












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 33 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by orc archer at level 33 on the 19th Voratun 122nd year of Ascendancy at 16:30 / 1 |
Primary Stats
| Strength | 18 (base 12) |
| Dexterity | 8 (base 10) |
| Constitution | 27 (base 13) |
| Magic | 58 (base 60) |
| Willpower | 63 (base 60) |
| Cunning | 10 (base 10) |
Resources
| Life | -11/1072 |
| Mana | 475/557 |
| Equilibrium | 50 |
| Healing Factor | 1.2486945338482 |
| Regeneration | 1.1862598071558 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 44 |
| Crit Chance | 2% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 18 |
| Accuracy | 44 |
| Crit Chance | 3% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +4% |
Defense: Base
| Armour (hardiness) | 23.413408721348 (65.897138898113%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 29 |
| Physical Save | 31 |
| Spell Save | 38 |
| Mental Save | 30 |
Defense: Resistances
| Lightning | + 25%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 8%( 70%) |
| Darkness | + 14%( 70%) |
| Cold | + 39%( 70%) |
| Fire | + 8%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Pinning Resistance | 29% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.27 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of iron boots of rushing (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Changes resistances: +5% fire / +5% cold A cap made of leather. |
| On hands | radiant dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 8 light Changes resistances: +5% light Changes damage: +4% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | titan's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | titan's gold ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+4 eff.) Disarm immunity: +22% Pinning immunity: +29% Knockback immunity: +26% Maximum life: +32.00 Rings make your fingers look great! |
| Around neck | savior's stralite amulet of mastery (0.27 Cunning / Survival)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent mastery: +0.27 Cunning / Survival Physical save: +12 (+6 eff.) Spell save: +13 (+5 eff.) Mental save: +13 (+6 eff.) Amulets make your neck look great! |
| In main hand | reinforced iron shield of lightning resistance (+17%) (0 def, 3 armour, 10-11 power, 43.5 block)Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +44 When wielded/worn: Armour: +3 Fatigue: +8% Changes resistances: +17% lightning Talent granted: +1 Block Handheld deflection devices. |
| Around waist | grounding rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal Life regen: +0.70 Healing mod.: +11% A belt that goes around your waist. |
| In off hand | shocking steel shield of cold resistance (+17%) (0 def, 4 armour, 15-18 power, 43.5 block)Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.0 - 18.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +44 When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 6 lightning Damage when hit (Melee): 3 lightning Changes resistances: +17% cold Talent granted: +1 Block Handheld deflection devices. |
| Cloak | resilient linen cloak of the hunter (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +17 (+6 eff.) Defense: +1 (+1 eff.) Fatigue: -5% Maximum life: +75.00 Maximum stamina: +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | prismatic iron mail armour of cold resistance (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +15% cold / +11% light / +11% darkness A suit of armour made of mail. |
Inventory
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
196 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Solo the Dwarf Stone Warden level 28
18th Voratun 122nd year of Ascendancy at 17:36 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Solo the Dwarf Stone Warden level 10
16th Voratun 122nd year of Ascendancy at 22:21 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Solo the Dwarf Stone Warden level 20
17th Voratun 122nd year of Ascendancy at 16:38 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Solo the Dwarf Stone Warden level 30
19th Voratun 122nd year of Ascendancy at 06:23 see stats
Log
Solo counter attacks Fiery orc wyrmic with his shield shards!
Fiery orc wyrmic hits Solo for 125 physical, 10 light (135 total damage).
Solo hits Fiery orc wyrmic for 8 nature, 6 lightning, 23 arcane, 8 light, 9 nature, 6 lightning, 23 arcane, 8 light (93 total damage).
Melee retaliation hits Fiery orc wyrmic for 11 arcane, 2 lightning (13 total damage).
Orc archer shoots!
Stone Vine from Solo hits Wolf for 35 nature damage.
Talent Unbreakable Will is ready to use.
Stone Vine from Solo killed Wolf!
Orc archer's Shoot hits Solo for 77 physical, (13 flat reduction), 3 acid (80 total damage).
Stone Vine from Solo hits Orc archer for 35 nature, 35 arcane (70 total damage).
Orc archer shoots!
Orc archer's Shoot hits Solo for 103 physical damage.
Orc archer shoots!
Orc archer's Shoot hits Solo for 77 physical, 12 physical (89 total damage).
Solo casts Eldritch Fury.
Solo misses Orc archer.
Orc archer is dazed!
Fiery orc wyrmic performs a melee critical strike against Solo!
Solo counter attacks Fiery orc wyrmic with his shield shards!
You collect a new ingredient: orc heart (1).
Solo hits Orc archer for 24 nature, 6 lightning, 25 arcane, 9 light, 21 nature, 6 lightning, 25 arcane, 9 light, 21 nature, 6 lightning, 25 arcane, 9 light, 18 nature, 6 lightning, 25 arcane, 9 light, 23 nature, 6 lightning, 25 arcane, 9 light (308 total damage).
Solo hits Fiery orc wyrmic for 7 nature, 6 lightning, 23 arcane (37 total damage).
Melee retaliation hits Fiery orc wyrmic for 11 arcane, 2 lightning (13 total damage).
Fiery orc wyrmic hits Solo for 191 physical, 10 light (201 total damage).
Orc archer shoots!
Melee retaliation killed Fiery orc wyrmic!
Orc archer roars triumphantly.
Orc archer's Shoot hits Solo for 90 physical damage.
Solo the level 33 dwarf stone warden was sliced to death by an orc archer on level 29 of The Arena.





























































