










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 46 / 38% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 66 (base 60) |
| Constitution | 55 (base 55) |
| Magic | 70 (base 60) |
| Willpower | 21 (base 12) |
| Cunning | 11 (base 10) |
Resources
| Life | 1053/1324 |
| Paradox | 385 |
| Healing Factor | 1.3049358927269 |
| Regeneration | 77.160859336944 |
Speed
| Mental | +35.071594523961% |
| Attack | +35.071594523961% |
| Movement | +20% |
| Spell | +35.071594523961% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 29.756185345849 |
| See Invisible | 29.756185345849 |
Offense: Mainhand
| Damage | 127 |
| Accuracy | 67 |
| Crit Chance | 8% |
| APR | 10 |
| Speed | 0.74 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 10% |
| Speed | 0.74034811206926 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 1% |
| Speed | 0.74034811206926 |
Offense: Damage Bonus
| Acid | +5% |
| Arcane | +28% |
| Cold | +5% |
| Lightning | +5% |
| Light | +4% |
| Temporal | +25% |
| Physical | +6% |
| Fire | +17% |
| Darkness | +5% |
Offense: Damage Penetration
| All | +25% |
Defense: Base
| Armour (hardiness) | 2 (69.687909656376%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 37 |
| Mental Save | 27 |
Defense: Resistances
| Physical | + 45%( 70%) |
| All | + 42%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 284 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 183 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.47 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Temporal Hounds |
| talent | Contingency |
| talent | Weapon Folding |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 8% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 24. 3 Fateweaver |
| detrimental effect | The target has been marked as the focus for all nature summons within 10 radius, receiving 33% increased damage from nature summons. Pheromones |
| beneficial effect | A flow of life spins around the target, regenerating 56.88 life per turn. Regeneration |
| beneficial effect | Increases attack, spell, and mind speed by 35%. 2 Time Dilation |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 38.17 fire damage, and talent cooldowns are increased by 47% plus 1 turn. Burning Hex |
| beneficial effect | The target's defense and saves have been increased by 24. 3 Spin |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+0 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
| Light source | dwarven lantern of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Maximum life: +62.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | augmenting cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes damage: +5% acid / +5% lightning / +5% cold / +8% arcane / +5% fire A pointy cloth hat, very wizardly... |
| Tool | dwarven-steel pickaxe of predation (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +2 Str / +2 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | mule's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 Stun/Freeze immunity: +23% Life regen: +2.00 Rings make your fingers look great! |
| On fingers | conjurer's steel ring of arcana (+0.10/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Silence immunity: +20% Mana each turn: +0.10 Spellpower: +6 (+2 eff.) Rings make your fingers look great! |
| Around waist | rough leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Maximum life: +34.00 A belt that goes around your waist. |
| In main hand | elm longbow of piercing arrows of fire (1/1)Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +9 fire When wielded/worn: Changes damage: +12% fire It can be used to activate talent Piercing Arrow (costing 10 power out of 10/10) : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 8 Travel Speed: instantaneous Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 132% damage. Longbows are used to shoot arrows at your foes. |
| Main armor | timebroken elven-silk robe of protection (3 def, 2 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +2 Defense: +3 (+0 eff.) Changes stats: +4 Mag / +4 Wil Changes resistances: +15% all Changes damage: +20% arcane / +20% temporal Physical save: +23 (+8 eff.) Maximum mana: +25.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +1 Dex Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starseer's gold amulet of perfection (0.17 Cunning / Survival,0.17 Chronomancy / Chronomancy)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Mag Changes damage: +5% darkness / +5% temporal / +4% light / +6% physical Talent masteries: +0.17 Cunning / Survival +0.17 Chronomancy / Chronomancy Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
Inventory
247 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Exploration mode)
Got to wave 20 in the arena.By Solo the Cornac Temporal Warden level 24
76th Pyre 122nd year of Ascendancy at 08:01 see stats
Arena Battler 50 (Exploration mode)
Got to wave 50 in the arena.By Solo the Cornac Temporal Warden level 41
79th Pyre 122nd year of Ascendancy at 15:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Solo the Cornac Temporal Warden level 10
74th Pyre 122nd year of Ascendancy at 23:40 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Solo the Cornac Temporal Warden level 20
75th Pyre 122nd year of Ascendancy at 19:33 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Solo the Cornac Temporal Warden level 30
77th Pyre 122nd year of Ascendancy at 01:23 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Solo the Cornac Temporal Warden level 40
79th Pyre 122nd year of Ascendancy at 10:31 see stats
Master of Arena (Exploration mode)
Became the new master of the arena in 60-wave mode.By Solo the Cornac Temporal Warden level 46
1st Mirth 122nd year of Ascendancy at 17:10 see stats
Log
Temporal hound hits Temporal hound for 0 temporal, 290 healing (0 total damage) [290 healing].
Temporal hound hits Druid for 259 temporal damage.
Temporal hound hits Temporal hound for 0 temporal, 290 healing (0 total damage) [290 healing].
Temporal hound hits Fire drake hatchling for 364 temporal damage.
Temporal hound hits Fire drake for 210 temporal damage.
Temporal hound hits 3-headed hydra for 364 temporal damage.
Temporal hound hits Fire drake hatchling for 364 temporal damage.
Temporal hound hits Fire drake hatchling for 364 temporal damage.
Temporal hound hits Temporal hound for 0 temporal, 264 healing (0 total damage) [264 healing].
Temporal hound killed 3-headed hydra!
Temporal hound killed Druid!
Poison from Druid hits Temporal hound for 62 nature damage.
Poison from Druid hits Temporal hound for 61 nature damage.
Poison from Druid hits Temporal hound for 61 nature damage.
Fire drake roars!
Temporal hound wanders around!
Temporal hound wanders around!
Temporal hound wanders around!
Solo wanders around!
Solo's temporal clone wanders around!
Solo shares damage with his guardian!
Fire drake hits Temporal hound for 314 physical damage.
Fire drake hits Temporal hound for 313 physical damage.
Fire drake hits Temporal hound for 313 physical damage.
Fire drake hits Solo's temporal clone for 320 physical damage.
Fire drake hits Solo for (192 shared), 128 physical (128 total damage).
Druid's poison area effect hits Temporal hound for 21 nature damage.
Druid's poison area effect hits Temporal hound for 21 nature damage.
Druid's poison area effect hits Temporal hound for 21 nature damage.








































































