hits
Microproductivity for 4 fire damage.
Resting starts...

Microproductivity stops burning.

Talent Searing Light is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


You pickup 0.50 gold pieces.

You pickup 0.95 gold pieces.

You pickup 0.70 gold pieces.

Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the south (investigator)).