Eleven the level 18 Cornac Necromancer by zeromercy7

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp18 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic71 (base 46)
Willpower39 (base 36)
Cunning16 (base 11)

Resources

Life231/231
Mana396/396
Soul8/9
Healing Factor1.0000003099961
Regeneration0.25000007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision3

Offense: Mainhand

Damage27
Accuracy6
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower49
Crit Chance22%
Speed1

Offense: Mind

Mindpower30
Crit Chance5%
Speed1

Offense: Damage Bonus

Darkness+15%
Light+4%
Arcane+4%
Cold+10%
All0%

Offense: Damage Penetration

Fire+5%

Defense: Base

Armour (hardiness)8 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save13
Spell Save29
Mental Save30

Defense: Resistances

Acid+ 15%( 70%)
Lightning+ 13%( 70%)
Light+ 12%( 70%)
Cold+ 34%( 70%)
Blight+ 10%( 70%)
Arcane+ 12%( 70%)
Fire+ 23%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance23%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (5/5)

Runes
Runes
Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
3/5
5/5
5/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
5/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
2/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
3/5
5/5
5/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
done
active
done
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Eleven the Cornac Necromancer level 10
4th Mirth 122nd year of Ascendancy at 02:25
see stats
That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Eleven the Cornac Necromancer level 6
77th Pyre 122nd year of Ascendancy at 03:29
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Eleven the Cornac Necromancer level 7
78th Pyre 122nd year of Ascendancy at 14:40
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By Eleven the Cornac Necromancer level 18
20th Dusk 122nd year of Ascendancy at 10:50
see stats

Log

You gain 0.50 gold from the transmogrification of steel waraxe (104% power, 3 apr).
You gain 8.83 gold from the transmogrification of
Flowerwitch (107% power, 3 apr).
You gain 5.09 gold from the transmogrification of
fungal steel steamgun of fire.
You gain 10.69 gold from the transmogrification of
Torchbone (100% power, 2 apr, physical element).
You gain 12.06 gold from the transmogrification of
Splendourimmortal (111% power, 3 apr, blight element).
You gain 9.70 gold from the transmogrification of
steel mace 'Glareobeisance' (104% power, 3 apr).
You gain 11.39 gold from the transmogrification of
Aerugana (131% power, 2 apr).
You gain 0.72 gold from the transmogrification of
steel ring of time (+11%).
You gain 5.77 gold from the transmogrification of
steel amulet of manastreaming.
Personal New Achievement: Treasure Hunter (Nightmare (Roguelike) difficulty)!
You gain 25.00 gold from the transmogrification of
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18).
There is a Intimidating Cave here (press '' or right click to use).
Saving game...

Saving done.

Eleven deactivates
Spikes of Decrepitude.
Eleven activates
Spikes of Decrepitude.
Eleven deactivates
Hiemal Shield.
Eleven activates
Hiemal Shield.
Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the lake of Nur here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 17 turns (stop reason: interesting terrain).