Trapper John McIntyre III the level 4 Halfling Rogue by sir Concretus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHalfling
ClassRogue
Level / Exp4 / 64%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity20 (base 17)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 15)

Resources

Life-4/146
Stamina52/99
Healing Factor1.0082872928177
Regeneration0.25207182320443

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy16
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy16
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower5
Crit Chance5%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Offense: Damage Bonus

Cold+10%
All0%

Defense: Base

Armour (hardiness)8 (38.536585365854%)
Defense23
Ranged Defense23
Fatigue0
Physical Save9
Spell Save7
Mental Save10

Defense: Resistances

Blight+ 21%( 70%)
Nature+ 19%( 70%)
Cold+ 31%( 70%)
All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
1/5

Effects

talent
detrimental effect
beneficial effect
detrimental effect
beneficial effect
beneficial effect

Quests

active
active
active
active

Equipment

On fingers
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Trapper John McIntyre III is weakened by the gloom.
Trapper John McIntyre III is no longer dominated.
Talent Infusion: Wild is ready to use.
Talent Dual Strike is ready to use.
Ben Cruthdar, the Cursed misses Trapper John McIntyre III.

Trapper John McIntyre III uses Infusion: Wild.

Trapper John McIntyre III lessens the pain.

Trapper John McIntyre III uses Dual Strike.

Ben Cruthdar, the Cursed shrugs off the effect 'Stunned'!
Trapper John McIntyre III misses Ben Cruthdar, the Cursed.
Trapper John McIntyre III hits Ben Cruthdar, the Cursed for 11 physical damage.
Ben Cruthdar, the Cursed hits Trapper John McIntyre III for 20 physical, 9 lightning, 8 cold (37 total damage).

Trapper John McIntyre III hits Ben Cruthdar, the Cursed for 14 physical, 8 physical (22 total damage).
Ben Cruthdar, the Cursed misses Trapper John McIntyre III.

Ben Cruthdar, the Cursed shrugs off the effect 'Deadly Poison'!
Trapper John McIntyre III misses Ben Cruthdar, the Cursed.
Trapper John McIntyre III hits Ben Cruthdar, the Cursed for 13 physical damage.
Trapper John McIntyre III is lost in despair!
Trapper John McIntyre III is no longer weakened.
Talent Infusion: Healing is ready to use.
Ben Cruthdar, the Cursed misses Trapper John McIntyre III.

Trapper John McIntyre III uses Infusion: Healing.

Trapper John McIntyre III receives 50 healing from Infusion: Healing.
Trapper John McIntyre III is confused and fails to use Throwing Knives.

Ben Cruthdar, the Cursed uses Brain Storm.

Saving game...