Spellpowerman III the level 4 Cornac Paradox Mage by sir Concretus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassParadox Mage
Level / Exp4 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic26 (base 26)
Willpower13 (base 13)
Cunning10 (base 10)

Resources

Life-29/133
Paradox300
Healing Factor1.1164835164835
Regeneration14.346813186813

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense13
Ranged Defense13
Fatigue1
Physical Save14
Spell Save27
Mental Save17

Defense: Resistances

Physical+ 10%( 70%)
Temporal-10%( 70%)
Fire+ 6%( 70%)
Arcane+ 5%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Teleport Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Chronomancy / Stasis1.30
1/5
1/5
0/5
0/5
Chronomancy / Speed Control1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Timetravel1.30
1/5
1/5
0/5
0/5
Chronomancy / Matter1.30
1/5
0/5
0/5
0/5
Chronomancy / Gravity1.30
1/5
1/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
1/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
3/5
0/5
0/5
0/5
Chronomancy / Fate Weaving1.30
1/5
1/5
0/5
0/5

Effects

detrimental effect
detrimental effect
beneficial effect
beneficial effect

Quests

active

Equipment

Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Talent Dust to Dust is ready to use.

Spellpowerman III feels pain again.

Spellpowerman III is not dazed anymore.


Spellpowerman III is dazed!


You are unable to move!

Resting starts...

Spellpowerman III retunes the fabric of spacetime.

Spellpowerman III is free from the hex.

Spellpowerman III is not dazed anymore.

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Infusion: Wild is ready to use.
Talent Dimensional Step is ready to use.
Talent Precognition is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Spellpowerman III spins fate.

Xerewen the fate spinner's Drain hits
Spellpowerman III for 58 blight damage.

Spellpowerman III casts Dust to Dust.

Spellpowerman III uses Infusion: Regeneration.

Spellpowerman III starts regenerating health quickly.

Xerewen the fate spinner casts Soul Rot.

Xerewen the fate spinner's spell attains critical power!
Orb weaver seems to search the ground...

Saving game...