Hex the level 12 Yeek Archmage by hexas

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp12 / 4%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution16 (base 18)
Magic36 (base 36)
Willpower28 (base 17)
Cunning17 (base 11)

Resources

Life188/188
Mana152/152
Healing Factor1
Regeneration1.15

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3
See Stealth10
See Invisible5

Offense: Mainhand

Damage15
Accuracy2
Crit Chance6%
APR4
Speed1.00

Offense: Spell

Spellpower40.13060775165
Crit Chance13%
Speed1

Offense: Mind

Mindpower18.4
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense9.3
Ranged Defense9.3
Fatigue0
Physical Save8.05
Spell Save21.2
Mental Save9.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Confusion Resistance35%
Silence Resistance23%
Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
5/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
2/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
2/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5

Effects

talent
talent
talent

Quests

done
done

Equipment

On feet
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Hex the Yeek Archmage level 10
4th Mirth 122nd year of Ascendancy at 03:21
see stats

Log

Hex picks up (i.): Velemirin the Skybearer (23.5-32.9 power, 4 apr).
Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 41 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Hex deactivates Shielding.

Hex deactivates Arcane Shield.

Hex deactivates Arcane Power.